Architect Archive

Thread: Architect Calculator

gjhancock
Tue May 25, 2004 12:31 am
#53

/bump for an almost must use architect tool. We need a sticky



Nodrog
Bandola
Tue May 25, 2004 12:50 am
#54

I think I will drive you mad, lol. The HQ costs work great, but there is one problem with them. I will give you an example. If I want to make say a Heavy Gas, then only the LG Ore that goes in the final combine should take the HQ price, this would be 1,050 units, however if you enter a HQ price for LG Ore, then the full 7k+ is using that price.
It is the same with other resources that are used in some places as HQ and others as Grind Q (e.g. Steel and Metal)
I figure this must be more complicated than I first thought. Sorry






__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

VelRahn
Tue May 25, 2004 6:41 am
#55






Bandola wrote:

I think I will drive you mad, lol. The HQ costs work great, but there is one problem with them. I will give you an example. If I want to make say a Heavy Gas, then only the LG Ore that goes in the final combine should take the HQ price, this would be 1,050 units, however if you enter a HQ price for LG Ore, then the full 7k+ is using that price.
It is the same with other resources that are used in some places as HQ and others as Grind Q (e.g. Steel and Metal)
I figure this must be more complicated than I first thought. Sorry








DOH!! Sorry I'm an idiot Incorrect implementation on my part. I'll be adjusting this during my lunchbreak, so I should have it posted by 1pm or so. Thanks Bandola.




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Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)
VelRahn
Tue May 25, 2004 2:03 pm
#56

Alright version 2.2 is up and running. I've split the harvester page so that you can calculate the High Quality Material cost for both the harvester and the mining unit together, or for only the harvester materials used in the final combine. I've also added a Price List page to allow you to record the purchase price for items that you buy, such as Droid Storage Compartments.



Version 2.2




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Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)
Bandola
Wed May 26, 2004 12:07 pm
#57

Almost there

The resource cost part works fine for the final combine resources when using HQ cpu, but in addition to the final combine you also need to factor in the resources used for the 'mining component'. For all harvesters you can assume that the mining unit, drill pump, harvesting mech etc (but NOT the manuf mech) also needs HQ resources, so when you apply the HQ resource price this needs to be done for the resources used in those as well. e.g. for a Heavy Gas the 'metal' needs 7100 units of HQ for the final combine PLUS the 420 units for the turbo fluid drill pump.

I hope this is an easy 'tweak', and I hope you don't think I am being picky, this is a great calculator and a lot of effort has gone into it, Once it is 'perfect' we should ask Deviance to sticky it on the board. Your efforts are really appreciated




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

VelRahn
Wed May 26, 2004 1:50 pm
#58






Frenzi wrote:

Well ive been an architect for just over a month now I reckon and I wish I had seen this sooner!...sticky it please!


Great stuff and gratz for the work put into it, its given me a good idea of what to charge realistically now. Ive set my average cpu at 3 with 40% profit and the prices look good.


One thing which is hard to work out is still the Heavy Gas harvs...might be mixing it up somewhere but putting a price of 4cpuabove metal changes teh item cost in A8, but not on the price list page? Not sure if this is intended or not.


Either way its a great tool and will help me tons!


KUTGW!








Yes this is intended. I haven't worked out exactly how to incorporate the High Quality Materials cost into the Price Page. I'm working on it, so hopefully soon


Glad you like it!





(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)

Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)
VelRahn
Wed May 26, 2004 1:56 pm
#59






Bandola wrote:
Almost there

The resource cost part works fine for the final combine resources when using HQ cpu, but in addition to the final combine you also need to factor in the resources used for the 'mining component'. For all harvesters you can assume that the mining unit, drill pump, harvesting mech etc (but NOT the manuf mech) also needs HQ resources, so when you apply the HQ resource price this needs to be done for the resources used in those as well. e.g. for a Heavy Gas the 'metal' needs 7100 units of HQ for the final combine PLUS the 420 units for the turbo fluid drill pump.

I hope this is an easy 'tweak', and I hope you don't think I am being picky, this is a great calculator and a lot of effort has gone into it, Once it is 'perfect' we should ask Deviance to sticky it on the board. Your efforts are really appreciated







This has already been done If you put a "N" value in cell B4, the program will calculate the price of the harvester based on ONLY THE FINAL COMBINE. So if you use high grade steel and ore to make the final combine, but not the OMU (don't know why you'd do this, but whatever), then you'd leave this value as an "N". If you want the final price to include pricing for high quality material for both the harvester and the mining unit, then change B4 to "Y".


Now that I'm thinking about this while writing this post, the implementationsounds very cumbersome. I'm going to play with it and see if I can make it so that you can set different prices for both the mining unit and the final combine. That way if you use steel @ 10 cpu in the mining unit and steel at 5 cpu in the final combine, you can charge for both of those.


Stay tuned Thanks Bandola.





(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)

Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)
gjhancock
Wed May 26, 2004 3:19 pm
#60






VelRahn wrote:


Now that I'm thinking about this while writing this post, the implementationsounds very cumbersome. I'm going to play with it and see if I can make it so that you can set different prices for both the mining unit and the final combine. That way if you use steel @ 10 cpu in the mining unit and steel at 5 cpu in the final combine, you can charge for both of those.


Stay tuned Thanks Bandola.






Just make sure you find time to, you know, actually PLAY the game



Nodrog
Bandola
Wed May 26, 2004 11:09 pm
#61

Jeez, how stupid, I never even noticed that. Perfect !


It works great, but DON'T change it. Why ? Because there is a little trick with Fusions at the moment, so if you do a factory run only the OMU used in the schematic needs to be HQ, for this reason you WOULD want to set the option to NO on components when making these.


Great job, I love it, just wish I looked closer before I put up my last post






__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

gjhancock
Wed Jun 02, 2004 3:56 pm
#62

Found a couple more errors. All on the Harvesters page:


76F - Not calculating total.


46O, 71O, 76O, 77O - Not calculating total.


That is all



Nodrog
VelRahn
Thu Jun 03, 2004 4:15 am
#63






gjhancock wrote:

Found a couple more errors. All on the Harvesters page:


76F - Not calculating total.


46O, 71O, 76O, 77O - Not calculating total.


That is all







I'll be coming out with 2.3 today, so I'll check those errors to make sure that I've got them fixed. Thanks GJ.






(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)

Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)
Skye_Trig
Fri Jun 04, 2004 7:29 am
#64

Wow, fantastic work! I used to use "Eilla's Architect Calculator Dado Modified" but the modifications you have made is truly awesome! Excellent work. Thanks for sharing.


//Tenjiwi



-ARCONA Inc-Shop at -4250, 2950. SW of Theed, Naboo on Farstar
Tenjiwi - Master Architect / Master Tailor / Master Artisan At Your Service
VelRahn
Tue Jun 08, 2004 1:35 pm
#65

Hi everyone!


Well, this new version took a lot longer than I thought it would. I think I've got all the bugs worked out of 2.3 (I'm sure somebody will find something wrong ). If you do find anything, please let me know!


In this new version I've moved the Harvester calcuator to its own page, since the harvesters are the only items that we craft that require both Quality and Grinding resources. Check the instruction page, I've pretty much rewritten it to make it easier to understand, and I've added in a few cool new features.


Thanks for your patience in waiting for the new version.


Version 2.3




(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)

Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)
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