Architect Archive

Thread: Structure Pricing vs. UXP

Calild
Wed Jul 16, 2003 6:29 am
#40

It costs me 14500 a day in maintenance on my harvesters/generators, house, factory and vendor to produce enough material to buildfive houses a day (my harvesters aren't on the greatest veins but they're close to home). Add to that, the half hour of work it takes to run out to the power generators and harvesters, the hour of work it takes to throw together the houses and toss them in the vendor, plus another twenty minutes or so to makeplants out of leftover materials, and that is my operation. Roughly twohours and 14500 credits nets mefive houses which I sell for 12.5k each most of the time... as low as 9k early on when I was low on funds after paying up some training. In any event, I'm advancing in skill at a rate I'm comfortable with (each structure section nets 500exp out of the factory), my funds are increasing and I'm getting /tells and emails fromarchitects upset at my low pricing? At my current harvestingrate, it costs me 2900 credits to build a house. Why isn't 10k enough?

cwd3262
Sat Feb 07, 2004 5:14 am
#41

hi



how do you make a tatoonie sun symbol i'm stuck on this one.



thanks


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