Architect Archive
Thread: Higher extraction rate harvesters.... You gotta be crazy!
Page 6 of 6
Iplyvi
Mon Apr 19, 2004 1:35 pm
#66
Yet another idea (borrows the flame-retardant clothing from above):
Instead of any decay, how about putting uses on the OMUs or other components? Let's say you buy a heavy harvester with a 10-day mining unit. Each time you place the harvester you tick away your 10-days of using that OMU.Eventually you run out so you come back to architects to buy another OMU, insert it in your exisiting harvester, rinse and repeat. Granted we aren't replacing the 150-200K harvester, but we now have an income based on reuseable commodities. And those who power-harvest will be buying crates of OMUs from us. This could be extended into components for houses as well (power cores) etc. and manufacturing machanisms on factories as well, etc.
Better yet, a master with more experimentation points, could experiment his 'day use' to 15 days perhaps. This would allow us to have a great-average-bad element to our crafting which we don't have enough of. (IMO).
If I go really nuts, I would then create only 1 generic harvester. (get rid of all the different choices). And the generic harvester would then take any style of mining unit. Take the harv out and place it for ore, then drop the OMU BER13 in place and run. You could change the type depending on which mining unit you place into it. The mining unit would determine type and also the extraction rate. The generic harv would determine the hopper size. Don't drop a high extraction rate in a low hopper, etc.
This would allow for variable pricing and quality of both harvesters and mining units. And again, this would also work with buildings and factories too. I am really starting to like this idea! (even if it is my own, LOL)
Iplyvi
Master Architect
ArchTech Designs
1010 -6090 Dantooine, Ahazi
only 600m from the Agro Outpost
Iplyvi
Mon Apr 19, 2004 1:54 pm
#67
OK one more thing, to take the idea above a step further, you could put a rate decay on the mining unit. Say if it is a 10-day OMU at BER13, it could drop to BER12 after 6 days, then BER11 after 8. One could either use it all the way through, or decide to replace it early with a fresh unit. After all, harvesters work hard, it is only natural that the mining units grind done after running 24 hours a day.... 
Iply Olis
Master Architect
1010 -6090 Dantooine, Ahazi
only 600m from Agro Outpost
Fuss
Mon Apr 19, 2004 8:14 pm
#68
For me the Space Expansion will either make or break the game. The cost of resources and decay of Starships is the only thing that can drink this glut of resources. We will probably see new resource price crashes on most of the servers before the Expansion. But if there isnt something to spend them on after the expansion. Everyone that has horded resources for the expansion will crush the market. Maybe they can give A-wings and Tie-fighters low costs to get people in space. But a B-Wing should cost 500k resources to build IMO atleast.
Fuss Bango
Chilastra
Bdealer
Mon Apr 19, 2004 10:40 pm
#69
If not a Mining Craft, what about a certification for Harvester use. This will, like real Certified Professionals (Dr.s Teachers, MCSEs, CPAs, etc) there should be trainning required to maintain the cert.
This will keep the non-Artisans from making a quick buck outside of their field. Seems to me if I cannot just pick up any Bazooka and protect myself (like against Killer Butterflies from Hell that can kick my non-combatant butt)with it, they shouldn't be able to use my profession's equipment and take the cash from our profession.
On the Decay issue...Consumables in real life decay, ores, metals, etc don't really. Oh, they may rust or become instable, but that may be after excessive or poor quality containers...or just accidents/acts of God.
A decay rate that is reasonable for each commodity type should be in effect.
Remember too...with the Space Farring community just on the horizon, there will be ships to build, space stations to construct, weapons to make, Death Stars to build...this one should be a huge Imperial undertaking that takes the help of many professions to accomplish. In other words the Death Star shouldn't just appear. This would give rise to a host of other fun stuff...Imperials trying to find it and destroy it...spy network working overtime...Active participation of all players to make it FUN as hell!!!
Just my 2 credits worth...
Zozz
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