Architect Archive
Thread: CU Architect
Creature now stay agro once they start combat with you. So it works like this for my combat level 18 carbineer wearing armour. 1 shot ranged attack incap off my ride, usually hit 1-3 more times before I hit the ground just to make sure it's a nice long incap timer. Finally can stand up but because they're still in range and still agro on me, even though I mask scent again immediately and don't get detected, I get 1 shotted again before the "stand up" animation has finished to allow me to move or get back on the ride. Cycle repeats once more for a free trip to the cloner. The first death I hadn't even got 1/2 way to the harvesters and got knocked off while at full speed on open flat ground. 1/4 of my guild quit this evening, ironically those that left included the few people who were convinced "it can't be THAT bad". Only thing keeping me here right now is that I also play with some RL friends.
First off, I was mad as hell when I logged on immediately after the upgrade to learn that I had a negative balance of 14 skill points. I'm Master Artisan, Master Archi, and Master Swords. I had Novice Merchant and the first three levels of the advertising tree. Because I "woke up" with a negative balance, I had to drop something right then and there because I couldn't move from where I was standing. It was as if I had too much stuff in my inventory.
Right away, I had to drop all of my merchant. Because I had no idea what affec this would have, I was worried that I had lost my vendors (and everything on them). Either there's a bug or this is just the way it's always been--my vendors remained intact (and still listed on the planetary map).
But I have to tell ya, having a combat level of 54 totally blows chunks. I've gone solo, I've group, I even traded my swords in for Master TK (huge mistake), and no changes whatsoever.
It's not fun anymore. And I have to admitI feela shift in the economy before this whole thing settles down. Everyone's so busy learning a whole new game that shopping is the last thing on their mind. Of course, the WS's and the AS's are gonna be busy outfitting everyone with new armor and weapons, but I'm getting bored really quick.
I've already witnessed several crafters either abandoning combat completely (which I'm seriously considering) or they're dumping their craft just so they can hit that 80 Combat Level mark. Our guild's Ranger has already dumped Master because there just wasn't enough Skill Points to cover that and his combat skills at the same time. Our most prominent Doc has also had to dump Pistols because of her need to pick up some BE in order to craft her own meds.
I'm just not sure which way to go. What little combat I have almost seems like a waste of Skill Points. Creatures that I used to hunt while grinding Swords can now deathblow me just by looking at me cross-eyed. But I also imagine a game such as this with no combat to break up the time while you're waiting on factory runs, could get awfully boring.
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Delac Itiges <AAinc>
Maze of Diosis, Lok
Naritus
Elyssa wrote:Here's my story from this morning that I related on the Correspondent's Forum:A rogue bagaraset (which was about 30m away when I pulled up) used it's ranged attack through my structure factory in incapped me in TWO shots and then deathblowed me before I knew what was going on. The entire encounter lasted TWO seconds.I guess I'm lucky that I have a combat alt that I can park somewhere to run a solo group for me.Once I did that, the damage from those same bagarasets dropped from 519 per hit to 72 per hit.I sure hope every other player who doesn't play this game for the combat aspect has money to throw away on extra accounts like I do.
How do you have two accounts logged on at once? Two computers?
Elyssa wrote:
Go to your main SWG directory (c:\program files\starwarsgalaxies or whatever)Create a new file in notepad called: user.cfg (if it already exists, just edit it)Note: You must set windows to NOT "hide extensions for known file types" or the file will really be named "user.cfg.txt" and won't workCopy and paste this into the file:[SwgClient]
allowMultipleInstances=TRUENow save the file.Run the client.Alt-tab out.Run the client again.
I thought that is what I did the first time...but when I ran the second instance I got an error and SWG crashed. Ill have to give it another shot.
Pawlin - I *think* my system is pretty beefy. At least it was. AMD 2.6 XP proc, 1gb memory, lots of Hard drive space... pretty good video card...Not much else you need to run a game well far as I know.
Elyssa is your system at all compariable to mine? or is it lots better?
Got a new computer sitting next to the current one, might take a look and let you know.
Maasedge wrote:
Elyssa is your system at all compariable to mine? or is it lots better?
Somewhat.
I have an athlon 1800xp.
That's why I use two different computers. ![]()
TWAM wrote:
I've had many friends use the same method Maas, whenever I tried it I would get a crash on the first client as it started the LucasArt images.
Got a new computer sitting next to the current one, might take a look and let you know.
Yeah, that is pretty much what happens to me.
Maybe there is something that I can tweek or whatever. I just havent devoted alot of time to this...I mean I do tech support all day, I certainly dont want to do more of it when I get home, I wanna play SWG
Elyssa wrote:
Go to your main SWG directory (c:\program files\starwarsgalaxies or whatever)Create a new file in notepad called: user.cfg (if it already exists, just edit it)Note: You must set windows to NOT "hide extensions for known file types" or the file will really be named "user.cfg.txt" and won't workCopy and paste this into the file:[SwgClient]
allowMultipleInstances=TRUENow save the file.Run the client.Alt-tab out.Run the client again.
I finally figured out what I was doing wrong. All of the info is correct, however you must wait for one client to completely finish loading before starting the other. There was a small performance hit on my machine, but I didnt really give it a work out. My main was just sitting around and I was trying to respec my combat alt. Never really finished it though
Either way, thanks for the help.
Ah.
See, it would have never occurred to me to not let the first one finish loading before starting the second one.