Architect Archive
Thread: Sick of undercutting. Making a statement.
FaceGarikLoran wrote:
Just very sad, and unsporting u come and buy my stock out for u're selling....
Yeah... all 7 deeds cleaned you out unfortunately.
There's nothing sad about me reselling. It's perfectly legitamate.. don't expect sympathy off any other Architect's when you're selling at wholesale price.
Competitive pricing? yes, the 1000 deeds I owned are on my vendor. I'm selling BER13's for 90k... undercutting every architect on the server to clear out everything I have.
Competitive, and very sporting in your eyes obviously.
Dvnce wrote:
ZenDragonMLS wrote:
I'm saying that every crafter needs to figure out how to get the resources to do their job. Some crafters don't need *quantity* so much as they need *quality* or *diversity*. For example, weaponsmiths need a lot of different "named" resources, and they must constantly look for those that are better than the ones they have. Architects typically need quantity above else.
So, in response to their *specific* resource needs, different crafters make individual choices as to how to deal with those needs. Here are *some* avenues that they can pursue:
1. Make agreements with existing or new friends to "use" their lots for things. For example, among my friends on Chilastra it isn't unusual at all for the combat-oriented characters to "hold" some factories or houses for crafters. Notice that this "use" can be static or dynamic. There are times in my guild where a crafter will say "I need some of the new spawn of XX - would one of you guys go put up a harvester on it at waypoint YY?" Many guilds have arrangements like this.
2. Buy a 2nd (3rd, 4th) account so they can *directly* control more lots.
3. Buy resources on the open market or employ "contract" miners to get the material. The distinction that I'd make between #1 and #3 is that #1 is typically over an extended period of time and is quite often based on a "trust" relationship that involves putting people on the admin list for things. I see #3 as strictly a "commercial" interaction.
4. Make agreements with total strangers to "lease" their lots. This can be similar in structure to #1, but it is strictly a commercial arrangement. For example, there are people (#1) where I would trust with my house or my factory, but the #4 people that I'm leasing from I might not trust with anything more expensive than a medium mineral harvester. There have been MANY statements in this forum about people doing this.
5. Same deal as #4 except the characters holding the lots don't play much (if at all) on your server. Because of that distinction, #5 is referred to as "cross-server lot trading".
Which ones of these are "illegal" or "immoral"? Which ones give a crafter an "unfair advantage"? Which ones are more prevalent?
Message Edited by ZenDragonMLS on 06-30-2004 09:35 AM
Here is the problem... At one time.. there were no lot caps.. no there is more to the reason than just some guy eledgedly crashing the server with all the harvesters he put down....
I am going to explain this as simple as I can... the Balance which is the goal to obtain by limiting lots to 10.. is that within a servers own ACTIVE players a balanced market would be acheived.. meaning that production would be close to demand..
Now lets assume there are only 10 people on the server with there 10 lots.. .. the goal is that out of those 100 lots those ten people would be able to have houses.. ( start a city) and do what ever they want in the game.. the balance is based off of 100 lots.. serving 10 people... but .. 1 guy goes to another server and trades.. now there are 110 lots serving 10 active players.. that guy goes to 10 other servers.. now there are 200 lots serving 10.. it would be fine if these new Ghost Toons actually participated in the world.. ( used guns.. armor.. clothes.. meds... the stuff that helps to consume the supply..) but they arent and that is where the imbalance is growing from..
I have no problem with your list here 1-4.. because even most people that have multiple accounts actually play those other accounts too.. I know alot of crafters have a second to use for fighting.. so they are still active.. The imbalance is from one guy controlling.. 300 lots.. ( harvesters) that is 29 ghost toons.. that is 290 lots worth adding to the Supply .. and there is not a balancing counter part added to consume the extra supply... two months ago this wasnt a problem.. because the balancing counter part was HoloGrinding.. ( buying 1 mil resources to grind away in practice mode was never to be intended as normal) but we are VERY close to seeing the hologrind end..
Does that paint a better picture of the problem?
I repeated all because it is very relevant.
