Architect Archive
Thread: City ganking... Can you see it coming?
The thing I hope happens is the ability to not join a city if your house is already there. A friend has a shop on the outskirts of theed and has been in a battle with a guild since he purchased it. I can easily see them placing a city hall the day it is out and trying to level their mayor in level so they can then ban him ASAP just so they can then take his house spot from him. I see no reason that you would have to join a city if you were already their prior to the city hall. It's going to make the areas right around the cities start to become a ban zone just because pa's there will start to kick out any of the other vendors that are there.
I didn't read all 3 pages, so this point may not be new, but the original poster and others seem to be forgetting some key things about cities. First of all, if a bunch of people you don't want in your city move in, there are a number of ways to handle it. You can:
1)Ban them.
2)Crank up their property taxes super high (then refund the money to the residents you want).
3) Sic the militia on them
Secondly, remember that a new city has a set size of influence based on the mayor's skill level and the number of citizens (I believe). If you have an outpost with 6 or 7 citizens, their houses could easily be laid out to take up most of the space available. If you are seriously worried about a hostile takeover, then build harvesters or civic improvements in the in-between spaces. Just because someone builds a house sort of near your town hall doesn't make them citizens. They have to be within the initially small zone.
Of course once the outpost grows to a village or larger, this becomes more difficult. But by then you've got 10-30 citizens already and again you can ban or sic the city militia on any invaders. If a really large PA really wants your town, there may not be much you can do about it, but you don't have to rollover and play dead.
Also, isn't there some sort of building fee you can impose? If it looks like a group is moving in, can't you set up a tax that will deter or prevent them (unless they are willing to pay a lot of dough that you can then grab.
I'm waiting to see when election day is, because if they all move in the night before you might have too little time to react. Will it be the same for every town, or will it vary on when it was founded?