Architect Archive
Thread: CU Architect
Well, I must report that post-CU trips to harvesters are not as bad as I thought. I think in this situation, having a crappy computer has helped me. While surveying, I am usually riding my swoop full throttle, so the baddies always load up behind me (eat my dust).
I have had the unnerving experience of stopping my bike, dismounting, doing something AND THEN becomming surrounded by red dots (Im a CL 7, figure out how that encounter ended). This happend a few times, so I figgured out that I should select the area I want to stop at, circle it a few times to make sure it loads and then decide whether I should dismount there. This has prevented me from becomming incapped too often, though I have had some ugly run-ins with spitting critters on Lok. If you are surveying for a place to drop your harvesters, I strongly reccomend this technique. If your computer is good enough to load all the game data in a (too) timely fasion, then perhaps you can crank up your settings for a while... if your machine is drawing every blade of grass, maybe you will be able to sneak past territorial critters.
First off, I was mad as hell when I logged on immediately after the upgrade to learn that I had a negative balance of 14 skill points. I'm Master Artisan, Master Archi, and Master Swords. I had Novice Merchant and the first three levels of the advertising tree. Because I "woke up" with a negative balance, I had to drop something right then and there because I couldn't move from where I was standing. It was as if I had too much stuff in my inventory.
Right away, I had to drop all of my merchant. Because I had no idea what affec this would have, I was worried that I had lost my vendors (and everything on them). Either there's a bug or this is just the way it's always been--my vendors remained intact (and still listed on the planetary map).
But I have to tell ya, having a combat level of 54 totally blows chunks. I've gone solo, I've group, I even traded my swords in for Master TK (huge mistake), and no changes whatsoever.
It's not fun anymore. And I have to admitI feela shift in the economy before this whole thing settles down. Everyone's so busy learning a whole new game that shopping is the last thing on their mind. Of course, the WS's and the AS's are gonna be busy outfitting everyone with new armor and weapons, but I'm getting bored really quick.
I've already witnessed several crafters either abandoning combat completely (which I'm seriously considering) or they're dumping their craft just so they can hit that 80 Combat Level mark. Our guild's Ranger has already dumped Master because there just wasn't enough Skill Points to cover that and his combat skills at the same time. Our most prominent Doc has also had to dump Pistols because of her need to pick up some BE in order to craft her own meds.
I'm just not sure which way to go. What little combat I have almost seems like a waste of Skill Points. Creatures that I used to hunt while grinding Swords can now deathblow me just by looking at me cross-eyed. But I also imagine a game such as this with no combat to break up the time while you're waiting on factory runs, could get awfully boring.
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what are you talking about, my charwas master ranger/master rifles before i respec'd to try something new. and i am combat lvl 80.
ive only got 4 sp left tho, so no dabbling. but it can be done.
bluejanus wrote:
Free are you quitting too? Misha says like 21 people in town are quitting.
Crimsonsplat wrote:
Until you stop to think: "Howcould the Empire or Republicbuild a star-spanning civilization despite the fact that anyone who isn'ta master of some combat profession dies the instant that they set foot outside a city on even the tamest world?"
Are you serious that Misha has 21 accounts? If so that is crazy!