Architect Archive
Thread: Please voice your support for increased resource stacks and crate sizes.
Emeraldkp wrote:
I just want to get this straight, TH said NO to resource size stacks but didn't reject the crates idea, right?...
Mor-Dan wrote:
i was once a foremost architect on my server, so i know how much space this all takes, but no one was ever meant to run 1000 count schems. it is a bug, and one they have graciously left in. if you keep pushing, if you don't let this die, you could find yourself with a schematic 1/10th of it's previous size.
/burns this petition
khamafeu wrote:
100K stacks are not enouhg? Plz guys...
A month ago I mined 1mil units of Dimekaine, the great steel that popped... it takes 10 units of storage... 1 more than a composite armor... As it stands you can have 15 mil units in a small house, how is that not enough?
I'll not sign this petition.
Arianrhod
RotorofCorRng wrote:
Cross server lot trading sucks and it is an unfair advantage over those that dont have the time or are new. I hope they make it impossible for you guys that take such advantage of an obvious unintentional way to overpower a portion of the game.
Message Edited by RotorofCorRng on 06-09-2004 06:27 AM
You both are the type of player that just irritate me. This statement would be the same for combat or any other prof. Just insert "I can't fiigure out how to do it and I don't want to so I think you should be nerfed".
He is not taking advantage of anything. He is playing within the rules. You may not like those rules, but they are what they are. Instead of developing market forces to counter an activity you dislike you call it "taking advantage". I'm sure you'd vote no against Wal-Marts too.
khamafeu wrote:
khamafeu wrote:
100K stacks are not enouhg? Plz guys...
A month ago I mined 1mil units of Dimekaine, the great steel that popped... it takes 10 units of storage... 1 more than a composite armor... As it stands you can have 15 mil units in a small house, how is that not enough?
I'll not sign this petition.
Arianrhod
RotorofCorRng wrote:
Cross server lot trading sucks and it is an unfair advantage over those that dont have the time or are new. I hope they make it impossible for you guys that take such advantage of an obvious unintentional way to overpower a portion of the game.
Message Edited by RotorofCorRng on 06-09-2004 06:27 AM
You both are the type of player that just irritate me. This statement would be the same for combat or any other prof. Just insert "I can't fiigure out how to do it and I don't want to so I think you should be nerfed".
He is not taking advantage of anything. He is playing within the rules. You may not like those rules, but they are what they are. Instead of developing market forces to counter an activity you dislike you call it "taking advantage". I'm sure you'd vote no against Wal-Marts too.
Resource stacking would help people consolidate management and saave enormous overhead on server loads for the Oracle database. This, combined with changes to vendors for batch posting would easily reduce lag issues for everybody.
Fivo Asia
Well yes I don't know how to inlclude prevous messages in my replies...
Well me and afriend run a business of 28 harvesters, we extract about 300K units per day... that is like 3 new items... UAU!!!! 3 new items a day, fantastic! Where am I gonna put them.. how about this R2 Taking3 days of mining? Sounds bad... 100K stacks are fine. If you wish to hoard than deal with storage issues... simple. For the Crate size thing I can think of no reason not to have crates in an uniform fashion... Crate sizes equal I'm with you, 25 for all seems nice! I guess the different crate sizes come from the initial volume idea. I think this games needed something like volume to keep it balanced, I'm sure no one thinks it's a natural thing when a compo armor or 900K resouces mean the same storage space? or a candle and a structural factory?
This therad is about want a boost, not about askign for a nerf... so please Fivo Asia read before reply...
Arianrhod
I read just fine. Apparently logic has no consideration in your fantasy world.
100K stacks are 800% more wasteful on the server than 1000k stacks. If you don't understand Oracle storage methodologies I can refer you to some good sources, but I am not going to provide training for someone that apparently only thinks of themselves. Of course, since you are FINE with lag, FINE with vendor lag, FINE with missions not paying out and FINE with rollbacks then I guess you could give a crap. But the sheer idiocy of bandwidth and storage reductions by at LEAST 800% that would help improve overall throughput and storage retrieval mean improving my gameplay and the gameplay of all players.
Your span of control does not mean that we have to limit our efforts to the same sphere.
Fivo Asia
When I did architect the first time, stack sizes were not too much of an issue for me, as a solo player and with the low BER of harvs then I never really accumulated much resource.
As I got more into architect and started to need factories, storage etc. I really started to notice how the low levels in crates had a huge impact on my ability to produce. I ended up hiring a miner because I ran out of lots for mining and needed more resource than I could get myself.
I helped upgrade the miner harvs from 18 medium to 18 heavy (BER 4 to BER 7 in those days) and the biggest problem I had was crate storage and resource storage (because of all the crates) to get this done.
It actually took 3 weeks to build these and I was using all the storage I had to do it, I had two factories, 2 houses and the final 2 lots running harvs (for gas, copper Al etc.). Note, this was in the days of redeeding factories between runs so they could not be used for storage.
Now I have two accounts, my alt is a master merchant and artisan and I have just returned to master architect. Now with BER 10 and 13 harvs it's great for resource gathering but where do you put it!!! the requirement for storage just for components has gone up (some more items to craft) but now you can gather far more resource than before (this is what the Dev's intended with high BER right?!).
I am currently running up some high quality lights in my factory, 100 of each type, and got a rude shock when the crates only held 10 items!!!
I am not a casual player, but not super hardcore either, so I tend to try and do fairly big runs so I can drip feed the vendors as needed instead of being in a constant crafting to stock because I can't store loop.
Add to this the need for high stat resources which you must get in quantity when they appear and resource storage becomes a problem too. As some resources are rare and high stats are needed you must stockpile when the stuff is available, this adds to the storage preasure.
Add to this that you really must do high BER harvs in factories, and there is a real need to have and store ore/metal in bulk. And they wonder why we use factories and vendors for storage. They gave us higher harvest rates, this WILL means more items crafted so must have been the intent. But where do we put them all?
Bigger stacks, more items in crates? YES! /sign /a.s.a.p. please!
I'm sure, all of this was thought of (or maybe they were just lucky guesses) to reduce hoarding etc....