Architect Archive

Thread: Factory crates

Electro5
Sat Jun 25, 2005 1:27 pm
#40

I don't understand why people use the whole 99999999 price on containers, they do realize that you can pull them off the vendor and into the storeroom and they don't count towards the number of items limited on your vendor, don't they? I have something like 200 items in my storeroom at Master Artisan with no Merchant, plus the 200 I'm selling.



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JavelinCatcher
Sat Jun 25, 2005 1:51 pm
#41






Electro5 wrote:
I don't understand why people use the whole 99999999 price on containers, they do realize that you can pull them off the vendor and into the storeroom and they don't count towards the number of items limited on your vendor, don't they? I have something like 200 items in my storeroom at Master Artisan with no Merchant, plus the 200 I'm selling.






"Storerooms" were never meant as a permenant placeholder. After a certain amount of time, things will disapear from the storeroom. They designed it as a area that is for "unsold" items that need to be relisted or taken off the vendor.



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RenObiOne
Sat Jun 25, 2005 3:08 pm
#42

Not to mention there is no warning when they are in the storeroom and decide to go poof.
RasalTheWise
Wed Jun 29, 2005 6:20 pm
#43


Hopu wrote:
What the heck are factory crates? i always go to venders and see factory crates! Well what are they? and also what are the wearable containers you see sometimes in vendors that are selling for 99999999credits? Just wondering if they are important or not!
Hopu



Oh, and in case you weren't aware: Factory crates of an item are creating in ...you guessed it... a factory. Check your local architect for the appropriate type. And you will need to create a schematic of the item you want to mass produce (create a schematic instead of an item when crafting near a crafting station). Make sure you have a good quantity of the exact resources you used in the schematic, otherwise the factory run won't work.




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