Architect Archive
Thread: Next question
Here's my 2 credits:
1) Experimentation of Solar and Fusion Generators
2) Give us the ability to craft the other items that are ingame that we should be able to make.(rugs, trees, plants, etc.)
3) Factory experimentation. (in truth, this could go in with #1.)
I'm kinda partal to the other schematics myself. It's been old for a while and now with the elections in Bestine going again, I'm back to turning down orders daily because I can't make that rug "that one guy gives out." Come on, quit giveing out loot that's better than, or more desireable than what we are able to make, PLEASE!
How about something related to renewable income for us? I was intrigued (and a little scared) while reading TH's response to the 19 questions thread http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=15489#M15489
and the following discussion. I would hate to see those kind of changes come in, but I would also like to see this game a little more challenging. One thing that would really help is if they allow harvester "components" to decay, and would need to be replaced regularly or the harv will cease functioning.
How about furniture coloring? Or when we will see any new player-crafted non-Civic structures?
You really, really, REALLY need to read through the Guide to Politician and Player Cities and the FAQ stickied up in the master thread at the top of the forum.
Khristen wrote:
You really, really, REALLY need to read through the Guide to Politician and Player Cities and the FAQ stickied up in the master thread at the top of the forum.
Really? ![]()
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Blimigerite wrote:
Khristen wrote:
You really, really, REALLY need to read through the Guide to Politician and Player Cities and the FAQ stickied up in the master thread at the top of the forum.
Really?
![]()
that's why I have macros for a few forums' sticky posts
Message Edited by Pappi on 07-11-2005 12:52 PM