Architect Archive

Thread: They killed us....

No-Ni
Mon Jan 31, 2005 4:04 pm
#40

Maybe it's been stated already but I had to stop reading all the doom and gloom posts to make my point. I think they're trying to "fix" the economy. This is a perfect chance for them to empty the bank accounts of those inactive players. Maintenance is one of the few ways that money flows out of the SWG economy. Drain the credits over time and they feel the economy will "right" itself. You can't do that if the person's house, harvestors, and factories go poof. You get all their stuff but most people put all their really good stuff in the bank anyway. They log back in 6 months later and use their 100million credits to buy new stuff. The problem of too much money in the economy is not fixed that way. With this change in place, the money continues to drain and that's what they want.

I've been an architect for about a year and this move will hurt since I can't tell you the number of times I have orders for 10 or 20 BER13's because the person forgot to put maintenance in their harvestors and they went poof. It's gotta be at least a hundred.

This has far reaching affects and not just to the architect. The Mayor is gonna go nuts when the city is filled with condemmed houses and new citizens want to move in. I'm a mayor of a city and I can't wait until some of the houses in prime locations in my city go poof so we can build there. Now, they won't... As someone stated in an earlier post, the planets(especially in flat areas where BER13's are able to be dropped) will be filled with condemmed harvestors taking up valuable room from active players who want to harvest.

To fix the first problem, I think they should allow the Mayor to "move" or "drag" a house from inside city limits to the outskirts of town when the house becomes condemmed. Seems that it wouldn't be too hard to do programming wise. As for he harvestors, they should absolutely destroy when their maintenance runs out. There's no benefit for them to hang around. Factories and Houses, I can see moving to this new system, harvestors I can not. You don't store anything in a harvestor and it should wear out eventually anyway.

Just my two cents. I have been fairly inactive as an architect ever since the Shipwright boom a few months ago. I have harvestors on my vendor from when it all went bust and they still haven't sold... I figure it's not worth the effort since harvestor prices have fallen once again to make it more of a pain in the butt to craft them than it's worth.

Hope they're listening...

Message Edited by No-Ni on 01-31-2005 03:05 PM

Anthemion
Mon Jan 31, 2005 10:34 pm
#41

  • If we are trying to replicate a free market economy in this game we cannot price our way to profitability with such a limited demand for our products. Hope enough others will quit the profession or quit ourselves. Increasing prices will drive what customers we do have to others. Price fixing is a possible solution if you can get your Architect union together.

  • When frequent character purges are implemented this abandoned house issue will go away. On the other hand, mayors need some authority to move structures out of the city. Also, players may try to exploit the purge requirements.

  • There needs to be a sink for credits, so I propose making structures more expensive by implementing a decay system so we can repair them and replace them in addition to the regular dumping of credits (possibly reduced).

  • There is no reason that I can fathom making it a good idea for harvs to draw from bank rather than be destroyed. Houses and factories result in loss of items.... /shrug

  • I am considering quitting the profession due to the weak market, but I enjoy the profession and have quite an inventory.




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No-Ni
Tue Feb 01, 2005 12:10 pm
#42

Well, I wouldn't say Architect was dead from launch. I've made millions as an architect. It's a lot of work but money can be made. I just think some of the recent changes will negatively affect the profession and the ability to make money.
Stl2aNgE
Sat Feb 05, 2005 6:21 am
#43

I decided long ago that I had better find other ways to make a living without relying on Architect alone, So I mastered artisan, also. Have you guys ever even took the time to try and sell any of the Artisan wares? Like the armor repair tools or swoops? I personally sell 1000 armor repair tools every 35 to 40 days. Which is a crate a day, on the Bazaar of all places! No advertising, no nothing, I just run over there once a day and put another crate on there for sale.While it isnt excellent income, along with bikes, and loot, and pups, I make a decent living.


Seems like folks want to get the 100 million credits off this profession alone, and it just isnt going to happen. If you want to make money in those numbers, you better drop Architect, plain and simple.


I agree with another perosn who said quit whining, and drop the prof, that way I will be one of the few Architects left.....LMAO!



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bluejanus
Sat Feb 05, 2005 6:41 am
#44



No-Ni wrote:
Maybe it's been stated already but I had to stop reading all the doom and gloom posts to make my point. I think they're trying to "fix" the economy. This is a perfect chance for them to empty the bank accounts of those inactive players. Maintenance is one of the few ways that money flows out of the SWG economy. Drain the credits over time and they feel the economy will "right" itself. You can't do that if the person's house, harvestors, and factories go poof. You get all their stuff but most people put all their really good stuff in the bank anyway. They log back in 6 months later and use their 100million credits to buy new stuff. The problem of too much money in the economy is not fixed that way. With this change in place, the money continues to drain and that's what they want.
01-31-2005 03:05 PM




I thought the flow of credits leaving the economy was much greater than the flow coming in. What do you mean by fix the economy anyways?





