Architect Archive

Thread: Coming Soon BER 11 mediums!!

walcyradiant
Thu Aug 25, 2005 11:27 pm
#53


2% would be enough to make ber14 heavy minearls, but nothing else since all others use ore... least on my server highest ore combo gets to 976, and 2% won't get me to 100% on it, so SOL on that. Unless of course it's weighted which I'm assuming it is, in which case it'd be in favor of the steel which could compensate, WOO. So then ber14 heavies, ber11 mediums and ber15 fusions for all. =)


Until a JTL steel shifts we won't see 45rated stations either.


The change is just barely enough to let us finally cap, but only those that hoard the best stuff and can reach it. So this will encourage hoarding and give a new uber product that's 100% that others can't reach. A higher % would let more people reach the 100% cap but it's a trade off of having everything capped or just some. Some means hoarding. Oh well, at any rate this means all crafters will be making 'better' products which customers will have to buy to upgrade so...I'll be lining my pockets like everyone else. =)





Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
walcyradiant
Thu Aug 25, 2005 11:33 pm
#54

Oh, if the 2 for everyone and 1 for artisan holds, we should really push to have crafting stations finally made experimented through architect instead of artisan. =)



Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
Cafa
Thu Aug 25, 2005 11:59 pm
#55






walcyradiant wrote:
Oh, if the 2 for everyone and 1 for artisan holds, we should really push to have crafting stations finally made experimented through architect instead of artisan. =)






Geez do we really need nerfherders in the Architect forum? Just what I want this profession to become, a buncha freaking crybaby Wesponsmiths.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Kothel
Fri Aug 26, 2005 12:34 am
#56

Will this resource quality increase carry over to schematics and factory runs, or does this mean that to get the higher quality all these items will have to be crafted by hand???

Pawlin
Fri Aug 26, 2005 9:27 am
#57




bunk72 wrote:

...


Do we know for a fact that the buff afects each individual stat? Or does it affect the average (used to compute the cap). I.E. if I have Steel with HR = 965, SR = 972, and UT = 999 for an architect average of 983.75, would the buff change the totals to HR = 984.3, SR = 991.4, UT = 1000 for an average of 993.18 or would it simply modify the average to be 1000?





I'm not absolutely sure how its going to work in this kind of case. But one person did some experimenting and I now *think* that its going to effectivly use the AVERAGE of the stats rather than just cap each stat individually.








Crafted an Armour Reinforcement Panel mark 1 using some sweet Duralloy I have for special occasions and a fairly nice bicorb steel currently in spawn on TC. Relevant stats are the duralloy OQ 921 and UT 998 and the bicorb OQ 923 UT 456. The crafting formula for unbuffed experimenting on mass gives:


(921*.75+923*.25)*.25+(998*.75+456*.25)*.75=877


This tallies with me experimenting and reaching 87%


Now the two theories are whether the stat caps are set at 1000 or whether the experimentation caps at 100%.


under the first theory the formula would be:


(1000*.75+1000*.25)*.25+(1000*.75+501*.25)*.75=906


Under the second theory the formula would be:


(1013*.75+1015*.25)*.25+(1097*.75+501*.25)*.75=964


Now, I experimented - and the cap was


...pause for drum roll.....


96%!!!!







So for our case looking at a steel used in a harvester, if your steel is HR 970 SR 960 UT 999 then that with 2% buff you would mean you get =


HR 989 SR 979 and UT 1018


the formula on that works out to (989 * .25) + (979 + .25 ) + (1018 * .5) = 1001


SO I think I was wrong above. Looks like hte AVERAGE of the stats must be > 980 to cap BER11/BER14.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
walcyradiant
Fri Aug 26, 2005 12:02 pm
#58


easy there tiger, didn't mean to set anyone off



Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
Pawlin
Fri Aug 26, 2005 12:03 pm
#59






Cafa wrote:






walcyradiant wrote:
Oh, if the 2 for everyone and 1 for artisan holds, we should really push to have crafting stations finally made experimented through architect instead of artisan. =)






Geez do we really need nerfherders in the Architect forum? Just what I want this profession to become, a buncha freaking crybaby Wesponsmiths.


Fivo Asia







Cafa I don't know why you're ticked at the WS's but we don't need to be bashing them here.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Cafa
Fri Aug 26, 2005 12:12 pm
#60






Pawlin wrote:





Cafa wrote:






walcyradiant wrote:
Oh, if the 2 for everyone and 1 for artisan holds, we should really push to have crafting stations finally made experimented through architect instead of artisan. =)






Geez do we really need nerfherders in the Architect forum? Just what I want this profession to become, a buncha freaking crybaby Wesponsmiths.


