Architect Archive
Thread: Galaxy Wide Vendor Search
Drecki
Wed Mar 16, 2005 9:07 am
#66
Thanks. As I'm not on TC, could you please bring this up in the TC issue thread?
dantaglo
Thu Mar 24, 2005 11:05 am
#67
Well it's live.............. I dont think that I like it that much......... lets discuss this... any ways to improve business without lowing prices
I did some searches for stuff today.. I looked at over 8k worth of stuff..
I sell my BER13 for 125k.. I saw several on there for 80k.....
I guess I am just going to have to rely on the fact that people love me lol.. Yeah right..
SonOfAGhost
Thu Mar 24, 2005 11:26 am
#68
I hadn't tried it out yet, that sucks. Even though I'm not a gouger and should actually see more business. I didn't think they'd include prices in the search, just whether people had stock. That would have been useful, including prices really messes up a lot of people. The value of a good location just dropped significantly too.
Elyssa
Thu Mar 24, 2005 11:45 am
#69
I agree.
My location was a serious advantage and I worked for over a year to get it.
Regardless, I would encourage everyone who has vendors to enable all of them to be available for the galactic search. Even if your prices aren't the lowest, you will be at a competitive disadvantage if you're not listed. Besides, the more items that are listed in the search, the better the system becomes overall. 
Pawlin
Thu Mar 24, 2005 11:47 am
#70
How many pages of deeds did you have to skim through to find the 80k heavies? And how many did you see at that price?
I'm in a "we'll have to see what happens" state right now. What happens exactly on each server is going to be a bit unique due to the different market pictures.
I've got mixed feelings about this. On one hand I think it will be very convenient to find things you're looking for. Now I won't have to spend 4 hours going from vendor to vendor to try and find an uncommon item.
Of course I'm very wary about the competitive issue with our prices.
Our prices may be driven down but the prices for raw materials may also go down as well. So that might help us out.
Personally I plan on listing my vendors and keeping my prices as they are and see what happens. I sell for about 120k on average and at that price I'm one of the more expensive architects on my server I think. I may not sell anything at those prices. But who knows. Maybe people's laziness will be the biggest deciding factor and I'll get sales cause someone happens to find my item first as they page through the vendor search. /shrug.
I haven't been pitching large hopper sizes, but doing so might help some. Some people may see the value of a 128k hopper over a 114k hopper and be willing to spend a little more for it.
SonOfAGhost
Thu Mar 24, 2005 12:25 pm
#71
So far I found a few facories for 5k or less. On my way to buy them now for resale
People aren't going to get away with 230k medium houses anymore but the guys selling BER13s for 75k won't be able to keep up. Top will come down, bottom will come up but hopefully not all the same. Especially harvesters there needs to be variances for hopper size and demand change with high % localized spawns. If they just listed items that would have been great, no more searching high and low for rare resources and items, but including prices? Why couldn't they do something more helpful first like put the modifiers in the name of AAs and CAs? Can you imagine trying to find an attachement on a galaxy wide list? It was already hard enough on individual well stocked loot vendors.
sashimiforme
Thu Mar 24, 2005 12:33 pm
#72
Yeah, I have mixed feelings as well. I'm not changing the way I set up my prices either. lol I've already had people sending me tells about my prices. If people want to sell things and not make a profit, so be it. I'm not. What I guess I had hoped to see listed was the actual vendor when searching the main page. You can see price, distance, item, etc, but no vendor name. I dunno that doesnt make sense to me.
Cafa
Thu Mar 24, 2005 12:37 pm
#73
SonOfAGhost wrote:
So far I found a few facories for 5k or less. On my way to buy them now for resalePeople aren't going to get away with 230k medium houses anymore but the guys selling BER13s for 75k won't be able to keep up. Top will come down, bottom will come up but hopefully not all the same. Especially harvesters there needs to be variances for hopper size and demand change with high % localized spawns. If they just listed items that would have been great, no more searching high and low for rare resources and items, but including prices? Why couldn't they do something more helpful first like put the modifiers in the name of AAs and CAs? Can you imagine trying to find an attachement on a galaxy wide list? It was already hard enough on individual well stocked loot vendors.
