Architect Archive
Thread: which is better?
Naruk_The_Wookiee
Tue Aug 31, 2004 8:37 pm
#66
Grimror wrote:
If you plan on merely using TKA to enhance your Swords template (i.e. you wont fight with your fists ever) you can go something like 4/3/0/4 and get all the nice def. bonuses from TKA and all the sweet meditation skills. If you plan on using your fists, well try to find enough points for TKA master imo.
ACK. Was Master Brawler/Swords/TKA 4304/Fencer 0440 and Medic 0040...amazing for swordsman only lacks some ranged migration but if u know to come in range thats not the prob...after playing this for around 2 months i stick totaly on pve and so i switched to my current template.it works great for me so far...killed elders andkrayts after they got the specials back...had great fun on the vett andthe dwb...the only thing i miss are some sp to gain artisian/merchant....need a vendor to sell my loots...
DukeRith
Tue Aug 31, 2004 10:03 pm
#67
power tech is only really usefull if your goin to use TK as your base
Geevo
Wed Sep 15, 2004 1:53 pm
#70
Master Smuggler/Master TKA/Master Pistoleer
(or)
Master Smuggler/Master Lightsaber/Force Healing 0100
(or)
Master Smuggler/(fill in jedi stuff here)
(or)
Master Smuggler/(fill in jedi stuff here)
Geevo
Wed Sep 15, 2004 2:06 pm
#71
I know any Knight would be able to kill me ... but ...
How strong is a 0404 (or 0044) Light Saber compared to TKA damage? How does a Master Lightsaber compare to TKA? How quickly will I run out of force?
Should I go more for Healer 0404 or 4400 and supplement with light saber?
I love Smuggler and don't think I want to give it up...and I am also not grinding so it will take me awhile to simply unlock.
My concern is that if I do something like this I would be weaker than I am now since I can already heal my wounds and love that ability, I would like to keep it.
Beast9156
Wed Sep 15, 2004 2:19 pm
#72
depends on if you want the glowy stick or not. jedi suck pvp.
rodorion
Wed Sep 15, 2004 2:31 pm
#73
if you arent going full out jedi, the only real skill worth taking is 1000 healer, so you can heal mind.
Geevo
Wed Sep 15, 2004 2:52 pm
#74
At this point, I am not looking to go full Jedi.
The reason I chose 0100 healing is because after I feign death, I typically have a lot of wounds and the ability to heal them would be nice.
I would ideally like to get up to 0200 healing so I can heal mind wounds as well.
I am not sure of the template I want, but I was thinking Powers or Lightsaber Master (so if I choose to continue onto Knight it would be easier).
If I was a Master Powers, how is that in PvE? Or would I be better with Master lightsaber?
Not knowing the +/- for all of these issues.
Ciao
Thu Oct 28, 2004 9:36 pm
#75
I dont have high speed internet yet (hopefully next week) and i am still waiting for my "pre-ordered" game. (I live in a 3rd world country known as Hawaii) So I am wondering how huge of an advantage the rebels have in space? I would assume its the same as on the planets' surfaces,hopelessly outnumbered. Is that true?
dnnice17
Thu Oct 28, 2004 11:27 pm
#77
I think that was sarcasim, and I suppose the advantage is by server. I see a lot of rebel and imperial pilots, but still haven't seen anyone going overt yet.
AtPlay
Thu Oct 28, 2004 11:35 pm
#78
Ciao wrote:I dont have high speed internet yet (hopefully next week) and i am still waiting for my "pre-ordered" game. (I live in a 3rd world country known as Hawaii) So I am wondering how huge of an advantage the rebels have in space? I would assume its the same as on the planets' surfaces, hopelessly outnumbered. Is that true?
The Rebel "advantage" consists of the "A-Wing" and the "B-Wing"...those things are nearly impossible to hit!