Fivo Asia





Cafa I don't know why you're ticked at the WS's but we don't need to be bashing them here.





Well we'll just agree to disagree. I'm really irritated that nerfs are and continue to be the meat of this dev crew. I'm even more irritated that we get Crafting Day 2, just this time it only benefits basically Weaponsmiths and Armorsmiths.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

walcyradiant
Fri Aug 26, 2005 12:27 pm
#61






Cafa wrote:

Well we'll just agree to disagree. I'm really irritated that nerfs are and continue to be the meat of this dev crew. I'm even more irritated that we get Crafting Day 2, just this time it only benefits basically Weaponsmiths and Armorsmiths.


Fivo Asia




I'll disagree w/ this one. I'm looking forward to replacing every single harvester on the server w/ a new higher ber one which I can up the price since demand will be high and I'll rake in a nice coin. Seems like what all other professions will be doing, but we can join in. Least I guess if you sell harvesters.


Maybe in another life devs will make all arch stuff experimented, like making houses/furniture experimented for number of times you can 'repaint' it before it deteriorates and goes poof, or something. At any rate, this is a rather large change to the game since crafting is so intergrated into all gameplay and economics, we'll see how good/bad it makes things.





Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
Cafa
Fri Aug 26, 2005 12:41 pm
#62






walcyradiant wrote:






Cafa wrote:

Well we'll just agree to disagree. I'm really irritated that nerfs are and continue to be the meat of this dev crew. I'm even more irritated that we get Crafting Day 2, just this time it only benefits basically Weaponsmiths and Armorsmiths.


Fivo Asia




I'll disagree w/ this one. I'm looking forward to replacing every single harvester on the server w/ a new higher ber one which I can up the price since demand will be high and I'll rake in a nice coin. Seems like what all other professions will be doing, but we can join in. Least I guess if you sell harvesters.


Maybe in another life devs will make all arch stuff experimented, like making houses/furniture experimented for number of times you can 'repaint' it before it deteriorates and goes poof, or something. At any rate, this is a rather large change to the game since crafting is so intergrated into all gameplay and economics, we'll see how good/bad it makes things.








I'm talking about two publishes ago when experimentation was CHANGED to BENEFIT weaponsmiths and armorsmiths. This current change at 10% would be minimal to them. But it would be major to architect.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Pawlin
Fri Aug 26, 2005 12:48 pm
#63






walcyradiant wrote:



...


I'll disagree w/ this one. I'm looking forward to replacing every single harvester on the server w/ a new higher ber one which I can up the price since demand will be high and I'll rake in a nice coin. ...






Depending on the steel your server has had, this now might be tough to get BER11/BER14 with a 2% boost.


I believe to get BER11 or BER14 we need perfect 1000 stats,so HR, SR and UT at 1000. With a 2% buff to stats that means we'd need them each to be over 980. Good duralloy is plentiful in the 900+ range so a 10% buff would mean BER11/BER14 coming out our ears. But duralloy with HR, SR and UT all over 980 is pretty rare (least in my experience). My server has had just 1 steel a long time ago. I'd have to use a 30k deed to get it and with a heavy harv using around 2k of metal thats around 200k cost per harv to buy 30k deeds (3M per deed on my server roughly). I doubt I can get a 200k premium for a BER14.... I'll have to see.


So with 2% I think BER11/BER14 will be possible but will require some of the best resources ever.


We might be able to cap stations at 45.0 too, IF we've had a metal with OQ/Cond both over 980 and a good enough steel.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Sharenna
Fri Aug 26, 2005 3:49 pm
#64






Pawlin wrote:


Looks like hte AVERAGE of the stats must be > 980 to cap BER11/BER14.






Well looks like the archi's on Chimaerathat got a decent stock of the last duralloy that spawned will be able to make 11/14 BER's. the average comes out at dead on 980. thats me grumbling loadly again just uses about 600k of the stuff

Message Edited by Sharenna on 08-26-2005 11:49 PM



Sharenna Elder CH now Jedi
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Sullie Elder BH
Ikooco Architect
Vendors on Naboo north of Theed at -5113 -196 5699
Chimaera Server
bluejanus
Sat Aug 27, 2005 2:35 am
#65

Rats I wish we could be more sure about the experimentations.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
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