Geez. 13,550 resources, 6 factory runs, 2.71 cpu. Guess they showed us! ![]()
Fivo Asia
Message Edited by Cafa on 03-24-2005 08:26 PM
dantaglo
Thu Mar 24, 2005 12:54 pm
#74
Pawlin wrote:
How many pages of deeds did you have to skim through to find the 80k heavies? And how many did you see at that price?
I'm in a "we'll have to see what happens" state right now. What happens exactly on each server is going to be a bit unique due to the different market pictures.
I've got mixed feelings about this. On one hand I think it will be very convenient to find things you're looking for. Now I won't have to spend 4 hours going from vendor to vendor to try and find an uncommon item.
Of course I'm very wary about the competitive issue with our prices.
Our prices may be driven down but the prices for raw materials may also go down as well. So that might help us out.
Personally I plan on listing my vendors and keeping my prices as they are and see what happens. I sell for about 120k on average and at that price I'm one of the more expensive architects on my server I think. I may not sell anything at those prices. But who knows. Maybe people's laziness will be the biggest deciding factor and I'll get sales cause someone happens to find my item first as they page through the vendor search. /shrug.
I haven't been pitching large hopper sizes, but doing so might help some. Some people may see the value of a 128k hopper over a 114k hopper and be willing to spend a little more for it.
within the first 4 pages I saw 90k heavies(about 30 of them) the 80k ones were about 7 pages deep with only about 4 or 5 of them
Drodig
Thu Mar 24, 2005 2:30 pm
#75
I am not really a fan of this new system for vendors. I am still new to the arch game, so buying or harvesting huges bulks of ore alone hasnt happened, so I am stuck paying a higher price for it. This brings my prices for all items up dramtically. I have been stedily building clients for the past 2 months, but I fear I just can not compete with 90K a harvestor at this time, and with everyone going and purchasing them for 90K, I will have no cash, and no ability to buy bulk and compete. Any chance I thought I had at a successful run at this profession is over. Time to make myself a large personal stock and move on to a new, non crafting profession.
faarsider
Thu Mar 24, 2005 10:41 pm
#76
well I have had a good days trade
I like the fact there is price visibility and product visibility now players can evaluate if they want to spend 125k on my ber13 with a nice healthy hopper or go down the road and buy a inferior version for less
i take pride in my workmanship and like being visible on the vendor search where mine stand out compared to cut-throats barrel scrappings offered up at 80-100k with pitiful hoppers
Yes this has the possibility of becoming a price war it also has the chance of being about standards of workmanship customers will be more educated about what harvesters are on the market with this new system they can see what stats are truely available on the server then make an informed choice where they put that cash
bluejanus
Fri Mar 25, 2005 2:45 am
#77
I just listed my current deeds (around 1500) I'm sure by the beginning of next week, the galaxy search will be rather unwieldly.
cosno
Fri Mar 25, 2005 3:40 am
#78
I have a few issues with the new system myself. Due to skill point requirements to be able to sell my stock I have an alt that is my Master Merchant.
- I had to achieve Advertising 3 to place my vendor on the city map, but ANYONE with Business 3 in Artisan can list their vendor on the bazaar. To me that is just a wrong thing to do to the merchants.
- Take a look at the categories, there are categories for factories and harvesters - but they dont show up there. They show up under buildings and not installations. There are several categories that way.
- And with the prices being listed - the game for merchants has changed to Price Wars
- Go look at your Generic Items - do a Galaxy wide search. Almost 10,000 items listed for Interpid. So instead of spending time traveling from merchant to merchant I have to sort through 10,000 items to try and find what I am looking for.
- Take a look at Factory Crates(Food - Weapons - Tools - BH Droids - Gear of all kinds.) No sorting to that at all. On Intrepid almost 18,000 items listed under factory crates. You spend as much time looking through all those items as if you were to travel to the vendors listed on the map.
Don't get me wrong, I am thrilled that SOE adds more and more content and strives to make the game better. But it is apparent that they do not often think about the total impact to the community when they implement changes. I think the above items seriously need to be addressed.
On a positive note - I have never seen so many people at the bazaar terminals in Theed since right after game launch.