Architect Archive

Thread: Coming Soon BER 11 mediums!!

bunk72
Thu Aug 25, 2005 7:00 am
#40

My fear is that they will make the change, realize that it effectively takes the skill and planning out of Architect, and then change the resource quality requirements for Architect items, thereby making our existing resources of no use anymore (can anyone say Armorsmith?). I love the buffs that they've added with the exception of the resource quality one. It doesn't even make sense. Inspiration won't make your resources better. They are what they are. Inspiration could definitely improve your ability to craft (Assembly and Experimentation bonuses) or your learning (experience), but improve an inanimate item? C'mon!


I love the idea of selling new harvesters to everyone that wants to upgrade but I hate the idea of anyone being able to jump into Architect and immeditately make the best harvesters. It's taken me a year of learning, practicing and relearning to become a successful architect. I know the game is set up so that people can change professions easily (and that's a good thing) but it shouldn't be that easy.


/offrant


At least they're doing soething to make entertainers more valuable again.







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SmedleyLlama
Thu Aug 25, 2005 8:25 am
#41








Pawlin wrote:


Yes +1 ber allows us to horde more. But why will we need to horde?







Because six months from now they will increase the experimentation caps and those high end resources you've been blowing through will suddenly be important again.


Standard SOE procedure.. change things on a constant basis in order to keep the natives restless. Restless natives are busy natives.

Message Edited by SmedleyLlama on 08-25-2005 11:28 AM

Cafa
Thu Aug 25, 2005 8:37 am
#42






Pawlin wrote:





Dvnce wrote:





gilpax wrote:


If this goes on live, one thing it will definitely proves is that the "hoarding" problem was always an artificial one since they're going to permit harvesters that will harvest even more. And since the number 1 reason forno new content for architects is resolved since hoarding is now recognized as"never have been a problem", we want our content. NOW! ...






not exactly true.. I am sure that when numbers were ran to test this addition the top three professions that came to mind were WS AS and CHEF..







Well if this goes live it will make resource hording a non issue. Hording happens cause theres a rare high stat material. With this change high stat materials will be relatively common. SO therse no reason to horde as much if any old 900+ stat will do just as good.


Yes +1 ber allows us to horde more. But why will we need to horde?








Rare stats,. Pfft. April 20th 2005 was the last Duralloy steel spawn on Tempest. How about any damn spawns!?!


Fivo Asia




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Pawlin
Thu Aug 25, 2005 9:12 am
#43






bunk72 wrote:

My fear is that they will make the change, realize that it effectively takes the skill and planning out of Architect, and then change the resource quality requirements for Architect items, thereby making our existing resources of no use anymore (can anyone say Armorsmith?)....








Or they'll make the change. Then change it back a day later. Like I said...



Crafting Day Two.. Electric Bugaloo!







Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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"Worst FF ever *thumbsdown*" -- Pawlin fan club
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** Please refer to Elyssa's answer
Meplorium
Thu Aug 25, 2005 11:14 am
#44

And here I was thinking that my stash of BER11 and BER14s were all special and stuff. We had something like this for 1 day over a year ago, so a bunch of people got these. Now it will be common place. Guess I need to pick up novice arch again and make some 45s. My last batch was 44.87s, the 45s will seem cheaper and everyone will be making them. O well....



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Talon001
Thu Aug 25, 2005 1:38 pm
#45

you will need to re-craft the subcomponents and the schematic for final combine.



Destroy

Destroy's Harvesters and Deeds
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closing dec 12 05
Dvnce
Thu Aug 25, 2005 1:41 pm
#46

It appears the resource stat buff % is getting cut.. ( alot ) so there will be less to worry about..




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Heed the warning

bunk72
Thu Aug 25, 2005 2:33 pm
#47






Dvnce wrote:
It appears the resource stat buff % is getting cut.. ( alot ) so there will be less to worry about..





Outstanding news!! But, I would still prefer seeing the resources stay as-mined and offering a repair or complexity buff instead. Seems a little more realistic.





Ossirrlibi - Elder Jedi / Wookiee with a Cause
RocketJ Squirrel - Leveling Medic / Pilot of the Fatale Fleet
Bullwinkle - Master Architect & Shipwright / Pilot of the Badenov Fleet
Visit Bull's Vendors in Iron City Mall on Corellia
Fully Stocked with Heavy Harvesters, Factories, Resources, Loot, and more...

baronbaldo
Thu Aug 25, 2005 2:51 pm
#48


so is it a fact that the buff is not coming our way..


and when are we getting some love or even something new to craft. i have been an arch for over 2 years now and iis getting a bit bored






MAGA - STRUCTURE TRADER ON FARSTAR
Pawlin
Thu Aug 25, 2005 3:47 pm
#49

Ya, I've seen this copy/pasted elsewhere:





JFreeman wrote:
We're changing the resource attribute bonus to 1% for Artisans and 2% for everyone else.






Apparently it was stated in the correspondent forum.



I can deal with 1-2%. That is enough to make things interesting but not totally goof up resource impact to quality.


Cool.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Poldano
Thu Aug 25, 2005 6:15 pm
#50

It's getting cut, that figures.


After an initial period of whining and bitching, I was wondering if I should start making Cantina deeds in quantity. I could envision "crafting parlors" which were cantinas with crafting stations lining the sides, vendors selling bespin and pyollian, and master musicians and dancers taking "requests". It almost reminded me of silicon valley in the 70's.


Saego, Wanderhome.


ThrawnUO
Thu Aug 25, 2005 9:09 pm
#51

I'm kind of up in the air on this one. On the one hand, it opens alot of doors for people who usually had a hard time crafting top shelf items. On the other, it can flood the market with uber items. Then nothing will really be uber anymore.

But if it does go through, I'll just make the harvesters with the extra 1 BER and the +45 craftin stations and sell em for what I do now. 35k per medium and 110k per heavy. Probably do 50k for the stations though since everyone will be makin em. Good thing I spent the last year building up a stockpile of resources...... I wonder how many BER 11 and 14 harvesters I can make with 150 mil resources to draw on.......







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Cafa
Thu Aug 25, 2005 10:27 pm
#52

/sigh


Same as last time. I really wonder why I even continue sometimes.



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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