Architect Archive
Thread: How to make max BER 10 medium or BER 13 heavies.
There is some great info in this thread, I'd just like to add some bits about the material selection. There are certain materials you can always count on to have the stats that you need. By knowing this you can cut down the amount of time you spend surveying. You dont actually need to go dig up a sample of everything to figure out what will work.
Items in bold always have good enough stats to build max BER harvesters (at least at this time) inany combination.
Resource not in boldare marginal resources which are often good enough if youcombine them with the right combination of premium resources. For instance if youuse duralloy steel, you can probably get away with using hollinium intrusive or phlokite extrusive ore or if you use good ore and 2/3 of duralloy steel you could use 1/3 of quadranium steel and still get a maxBER harvester.
Ore
- Katrium Intrusive ore - always over 900 HR/SR/UT
- Vintrium Extrusive ore - always over 900 HR/SR/UT
- Hollinium Intrusive ore - always over 800 HR/SR/UT
- Phlokite Extrusive ore - always over 800 HR/SR/UT
Steel
- Duralloy Steel - always over 900 HR/SR/UT
- Carbonite Steel -alwaysover 900 average of HR/SR/UT
- Quadranium Steel - always over 800 HR/SR/UT
OtherMetals (often easier to just use all steel though)
- Kammris Iron - always over 900 HR/SR/UT
Chemicals (use these ones with no HR/SR/UT stat for ease of material selection)
- Liquid Petrochem Fuel
- Lubricating Oil
Gases
- Any Gas -no gas has HR/SR/UT stats
Notes about choosing where to use yourbest materials:
The % rating of the ore mining unit, fluidic drilling pump, or other special component is the most important part about creating high BER harvesters.If you useyour highest HR/SR/UT materials to make the special components, you only need a little over 80% in the final harvester to have max BER. Even though the number on the ore mining unit may say BER 6 or whatever, that doesn[t mean its as good as every other one that says BER 6. A higher % unit will reduce the percentage needed for the harvester itself by quite a bit.
And in addition to what Bandolia said.
Don't experiment that last point on storage, it's better to not have maximal storage then getting BER dragged down a point.
EnFERn0 wrote:
One thing I missed.
On the Storage segment, use resources with high Mall, as this affects hopper size.
It's not a significat increase, but I can do Fusions with 135k+ storange and some times 130k on Hvy Harvesters.
EnFERn0 wrote:
I dont have any definite tests. But we have seen increase on hopper from 980+ Mall materials.
It's not a significat increase, but I can do Fusions with 135k+ storange and some times 130k on Hvy Harvesters.
OK thanks, another question, is that increase on hopper size seen after the final combine, or do you need to experiment it up ? Also if it is on final combine, have you observed that experimentation gives bigger increases than you get from lower MA resources ?
Bandola wrote:
...I still believe there is a limit to how low the quality of resources can be on the final combine in order to hit BER14. ...
Yes, I agree with this. I distinctly recall making fusions with the same OMUs and getting BER13 when I tried to cheap out on some materials then using the same OMU and getting BER14 with better materials.