Architect Archive
Thread: Next question
This is the most important issue facing us right now, IMO. I care about this way more than I care about how rally works or what volly fire's failure rate is.
For the record, im in the anti-NPC handling camp. We lead players. NPCs arent worth the skillpoints.
NarCranor wrote:
I still firmly believe we need to ask the devs for their plans regarding making us NPC faction handlers or devoting our profession entirely to leading players. Having a definitive answer to this question is important to know NOW, so that we can plan for our revamp accordingly. Just make sure you phrase it in a way that conveys the importance of the issue and the rift it has caused on our concept thread and our boards, and make sure we get a definitive yes or no on the issue.
This is the most important issue facing us right now, IMO. I care about this way more than I care about how rally works or what volly fire's failure rate is.
For the record, im in the anti-NPC handling camp. We lead players. NPCs arent worth the skillpoints.
Rikilii wrote:
that the vast majority of SLs don't want it, and that, in the end, it's just too many cookies.
Egads, I think he's got it...
Yeraze wrote:
Rikilii wrote:
that the vast majority of SLs don't want it, and that, in the end, it's just too many cookies.
Egads, I think he's got it...
Maybe you are right.
But i doubt it. He is just repeating phrases. I still think he didnt grasp the concept.
Dogg
Oh yes, I get your "concept", however wrong it may be.
InquisitorPayne wrote:
Yeraze wrote:
Rikilii wrote:
they just revert back to flinging dimwitted insults, crapping all over the whole NPC concept, claiming that the vast majority of SLs don't want it, and that, in the end, it's just too many cookies.
Egads, I think he's got it...
Maybe you are right.
But i doubt it. He is just repeating phrases. I still think he didnt grasp the concept.
Dogg
1.) the NPCs themselves are not particularly useful in terms of combat power or durability.
2.) if you group with 2 other live players, they can call their pets and turn them over to you, giving you control over 3 faction pets, negating the "it would help fill out my small group of people" argument.
3.) It would provide no real discernable game play difference from creature handler beyond a change in graphics.
4.) When this game launched the creature handler was the dominant profession because it was the most powerful, however the spam associated with the CH was incredibly annoying, along with the increased lag in areas where multiple pets were out. The overuse of pets was somewhat diminishing to other player's experience in game, and SWG seems to have moved AWAY from a focus on NPC handling, and adding NPC handler content to SL seems as though itd be a step backwards for them.
5.) A live player is almost ALWAYS a more powerful combat addition to the group than any of the NPC troops, so taking up trees on NPCs would only serve to water down our profession. anyone with a ranged or melee 4 skill should be at least equal in power to any NPC trooper currently available, depending on what weapon they are carrying. This is an MMORPG. It is a SOCIAL game. This profession in particular is a social profession. SLs should be people leading PAs, hunting parties, PVP groups, PVE groups, and dungeon groups. It shouldnt be people running around with 3 NPCs to make it easier to grind out rifleman.
Overall, I just really feel that it is an important question to pose to the devs, to see how aware they are of the debate, and what side they are leaning toward. Id really prefer an answer to this sooner rather than later, as seeing it when the revamp goes to test center is a bit late to make major major changes
Maybe a question about /BoostMorale
It seems like it would have made more sense to average damage over the group similar to a zabrak's equilibrium. But would probably be too powerful, but the balancing of wounds doesn't make much sense either.
I was kinda thinking ...
Are we Not suppose to be able to Exp on Fusion and Solar Generators? If so When will this be fixed?
Or something to that effect...
If you're keeping track I would vote for:
1- factory efficiency experimentation
2- OMUs stacking
3- New PR assistant with communications skill for the playbase. ![]()
Fivo Asia