Architect Archive

Thread: Please vote to tell me your opinions on our top issues voting to END on Sat.

Perill
Tue Oct 11, 2005 1:43 pm
#66


C: Add - Furniture color customization


J: Add - give experimentation impact to factories - This would be the easiest fix + make it non retro. Turn on all the features already designed for factories. They went out of thier way to increase factory times because why? I still don't remember a logical answer for that.../sigh they break things that aren't broken and ignore us. I want /peace back dammit!


Q: Just do it - remove condemned structures from game



Perill/Pearly Bluee

If you don't have anything good to say, Come sit near me!

Mayor of Dark SwordNaboo-Shadowfire
Vendors at Four East DarkSword
-6893 +2203
Fuzzbutt78
Tue Oct 11, 2005 1:45 pm
#67

E


D


H



Llydia Roo ~ Skynna Starstrider ~ Anavell Alor


Galactic Designs n-5300 -3485 nSarlacc City,Tat


Furniture Fairy Designs



Pawlin
Tue Oct 11, 2005 5:34 pm
#68

If you know any architects who haven't voted, then please encourage them to do so and direct them to
this thread.


I'll probably give it a few more days and then tally the votes.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Deadtech
Tue Oct 11, 2005 5:39 pm
#69

G


Q


F


hope that helps





|Server: Test Center|
|Ty'ler Bastian[Elder Frontiersman]|
|Greyface [Elder Wet Dog and general pain in the ass]|

djpringle
Tue Oct 11, 2005 6:18 pm
#70

Ok my three votes are:


#1 - P (just have the recruiters sell the schematics)


#2 - F


#3 - H


I would like to see old harvesters disappear as well but since it is more of a mining issue than a pure architect one I had to leave it out. Decay on candles and lamps would be good have back as well but there are bigger fish to fry.





--------------------------------------------

Haldar Ricks; Former Carbineer, Doctor, Marksman, Commando and all round good egg

Allianna Ricks; A proud member of the TUA Space crafting consortium

The Beginners Guide For Traders - A quality guide!!

Arawaen
Wed Oct 12, 2005 9:44 am
#71






bluejanus wrote:
How about those ideas that you and I had. Put limits on harvesters themselves. Either for max number of resources that can be mined by the harvester or expiration timers on usefulness or durability degradation with repeated redeeding.





Wouldn't that encourage static harvestors? I hate the fields of static harvestors.
HapkidoGhost
Wed Oct 12, 2005 11:22 am
#72

G, D, M!!
Renzo_Scylla
Wed Oct 12, 2005 2:19 pm
#73


O, C, E, F, Q


SORRY, Its hard to choose just three,


Tzosskinati
Wed Oct 12, 2005 4:19 pm
#74

"YES" to the following

D: Add - New house floorplan styles - But then again SOE screws the archis with new expansion.
P: Add - Ability to make GCW structures of some sort - Would be nice if the GCW did anything in game except take up land space.
F: Add - New building types, eg. warehouse, etc (one lump item to cover all new types)



And " NO's " to the Following

G: Nerf - lot swaps - No Matter what people vote I'm sure this is priority on your list regardless of the vote.
L: Nerf - reduce gungan head XP rate - Why...so you can make it harder for new players to compete with you?



-------------------------------------------------------------------------------------------------
Greetings,
Your signature has been found inappropriate for these forums and has been removed. Currently you are able to create a new signature however if you continue to put inappropriate content in your signature you may lose your privilege to have one.
Ashlane
--------------------------------------------------------------------------------------------------
ALL I STATED WAS A LAW - IT DIDNT BREAK FORUM RULES - SOME ARE TREATED DIFFRENT THEN OTHERS HERE . THAT IS UNFAIR
baronbaldo
Wed Oct 12, 2005 4:56 pm
#75


yes to

F

E

H


and bring back decay that would would help us out a bit


Message Edited by baronbaldo on 10-13-2005 01:33 AM



MAGA - STRUCTURE TRADER ON FARSTAR
Solique
Thu Oct 13, 2005 4:34 am
#76


E: Add - New furniture items
C: Add - Furniture color customization


F: Add - New building types, eg. warehouse, etc (one lump item to cover all new types)





Furniture, Harvesters, Deeds and More by Soleris
Coronet, Corellia (170, -3570)
MCA Shop: Dee'ja Peak, Naboo (5231,-336)

BER 14 Harvesters / 44.999992 Crafting Stations / More!
Please deliver any items I win to my "ORDERS" vendor in the 2nd room of my Corellia shop.
IGN: Soleris / Yippee / Soliea / Solique

Magon-Radiant
Thu Oct 13, 2005 4:48 am
#77

F: Add - New building types, eg. warehouse, etc (one lump item to cover all new types)
C: Add - Furniture color customization
E: Add - New furniture items

It's amazing that after having no attention from the devs for more than a year people is more worried about lot swaps than to any of the other things. Lot swaps is not only an architects problem (if it's a problem, not discussing about that), so I think we should fight first for new content, changes... and, when we are satisfied, go one step further. But there are bugs that have been there for 20+ months, and lot swap is main priority? Come on...

Message Edited by Magon-Radiant on 10-13-2005 04:49 AM



IGN Magon
Master Architect
Master Artisan
Vendors in Starforge Mall, Lok In front of shuttle (2668,-315)
44.69 crafting stations
BER14 Heavy Harvesters and BER19 fusions
Please, drop the items I win in Deeds and Crafting Stations Vendor. Thank you
bunk72
Thu Oct 13, 2005 6:52 am
#78


I've already voted but I want to propose one more improvement:



Allow selecting and dragging a group of resources/components from inventory/hopper to hopper/inventory.


This would benefit all crafters that use factories but especially us. I can't express how annoying it is to have to drag 36 individual crates of walls, 24 crates of SSSM's, and the individual crates and resources needed for s factory run of heavies one-at-a-time. With the lag that invariably occurs when I open my input hopper, the process becomes a real drag in a hurry.







Ossirrlibi - Elder Jedi / Wookiee with a Cause
RocketJ Squirrel - Leveling Medic / Pilot of the Fatale Fleet
Bullwinkle - Master Architect & Shipwright / Pilot of the Badenov Fleet
Visit Bull's Vendors in Iron City Mall on Corellia
Fully Stocked with Heavy Harvesters, Factories, Resources, Loot, and more...

Page 6 of 7