Architect Archive

Thread: macros

Chummerz
Fri Jul 11, 2003 10:13 am
#66

You would think that it would put in a some type of a loop. I would be very very iffy of that.

Zantral
Fri Jul 11, 2003 10:17 am
#67

add /loop to the end of your macro, I remember reading that this enables the repeating of the macro.

Gerrymander
Fri Jul 11, 2003 10:18 am
#68

jedi muttley,


if that were true couldn't you do...


macro 1:


/stand;


/doSomething;


/pause XXX;


/doSomethingElse;


/macro1


wouldn't that make an infinite loop maco?


again, like most of us... just guessing as I'm at work and not able to test out this hypothesis...





Scylla ~ Nolo Contendere
Bria ~ Iscariot
kortik
Fri Jul 11, 2003 10:23 am
#69

A related question:


I have a sampling macro that runs for about 90 minutes total, that i use when I have to go afk (like for dinner).


Sometimes I get back early and want to stop and get back to whatever I was doing before, but the macro continues (causing me to stop and sit, for instance, in the middle of running or a fight).


Is there an in-game command to cancel a macro being used before it finished running?





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thehugebat
Fri Jul 11, 2003 10:31 am
#70

kortik, i have experienced the same thing. in another thread someone stated that the only way to stop the macro is to log out.
InvincibleOverlord
Fri Jul 11, 2003 10:37 am
#71

Is there a / command to arm of disarm an item? It would be nice to be able to use a macro to put on my armor or remove it with a single keystroke instead of 10.



C Prometheous Marshal C
--------------------------------------------------------------------------------
Master Bounty Hunter and Jedi ... lol... I kill myself!
MasterYodawaWong
Fri Jul 11, 2003 11:22 am
#72

this simple form seems to work the best with the least amount of work.


/sample; pause 1080; /sample; pause 1080...repeat as desired


I have a long action time so I can do this without problem...this is the time it takes to sample for a full bar, stand and regen action bar.


The stop watch method of actual time times 60 to translate to seconds works best...no need to be exact...round up.


You are away...what do you care if you waste a few seconds in order to do it right?


My recomendation is to sample close to town where your char can kill an attacker easily without you being there to use a skill in your defense...if you are even attacked at all.


As for ability to stop a macro...I have only done so with my sampling Macro...but ...why stop it?...I have been using it, been attacked, fought using skills, won, harvested organic resources...and then it automaticly set me back to sampling when I was done...why would u want to stop that?


Hope this helps...


Bigg's Ghost


Bloodfin


Mos Eisley

Krullgan
Sat Jul 12, 2003 12:38 am
#73

its as simple as a lightswitch If you can turn it on people want to be able to turn it off. Thats how i was looking at it heh.


Or I suppose if they were leaving for 3 hours just let it go but if your running a 24 hour long macro and want to play your not going to like comming back 3 hours later and running around sitting and trying to sample all the time, so the off button is a nice addition.

Mennace
Sat Jul 12, 2003 12:47 am
#74

I don't see a problem with macroing. If I need resources to craft and I also need to clean my appartment I don't see why I shouldn't macro. Why do I have to keep running back to my PC to resit or re sample. There are risk to macro harvesting like being attacked and die. I agree one shouldn't be alowed to macro for the 8hrs they're @ work but it's usefull to get a 30 or so mins of harvesting done after you fall asleep so when you relog you got something to continue crafting with than having to wast valuable playing time harvesting.



The Mennace...

Saeria
Sat Jul 12, 2003 6:06 am
#75

How does one make a long macro for dancing for instance, where you can combine moves into one macro button?
NXChew
Mon Jul 14, 2003 1:32 am
#76

My question to you is... what if someone can't affort a harvester?
Why should they be limited by the number of resources they can collect?


If you think about it all a harvester is is a big macro that never stops collecting resources.
Now I myself will leave for an hour come back and play some more... but I see no problems with people wanting to macro for hours on end.


Chew




---------------------------------------------------------------------------------------------------------------------
[SI]Chew
"Sadistic Intentions"
http://swgsi.com

Krullgan
Mon Jul 14, 2003 6:32 am
#77

im pretty sure thats why Sony isnt worried about macro mining because I spent all this time programming and got to a point where my code simply asked a couple questions to the user and then generated 2 files, one to run the aliases and one to stop the aliases and this thing would run for weeks, if the servers did drop.


hmmm.. but you know what? I just laid down 4 harvesters I made a few nights ago and setting it up so one mines Power (radioactive at 90%) I make enough in a day on that harvester to power the other ones and between me and the 2 other people using the harvesters we easily pay maintenace and keep them powered.


Ill take that over a macro anyday.


I would say they are fine to use to grind out surveying though. thats about it

RoboFish
Wed Jul 16, 2003 8:07 pm
#78

cool





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