Architect Archive

Thread: Merchant changes pulled for re-working

Dvnce
Thu Feb 17, 2005 11:38 pm
#40






Elyssa wrote:





Dvnce wrote:
you should have let me know lol.. I would have let you set up right next to my vendors...




Pfft... I was a nobody back then.

To some degree, I still am.






heheh.. Now you are set I cleared a whole section for you... just let me know when your ready we will get Doc to come over and help you move everything.. He loves Transporting Inventory...




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

bluejanus
Fri Feb 18, 2005 7:12 am
#41



Cafa wrote:


Dvnce wrote:


Pawlin wrote:

Only issue with that kind of solution is it would exclude all the businesses in the large 'shopping districts' that have developed around the hub NPC cities like Coronet and Theed. There are dozens of shops around those cities that are not in player cities.



Well.. And here is my Personal feeling... These Shopping Districts around Theed and Coronet already have an advantage over Player Cities.. and that is of Location.. Player Cities have been lacking a reason to draw merchants ( especially with sales tax being added to the equation ) I personally am PRO Player City 100%.. and I would love to see things introduced into the game that would actually give people a Benifit to moving to a city and taking "ownership" in citizenship..
But.. If the Masses ( you all ) disagreed with me and voiced that you specifically wanted to accomodate these Shopping Districts then you could also put these terminals at the Bazaar too and have it take in to account XXXX meters around said city..



Gosh I'm glad I saw this post.
Amen! People gripe about being late to the game and not getting positioning. I have NEVER had positioning. I built my position and reputation in the city I helped establish and grow to the bastion of player participation that it is today. No ghost citizens, active crafters, active PVP, active events that don't rely on SWG to make them for us. The list goes on.
Player cities represent a unique and compelling tool if used to DEVELOP that community. They should be first within the GAME (not the genre) to get any benefits that help develop those communities. If not for the mayors and community leaders that have committed their time and effort to fashion product loyalty for SWG, at the very least to promote this social vehicle that has kept your customers since their establishment.
SOE, it's not the people surrounding Coronet and Theed that kept your player base, it's the people that took ownership of their communities in Player Cities.
Fivo Asia





Well positioning is one strategy. You can set up a business far away from a major npc city and succeed as well. But the vendor sprawl around popular cities isn't for no reason. Trade-offs using both strategies - which is the good part about it. Good in that there are good and bad effects from your economic decisions.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Crimsonsplat
Fri Feb 18, 2005 8:05 am
#42

I find that vendor sprawl extremely annoying. I go 500m from any city and it's wilderness. 500m more and buildings are packed denser than in the original city! Not a city hall to be found, creatures spawning everywhere... last night I went to the Mining outpost on Dant, and hit every shop in the ring around it. There was one city; most were just part of the ring. This is supposed to be a wilderness/frontier planet?


Yes, it would be enormously disruptive (for a while) to restrict vendors to locating within player cities, but it would not be a disadvantage, because everyone's operating under the same restriction. The only problem I see is that player cities adjacent to major starports would be the rule; vendors would clump there, figuring people would rather ride 1km than take the shuttle 6km.

Dvnce
Fri Feb 18, 2005 11:19 am
#43






Pawlin wrote:





Crimsonsplat wrote:

...

Yes, it would be enormously disruptive (for a while) to restrict vendors to locating within player cities, but it would not be a disadvantage, because everyone's operating under the same restriction....





I don't think Dvnce or anyone has suggested that vendors be restircted to player cities.










Yeah I think restricting Vendors is going to far. I just would like to see some Benefits for merchants to actually take pride and move to a city. I would like the HUGE suburbs of Coronet and Theed to Break up and Disband by choice .. and have it be a choice that improves their game play not one that they were force to make to even compete...




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

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