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KHAAAN
Sat Feb 05, 2005 8:16 am
#45

Whats the hassle? How many people actually forgot to pay for their house AND forgot it so long that it got destroyed AND are coming back to the game? Can't be that many.

What you make business with are people who want new furniture, who run out of lamps (they got a lifetime which is really great but would scare people off if extended to every furniture) and to people who build new or move places.

You don't expect someone to NOT redeed a 100K harvester or a 100K house. Let's face it: those few who did actually forget about their structures for that long were never a market.


But on another not I really would love to see some sort of reeeeaaaally slow decay to every structure. Something like 1 per day from 365 which could be repaired by Master Architects with a loss
admrl_pellaeon
Sat Feb 05, 2005 10:27 am
#46

I personally have talked with people who have been gone for 6+ mos, then came back to a fully stocked house because they put insane amounts of maintenance in it. I have also talked to people who came back and had lost their house due to insufficient maintenance, but still had millions of creds in the bank, so the loss was a just a minor inconvenience. I agree with the maintenance from bank, FOR NOW, because it severely ticked me off when someone who hadn't been on for a long time comes back and has more creds than I've ever had, and got a visit from the old man a few hours after they logged in. I think this is a great money sink for those who have been out of it for a while, let them log in with less cash than those of us who play almost every day, they'll still have all their uber weapons and armor, but no cash, let them have to re-earn all of it. The bad part is it will prolong the existance of abandoned houses in player cities, leaving less room for city growth and housing placement. Like most other patches/nerfs/fixes, this one is a double-edged sword, it helps some, it hurts some, but most people seem to focus on the negative aspects and not the positive ones. This patch will save some people the hassle of having to travel to multiple planets to pay on multiple houses/buildings. Before everyone starts harping about the death of our profession, try to look at both sides of the picture.

And no, I'm not a Master Arch yet, but I'm pretty close, and I'm not trying to get rich, just to make enough to cover my expenses and maybe have a little left over to spend on myself.



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linusboarder
Sat Feb 05, 2005 11:44 pm
#47



Stl2aNgE wrote:
I decided long ago that I had better find other ways to make a living without relying on Architect alone, So I mastered artisan, also. Have you guys ever even took the time to try and sell any of the Artisan wares? Like the armor repair tools or swoops? I personally sell 1000 armor repair tools every 35 to 40 days. Which is a crate a day, on the Bazaar of all places! No advertising, no nothing, I just run over there once a day and put another crate on there for sale. While it isnt excellent income, along with bikes, and loot, and pups, I make a decent living.
Seems like folks want to get the 100 million credits off this profession alone, and it just isnt going to happen. If you want to make money in those numbers, you better drop Architect, plain and simple.
I agree with another perosn who said quit whining, and drop the prof, that way I will be one of the few Architects left.....LMAO!





Listen i don't want to make 100M credits, but i would like to make enough credits to run my harvesters and keep maintnance on my house, right now i do that with My Armor, not my Arch stuff.

And you even make the point yourself, you make your living off of Artisan, not architect, which is saying something in and of itself. you are saying that the basic profession is in better shape than the "Elite" profession, which isn't right.

As for the whining comment, expressing valid concerns is not whining.



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Pawlin
Sun Feb 06, 2005 2:14 am
#48






Stl2aNgE wrote:

So, what do you want these guys to do for us? ...





Fix some of our top 5 issues which have been around for well over a year. Make OMUs crate. Make fusions experimentable again.


I want them to give us some form of ongoing income. Personally I'd prefer if we could build GCW structures. But adding new structures or improving them so people will rebuy would help too at least to give us occasional shots in the arm. Its not about how much money I or we want to make personally. Its about the health of the profession as a whole. If nobody wants to buy our stuff then we die out.


Personally I complain and rant and rave to try to bring attention to our issues because if nobody ever says anything then nothing will ever get fixed.

I play the game cause its fun and I enjoy it. But the architect profession still needs some help. I am allowed to continue to play the game and to call for fixes and improvments to my primary profession of choice.




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Anthemion
Sun Feb 06, 2005 4:42 am
#49

Stl2aNgE, if you feel that it's important to discuss what is good about the profession, I encourage you to do so. Very little of our profession has been fixed since launch and we're grumpy.
BTW, Architect is my primary profession and my supplemental income comes from pilot.




