Architect Archive

Thread: How to make max BER 10 medium or BER 13 heavies.

RocketM
Sat Feb 28, 2004 12:09 pm
#40






There is some great info in this thread, I'd just like to add some bits about the material selection. There are certain materials you can always count on to have the stats that you need. By knowing this you can cut down the amount of time you spend surveying. You dont actually need to go dig up a sample of everything to figure out what will work.


Items in bold always have good enough stats to build max BER harvesters (at least at this time) inany combination.


Resource not in boldare marginal resources which are often good enough if youcombine them with the right combination of premium resources. For instance if youuse duralloy steel, you can probably get away with using hollinium intrusive or phlokite extrusive ore or if you use good ore and 2/3 of duralloy steel you could use 1/3 of quadranium steel and still get a maxBER harvester.


Ore



  • Katrium Intrusive ore - always over 900 HR/SR/UT

  • Vintrium Extrusive ore - always over 900 HR/SR/UT

  • Hollinium Intrusive ore - always over 800 HR/SR/UT

  • Phlokite Extrusive ore - always over 800 HR/SR/UT

Steel



  • Duralloy Steel - always over 900 HR/SR/UT

  • Carbonite Steel -alwaysover 900 average of HR/SR/UT

  • Quadranium Steel - always over 800 HR/SR/UT

OtherMetals (often easier to just use all steel though)



  • Kammris Iron - always over 900 HR/SR/UT

Chemicals (use these ones with no HR/SR/UT stat for ease of material selection)



  • Liquid Petrochem Fuel

  • Lubricating Oil

Gases



  • Any Gas -no gas has HR/SR/UT stats

Notes about choosing where to use yourbest materials:


The % rating of the ore mining unit, fluidic drilling pump, or other special component is the most important part about creating high BER harvesters.If you useyour highest HR/SR/UT materials to make the special components, you only need a little over 80% in the final harvester to have max BER. Even though the number on the ore mining unit may say BER 6 or whatever, that doesn[t mean its as good as every other one that says BER 6. A higher % unit will reduce the percentage needed for the harvester itself by quite a bit.

Jonn_Jonnzz
Sat Mar 06, 2004 12:42 pm
#41

I may be rehashing old ground, but I am running into a lower than expected BER on my OMU. I am using the following:


Inibo Duralloy Steel HR 962 SR 988 UT 993 (Hr+SR+UT+UT = 3936, 3936/4=984)

Eroefo Methanagen Inert Gas DR 600 OQ 305 (NULL)

Tool 13.32

Station 42.7


Iwas only getting BER 4 OMUs with this setup, even after spending all my experimentation. In this case I was blowing it all in one attempt.


When I went to inching it up one at a time, I got much better results. Even with one crit fail, I got 86% efficiency, BER 6.





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Pawlin
Sun Mar 07, 2004 1:56 am
#42

Are you a master? How much experimentation do you have?




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
EnFERn0
Mon Mar 08, 2004 4:56 am
#43

One thing I missed.

On the Storage segment, use resources with high Mall, as this affects hopper size.

And in addition to what Bandolia said.
Don't experiment that last point on storage, it's better to not have maximal storage then getting BER dragged down a point.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Bandola
Mon Mar 08, 2004 5:45 am
#44






EnFERn0 wrote:

One thing I missed.

On the Storage segment, use resources with high Mall, as this affects hopper size.






Yes, in my main post I said :

"It has been suggested that MA (malleability) may affect experimentation on the hopper size, this is difficult to confirm since very few experimentation points remain after reaching max BER. No conclusive tests have been run and at the moment none are planned."

The problem is that nobody seems to have run any conclusive tests. In theory it should be relatively easy to check since the storage unit does not need any high quality resources so using resources with different MA scores should be easy, but until somebody takes the time to run repeatable tests we are just asuming here.

It would be great if you could tell me you have tested this and share the results with us...

...but then again, experimentation is all about to change with publish 7, so this guide is probably going to have to be thrown out and the whole investigation begun afresh.




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

EnFERn0
Mon Mar 08, 2004 6:49 am
#45

I dont have any definite tests. But we have seen increase on hopper from 980+ Mall materials.
It's not a significat increase, but I can do Fusions with 135k+ storange and some times 130k on Hvy Harvesters.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Bandola
Tue Mar 09, 2004 12:59 am
#46






EnFERn0 wrote:
I dont have any definite tests. But we have seen increase on hopper from 980+ Mall materials.
It's not a significat increase, but I can do Fusions with 135k+ storange and some times 130k on Hvy Harvesters.






OK thanks, another question, is that increase on hopper size seen after the final combine, or do you need to experiment it up ? Also if it is on final combine, have you observed that experimentation gives bigger increases than you get from lower MA resources ?




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

jol69
Sat Mar 20, 2004 6:43 pm
#47

/bump

Why is this thread not in the permanent sticky section of this forum?



~ Eseex Aptopack: Master Image Designer, Aspiring Carbineer~
Pawlin
Wed Apr 14, 2004 3:04 pm
#48

/bump





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Reegan
Wed Apr 14, 2004 5:00 pm
#49

Hi everyone, I dropped architect a while back so havn't been keeping up with things in this forum. In any case, for the quote from me on page 2 about the fusion gererators, there was a problem that I hadn't noticed until I was rereading this thread. It should read that because the experimenting category on the OMU and the final combine are not the same, only the OMU stats contribute to the final extraction rate. The final combine has absolutely no effect on the final extraction rates. Also, the formula I have listed for extraction rate on harverstors of floor[(OMU % + final %)/25] + base value works fine for the lower ber ratings, but it was off by up to 2% at the high end of the scale, I'd use it only as a general guideline. The lowest % I managed to hit max extraction rate was OMU+final = 177.
Reegan
Wed Apr 14, 2004 5:30 pm
#50

Bandola, on your post about each experiment attempt only showing the last of a series of smaller internal attempts, I don't think that is the case. I've had 5 box amazing results that gave the full 8*5 bonus, and I don't think I'd have been lucky enough to get 5 amazing successes in a row... There is a similar theory thats I've seen mentioned that you may be thinking of. On experiments where a single class of experimentation affects multiple final stats, the experimenting roll is made for each stat independantly, and the final result that is reported is an average of the individual rolls. So if use you are making armor and experiment on quality which affects base resists and encumberance, you might get a great success on resists and a moderate success on encumberance and the result message would say good success.
Bandola
Wed Apr 14, 2004 11:18 pm
#51

Reegan, thanks for the input, it is much appreciated. If what you say about the 'stacking' of results is right then it certainly indicates that it is better to put a large number of exp points into one go, an amazing with say 7 points used could potentially take you straight to the top, leaving more exp points for hopper size (if only that was worth something...). As for the omu ratings, yes I agree that only omu affects the result of fusions, however I still believe there is a limit to how low the quality of resources can be on the final combine in order to hit BER14. And I also agree that the figures can be slightly off at the top end in your formula, maybe this could be a result of some 'hidden' numbers behind the OMU/Final/Base value numbers that 'tilts' the result a bit.




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Pawlin
Wed Apr 14, 2004 11:27 pm
#52






Bandola wrote:

...I still believe there is a limit to how low the quality of resources can be on the final combine in order to hit BER14. ...




Yes, I agree with this. I distinctly recall making fusions with the same OMUs and getting BER13 when I tried to cheap out on some materials then using the same OMU and getting BER14 with better materials.







Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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