Now we come to the point where I have open calls for people to "lease" or "rent" lots in the game. My question is, what assurance does the renting party ever get from this arrangement?
12 different times I'm rented lots from people, only to have them sell my harvestors, steal the resources, and even delete their characters. That's over 80+ harvestors gone and I don't mean mediums or personals. Garva and Jess have both stated I can make no public statements on the forum about someone's actions, even if I have proof, and the CSRs point blank refuse to discuss someone else's lot use.
So let's say that people do what you want... We are still stuck with a system that perpetuates fraud and screws only the crafter. Do I see any of you advocating anything to help solidify contracts in this game? Do I see any of you doing anything to advocate soldifying responsibility in the game? Do I see anyone of your advocating anything that would hold someone responsible for fraud committed? Nope.
All I see is NERF the people that produce better than me because it's UNFAIR. There is exactly one time in this life that anything fair happens to you, and that's death. We all die. Other than that it's pretty much unfair from the time of conception for most. Someone is always smarter, better looking, born to wealth, whatever. Stop asking for fairness and start asking for contracts administration and I will be the first to agree.
Fivo Asia
Cafa wrote:
....So let's say that people do what you want... We are still stuck with a system that perpetuates fraud and screws only the crafter. Do I see any of you advocating anything to help solidify contracts in this game? Do I see any of you doing anything to advocate soldifying responsibility in the game? Do I see anyone of your advocating anything that would hold someone responsible for fraud committed? Nope....
FaceGarikLoran wrote:
...is the fact that U wont let me even get started in the proffesion of selling, and decide to buy my products to make ureself a profit from!
You sold the products at the price you set, right? There is nothing stopping anyone else from buying and reselling your stuff except if you ban them and even thats not very hard to get around. If your prices are very low then resellers are something you'll have to get used to. People are out to make a buck. Buy low, sell high is a proven strategy. Granted this particular case seems to be more of a fued between architects but in general reselling is not evil.
From resources i've inherited and minned, I havent made any loss in the sales that I have made!
Do you base your cost on stuff make from resources you "inherit" or mine on what the value of the raw materials are?
But u want me to sell the harvisters at 120k - same priceas everyone else - now why would anyone come to me, instead of u who for 'argument sake' sells them at the same price - or anyone else? (saying u sold them at 120k) -
Why did someone I don't know buy 3 heavy chemicals for 143k each off my unadvertised Coronet vendor when there are 7-8 stocked vendors with heavies for 80-120k in our galaxy?
Pawlin wrote:
Flashya wrote:
.... don't expect sympathy off any other Architect's when you're selling at wholesale price.
Who defines 'wholesale price'? You or him? Or nobody? If you were trying to strong arm someone into joining your price fixing cartel and when they declined you bought them out then ya, he might get some sympathy. I'm not saying that is what happened but it seems like a possible interpretation of events.
By wholesale price, I was referring to the pretty much bare minimum you can actually make the product for, and sell to break even. I worked it out by pricing on our current resources for the server. There's no price fixing cartel going on. I don't tell people what to sell their products at. Garik's a new architect. If he'd done his maths, he'd probably realise that the prices he's selling at are breaking him even... my advice was to up his prices a bit. Looking at the general "genre" of this thread, I'd say that most Architects here would agree that 100k per BER13 is rock bottom wholesale.. for Chimaera that is.
Competitive pricing? yes, the 1000 deeds I owned are on my vendor. I'm selling BER13's for 90k... undercutting every architect on the server to clear out everything I have.
So its ok now that you undercut everyone else but it was not ok when he was doing it?
It's not, but I've given up trying to prove my point. I've given up the profession entirely. This last sale is to get rid of ... /stops broken record playing. At one deed per day I'd never clear my vendor.. hopefully this will help. Every Architect on Chimaera has dropped their prices at some point, just to get ahead of their neighbours. Fact of the matter is, the only "price fixing" I've done is tried to influence other Architects to up their prices, so that everyone can gain more profit, (the profit that they deserve) through going through this tiresome profession.Obviously through trying to do a good deed, it's backfired.
Like I say, I'm tired of trying to stick up for this profession... I've said all I can really.
/signoff