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KHAAAN
Sun Feb 06, 2005 8:57 am
#50

"So, what do you want these guys to do for us?"

easy: we want a slow decay on every structure
linusboarder
Sun Feb 06, 2005 9:54 am
#51


Stl2aNgE wrote:
I knew I shouldnt have replies to any of this. You people come in here saying that the devs are doing this, the devs are doing that to us, but yet you come back here, sometimes 20 times a day to post and gripe about whats wrong with the game, but it seems like you are still PLAYING it! If you hate it that much, quit playing, already. Instead of sitting here griping about the game, maybe you ought to be trying to go learn how to write the codes, make 500 billion dollars, and go make your own game, if you guys KNOW so much about what is right and wrong in a game. I am sorry if this pisses people off, I dont really care, but it is just insane for new people to come around and see all this whining about what wrong, and not a thing about what is RIGHT.





Stl2aNgE

Listen if there wasn't good stuff about Arch, i would quit, in fact i would have quit a long time ago, but i do like the profession (New people!?!, HAH i have been an Master Arch for the last year, and it is the profession I mastered first). I have fun with it, but that doesn't mean there are some things that could be significantly improved. Don't forget that the Devs have stated many times they want us to post our issues and complaints on the forums, because it helps them identify the problems with different professions. This is because not every Dev has time to play every profession and learn the intricacies of it, so they need our help. I have complaints about many things that i love in life, that doesn't mean i quit them. I love my Country, but there are things about this country that drive me nuts and i have issues with. There are things about my parents that i have issue with, but i don't stop talking to them because i love them.

I have said many good things about Arch in other posts, but this was a thread basically where we stated our opinion on the new patch. Many Arch's feel like it hurts the profession, myself included. That's not whining, that's expressing ones concerns. So the question is what do you want us to do? Just sit here and even though we feel like our profession has had been done a disservice sit here and say "Thank you SOE we feel like it's our priviledge for you to let us pay you $15/month to play this game, so in that case we can't have any kind of issue with anything you do. You guys are omniscient and obviously know whats best for us in all instances." Get real.

You want some good things about Architect here:

-It is a great elite profession for the casual player. It isn't so complicated and need a ton of specific resources, like Armorsmith and Weaponsmith and others, so that the casual player can have an Elite profession he can compete (relative to other Arch's) with.

-It is the main profession needed to designing of homes and stuff. It allows people to be artistic creating items out of the basic furniture offered. I have created movie screens, Video Games, Chandelleers and other items, and that's a lof of fun.

-It is a great tutor profession. I have so many resources and stuff i can help Newbs break into all types of crafting, not just architect.

-It is extremely helpful to my guild. I make statues for the memorial museum for players who left the guild, and stuff like that, so it's fun.

These are the main things I like about this profession, but the problem is there is no real way for me to make money off this stuff. All i want is a way to have a source of income so i can continue to do this stuff. It's funny I always tell people "I picked up Armorsmith to support my Architect addiction." All we are asking for are some basic things (crating OMU's and a way to make an income with our Arch skills, etc). Where we get frustrated and it comes across as "whining" is we are frustrated that none of this stff has been remotely addressed in at least a year.

And no i don't make a ton of money as an Armorsmith, i make enough to support my AS, and my Arch profession, and that's about it. IT's still difficult to make money as an Arch unless you have uber-stuff. I have very good quality armor, and it sells reasonably well. but i don't make 100M credits or anything ridiculous like that.



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KRONOS1974
Sun Feb 06, 2005 11:25 am
#52







Stl2aNgE wrote:


Seems like folks want to get the 100 million credits off this profession alone, and it just isnt going to happen. If you want to make money in those numbers, you better drop Architect, plain and simple.


I agree with another perosn who said quit whining, and drop the prof, that way I will be one of the few Architects left.....LMAO!





I have made more than 100million from this profession. Then again ive been doing this a long time. And if you cant make this amount of money it is you that should drop architect, plain and simple.


Edited that line, its hard to make this much money these days in architect business.



People whine to get heard, because they arent happy with current issues wth their profession. It is their right and they earned that right. Some of us have put in over a year in this profession in hopes it would get better and new things will be added. Then SOE makes things worse by giving away free harvesters, not letting structures burn down once they hit zero maint. Nothing new has come our way in a very long time- oh wait yes we got new loot schematics. That either we have to go kill to get ( if we have combat skills ) or buy at an outrageous price on trade forums.


Damn you have only been playing for little over 3 months- you havent been an arch long enough to talk sh*t like this. Stick with it a year if you can, i bet you either drop it or start to whine also.

Message Edited by KRONOS1974 on 02-06-2005 02:26 PM



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