Architect Archive
Thread: Please vote to tell me your opinions on our top issues voting to END on Sat.
Ok my three votes are:
#1 - P (just have the recruiters sell the schematics)
#2 - F
#3 - H
I would like to see old harvesters disappear as well but since it is more of a mining issue than a pure architect one I had to leave it out. Decay on candles and lamps would be good have back as well but there are bigger fish to fry.
bluejanus wrote:
How about those ideas that you and I had. Put limits on harvesters themselves. Either for max number of resources that can be mined by the harvester or expiration timers on usefulness or durability degradation with repeated redeeding.
D: Add - New house floorplan styles - But then again SOE screws the archis with new expansion.
P: Add - Ability to make GCW structures of some sort - Would be nice if the GCW did anything in game except take up land space.
F: Add - New building types, eg. warehouse, etc (one lump item to cover all new types)
And " NO's " to the Following
G: Nerf - lot swaps - No Matter what people vote I'm sure this is priority on your list regardless of the vote.
L: Nerf - reduce gungan head XP rate - Why...so you can make it harder for new players to compete with you?
Message Edited by baronbaldo on 10-13-2005 01:33 AM
C: Add - Furniture color customization
E: Add - New furniture items
It's amazing that after having no attention from the devs for more than a year people is more worried about lot swaps than to any of the other things. Lot swaps is not only an architects problem (if it's a problem, not discussing about that), so I think we should fight first for new content, changes... and, when we are satisfied, go one step further. But there are bugs that have been there for 20+ months, and lot swap is main priority? Come on...
Message Edited by Magon-Radiant on 10-13-2005 04:49 AM
I've already voted but I want to propose one more improvement:
Allow selecting and dragging a group of resources/components from inventory/hopper to hopper/inventory.
This would benefit all crafters that use factories but especially us. I can't express how annoying it is to have to drag 36 individual crates of walls, 24 crates of SSSM's, and the individual crates and resources needed for s factory run of heavies one-at-a-time. With the lag that invariably occurs when I open my input hopper, the process becomes a real drag in a hurry.