Architect Archive
Thread: Coming Soon BER 11 mediums!!
2% would be enough to make ber14 heavy minearls, but nothing else since all others use ore... least on my server highest ore combo gets to 976, and 2% won't get me to 100% on it, so SOL on that. Unless of course it's weighted which I'm assuming it is, in which case it'd be in favor of the steel which could compensate, WOO. So then ber14 heavies, ber11 mediums and ber15 fusions for all. =)
Until a JTL steel shifts we won't see 45rated stations either.
The change is just barely enough to let us finally cap, but only those that hoard the best stuff and can reach it. So this will encourage hoarding and give a new uber product that's 100% that others can't reach. A higher % would let more people reach the 100% cap but it's a trade off of having everything capped or just some. Some means hoarding. Oh well, at any rate this means all crafters will be making 'better' products which customers will have to buy to upgrade so...I'll be lining my pockets like everyone else. =)
walcyradiant wrote:
Oh, if the 2 for everyone and 1 for artisan holds, we should really push to have crafting stations finally made experimented through architect instead of artisan. =)
bunk72 wrote:
...
Do we know for a fact that the buff afects each individual stat? Or does it affect the average (used to compute the cap). I.E. if I have Steel with HR = 965, SR = 972, and UT = 999 for an architect average of 983.75, would the buff change the totals to HR = 984.3, SR = 991.4, UT = 1000 for an average of 993.18 or would it simply modify the average to be 1000?
Crafted an Armour Reinforcement Panel mark 1 using some sweet Duralloy I have for special occasions and a fairly nice bicorb steel currently in spawn on TC. Relevant stats are the duralloy OQ 921 and UT 998 and the bicorb OQ 923 UT 456. The crafting formula for unbuffed experimenting on mass gives:
(921*.75+923*.25)*.25+(998*.75+456*.25)*.75=877
This tallies with me experimenting and reaching 87%
Now the two theories are whether the stat caps are set at 1000 or whether the experimentation caps at 100%.
under the first theory the formula would be:
(1000*.75+1000*.25)*.25+(1000*.75+501*.25)*.75=906
Under the second theory the formula would be:
(1013*.75+1015*.25)*.25+(1097*.75+501*.25)*.75=964
Now, I experimented - and the cap was
...pause for drum roll.....
96%!!!!
So for our case looking at a steel used in a harvester, if your steel is HR 970 SR 960 UT 999 then that with 2% buff you would mean you get =
HR 989 SR 979 and UT 1018
the formula on that works out to (989 * .25) + (979 + .25 ) + (1018 * .5) = 1001
SO I think I was wrong above. Looks like hte AVERAGE of the stats must be > 980 to cap BER11/BER14.
Cafa wrote:
walcyradiant wrote:
Oh, if the 2 for everyone and 1 for artisan holds, we should really push to have crafting stations finally made experimented through architect instead of artisan. =)
Geez do we really need nerfherders in the Architect forum? Just what I want this profession to become, a buncha freaking crybaby Wesponsmiths.
Fivo Asia
Cafa I don't know why you're ticked at the WS's but we don't need to be bashing them here.
Well we'll just agree to disagree. I'm really irritated that nerfs are and continue to be the meat of this dev crew. I'm even more irritated that we get Crafting Day 2, just this time it only benefits basically Weaponsmiths and Armorsmiths.
Pawlin wrote:
Cafa wrote:
walcyradiant wrote:
Oh, if the 2 for everyone and 1 for artisan holds, we should really push to have crafting stations finally made experimented through architect instead of artisan. =)
Geez do we really need nerfherders in the Architect forum? Just what I want this profession to become, a buncha freaking crybaby Wesponsmiths.
Fivo Asia
Cafa I don't know why you're ticked at the WS's but we don't need to be bashing them here.
Cafa wrote:
Well we'll just agree to disagree. I'm really irritated that nerfs are and continue to be the meat of this dev crew. I'm even more irritated that we get Crafting Day 2, just this time it only benefits basically Weaponsmiths and Armorsmiths.
Fivo Asia
I'll disagree w/ this one. I'm looking forward to replacing every single harvester on the server w/ a new higher ber one which I can up the price since demand will be high and I'll rake in a nice coin. Seems like what all other professions will be doing, but we can join in. Least I guess if you sell harvesters.
Maybe in another life devs will make all arch stuff experimented, like making houses/furniture experimented for number of times you can 'repaint' it before it deteriorates and goes poof, or something. At any rate, this is a rather large change to the game since crafting is so intergrated into all gameplay and economics, we'll see how good/bad it makes things.
walcyradiant wrote:
Cafa wrote:
Well we'll just agree to disagree. I'm really irritated that nerfs are and continue to be the meat of this dev crew. I'm even more irritated that we get Crafting Day 2, just this time it only benefits basically Weaponsmiths and Armorsmiths.
Fivo Asia
I'll disagree w/ this one. I'm looking forward to replacing every single harvester on the server w/ a new higher ber one which I can up the price since demand will be high and I'll rake in a nice coin. Seems like what all other professions will be doing, but we can join in. Least I guess if you sell harvesters.
Maybe in another life devs will make all arch stuff experimented, like making houses/furniture experimented for number of times you can 'repaint' it before it deteriorates and goes poof, or something. At any rate, this is a rather large change to the game since crafting is so intergrated into all gameplay and economics, we'll see how good/bad it makes things.
walcyradiant wrote:
...
I'll disagree w/ this one. I'm looking forward to replacing every single harvester on the server w/ a new higher ber one which I can up the price since demand will be high and I'll rake in a nice coin. ...
Well looks like the archi's on Chimaerathat got a decent stock of the last duralloy that spawned will be able to make 11/14 BER's. the average comes out at dead on 980. thats me grumbling loadly again just uses about 600k of the stuff
Pawlin wrote:
Looks like hte AVERAGE of the stats must be > 980 to cap BER11/BER14.
Message Edited by Sharenna on 08-26-2005 11:49 PM