Architect Archive
Thread: Please vote to tell me your opinions on our top issues voting to END on Sat.
Bug Fixes should be top priority before we start introdusincg new bugs, also the bestine painting bugs, is not a fair vote since the people on the servers where the bugs do not affect them can really care elss about the other servers where the bugs are affecting us. So I vote A and B and I dont even make harvestors. as far as the 2 nerfs I dont see a problem with it, architect is not a "jedi" proffesion as who really cares how fast someone grinds architect, almost all of us grinded this way anyways, and it is not a cheap grind by any means.
As far as the expiermentation on factories, no leave it out, I dont want to see a architect war with the rich driving up prices of the top resources, if you want to ensure you have a succesful buisness try keeping well stocked vendors, that is what sets apart the architects.
Finally I vote for H we need more item number in crates, the rest of the stuff is just window dressing, I really can care less if they are added or not.
So A, B and H get my votes
Pawlin wrote:
Ok I know we've done top 5, top 3 etc multiple times and they haven't changed much. But as I'm starting out now I would like to get a fresh democratic vote on what we all think are the most important things for our profession.
Whatever the vote result is will be the priorities I'll put on whatI lobby SOE for.
To make it easy I'm listing the main things I think we want in no particular order:
A: Bug fix - fusion and solar gen experimentation
B: Bug fix - Bestine museum painting bugs
C: Add - Furniture color customization
D: Add - New house floorplan styles
E: Add - New furniture items
F: Add - New building types, eg. warehouse, etc (one lump item to cover all new types)
G: Nerf - lot swaps
H: Change - Increase crate sizes for all items
I: Add - critical success results that give rare chance to get extra bonus on experiment and raise stats
J: Add - give experimentation impact to factories
K: Change - reduce FS conversion rate from 35:1
L: Nerf - reduce gungan head XP rate
M: Add - make buildings experimental in some way, e.g. experiment to impact maintenance rate versus storage
N: Add - make factories experimental in some way, e.g. experiment to impact storage versus speed
O: Add - a crafting quest for archis similar to RIS for armorsmiths
P: Add - ability to make GCW structures of some sort
Q: Just do it - remove condemned structures from game
Please vote for your top 3 items in order 1, 2, 3.
I'm probably forgetting missing something. So if theres something not on the list that you want, then add it as a new letter. Then others can vote for that letter too if they want.
Please no ties, its a pain to sort out. Also if you d NOT want an item (e.g. lot swap nerf) then please use a vote to vote NO on the item, make it clear you're voting NO though please so I dont miscount as a yes. What I'lld o is count the votes and give 3 points for a #1 vote, 2 points for #2 vote and 1 point for #3 vote. Then the item with most points is #1 and second most is #2, etc. Please one vote per person of course. No posting votes for a friend. My personal vote won't count.
PLEASE no arguments, there is no debate in the voting booth.
Message Edited by Pawlin on 10-08-2005 01:43 PM
Message Edited by Pawlin on 10-08-2005 02:53 PM
Message Edited by Pawlin on 10-08-2005 02:59 PM
Message Edited by Pawlin on 10-08-2005 04:17 PM
Message Edited by Pawlin on 10-08-2005 04:48 PM
Cafa wrote:
I understand and appreciate the swaps issue, but again, using our one-shot to accomplish something on general maintenance which effects all players is just bad, and does the profession a disservice. GET SOMETHING VIABLE from our requests.
So you're voting a negative to G then right?
I'd have to say
Fix the Bugs
Add New Content (craftable items/buildings/or colorization)
Make Experimentation Meen something on more items for a better challenge
And I'd also have to put a No vote on item "G", there's realy nothing that can be donewith the gamemechanics to accomplish this, it's a waste of our chance to get something better for our profession and it keeps resource prices lower which is better for everyone.
ofim wrote:
I'd have to say
Fix the Bugs
Add New Content (craftable items/buildings/or colorization)
Make Experimentation Meen something on more items for a better challenge
And I'd also have to put a No vote on item "G", ...
B, even though it doesn't effect Chilastra, I feel for the servers that can't useour only quest
C, Should have already been an option
H, Helps every profession
If I have to be that specific ![]()
Message Edited by ofim on 10-10-2005 02:41 PM
No worries, thanks.
I know lot swaps is a controversial issue for us and there are strong opinions on either side.
If I have to pick three, herethey are inorder:
D
F
C
Although I would appreciate any of them, with the possible exception of lot swaps, about which I don't give a hoot.
Saego Kennar, Master Architect, Wanderhome.
I'm going to propose an addition based on my own previous proposals and those of others on other forums:
R (or S, T, U...Z?): Colorization and texturization for house& PAhallexteriors, EMPHATICALLY for generic/corellian gray concrete!
Saego, Wanderhome.
Message Edited by Poldano on 10-10-2005 01:56 PM
Dvnce wrote:
One thing to keep in mind.... Cross Server Lot Swaps.. WILL Eventually get addressed. The devs have said many times that they dont like them and that it never was intended to use the game mechanics in that way. So keep that in mind..
D, as I've said before, that's cool and fine but let them do it on someone else's dime. Architect will not benefit in popularity or playability by holding a "G" party to the devs. I didn't realize there was a specific No on G vote. I say no on it because it doesn't affect content of Architects, only business plans. Cross-lots are an everyone problem, not Architects.
Fivo Asia
P.S. It's not my intention to debate swaps. It's my intention to answer Pawlin's question to me and empahsize why I think it is not an Archiect issue.
Message Edited by Cafa on 10-10-2005 03:23 PM