Architect Archive

Thread: Starship Crafting Stations

wornol
Mon Oct 25, 2004 9:05 am
#40

+43.318 starship crafting stations 37500 credits


+15.00 tools 3400 credits


on Scylla
Pawlin
Tue Oct 26, 2004 2:22 pm
#41






miklaorm wrote:
Need a little help from the experts.

I am currently creating a 42.752912 or something like that crafting station.

Control Unit = 99%
EGP Mod = 99%
ED = 99%
MSS = 89%

Final combine uses a 993 CD copper.
I'm hoping that if I replace the inert gas I use that's currently 959 OQ, to 986 OQ that I'll get the MSS to 90% which from what I'm reading should put me in the 43 range.

How much would it help to change the copper on the final combine to 996 CD instead of the 993? Could that make a big difference?

Advice?

Thx...





I don't think that a few more points on the copper conductivity will make that much difference. You might get another 0.03 or .04if you went from 993 to 996.


I think that gas will make more difference in the overall rating. I would use the better gas in all the electronic parts.

Even though you are at 99% right now there is still room to improve cause you are not seeing the round off. In other words you might be 99.1% and could go up to 99.3%.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Cafa
Tue Oct 26, 2004 3:48 pm
#42






corkybird wrote:





crobsahm wrote:

lol, you guys need to learn salesmanship. Right now starship tools are new and exciting, people will pay a premium for them. This is salesmanship, this is how it works in RL, new stuff is always more expensive than old stuff. I have been selling my stations on Naritus for 100K each all day long. Go ahead sell yours for 30 - 40k lol





How do you suppose a new player is going to enter "your" game with that kind of sales approach. /shrug

I started a Chef business with some pals on Starsider last year, and we kept prices fair, but still at a profit. Our customers are return customers and have always been loyal to what we've asked them to pay. If the price goes up.. very seldom does one ask why.. they can assume it's due to resource costs.. or what-not.


100k for a station.. that's great for you.. bad for economy.


Tru ChungFu

Phoenix Risen Hospital- Corellia


FireDiveR Medical Services

-136 -5802 (just south of Coronet)





Lift butt, run missions.


Within 2 days of starting this game I had over 100k, from NOTHING. My time, effort, 52 million credits for my crafting clothes and well over 11 months of saving and searching for the best materials to specifically make the best stations on Tempest is worth 100k. That's what my Starship Crafting Stations at +43.659386 go for and my +15 Shipwright Crafting Tools sell for 5K.


Beggars get on my ignore list for a minimum of 3 months, too, btw. I even date the annotation.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

miklaorm
Wed Oct 27, 2004 4:43 am
#43

I'm not going to be selling these cheap either. My final assembly is 42.77146. I can't break 43 no matter what I do. I had to pay 150 cpu for the Licat steel I'm using, 100cpu for the polymer, I harvested the 1000 oq steel used in the components as well as the 998 OQ ore and the 989 OQ gas and I thought I was using server best of every component but apparently not.

It's taken me at least 2 weeks to get to this point and if people don't want to pay my prices then they can go somewhere else. This has been the hardest thing I've had to craft so far in the game. Never have I had to gather this many exceptional resources to put into one thing. To let them go cheaply just isn't worth it to me.

So, for those of you who sell for less, more power to you. I'll make a few runs of these, keep a crate, put the rest on the vendor and see what happens. I'm seeing a lot of architects selling these for much less but they're 15 or 20 functionality. I'm guessing most people don't know the difference anyway. I may make a few runs of those as well as the margin is much better on the cheap ones.

Thanks for the help all...

Miklaorm
By_Tor
Wed Oct 27, 2004 8:51 am
#44






Pawlin wrote:





miklaorm wrote:
Need a little help from the experts.

I am currently creating a 42.752912 or something like that crafting station.

Control Unit = 99%
EGP Mod = 99%
ED = 99%
MSS = 89%

Final combine uses a 993 CD copper.
I'm hoping that if I replace the inert gas I use that's currently 959 OQ, to 986 OQ that I'll get the MSS to 90% which from what I'm reading should put me in the 43 range.

How much would it help to change the copper on the final combine to 996 CD instead of the 993? Could that make a big difference?

Advice?

Thx...





I don't think that a few more points on the copper conductivity will make that much difference. You might get another 0.03 or .04if you went from 993 to 996.


I think that gas will make more difference in the overall rating. I would use the better gas in all the electronic parts.

Even though you are at 99% right now there is still room to improve cause you are not seeing the round off. In other words you might be 99.1% and could go up to 99.3%.








I went from 996 cond copper to 1000 on final combine with all subcomponents the same and the rating went from 43.72 to 43.84, so I guess it's .03 per cond, at least in my case.



By-Tor
Bytorette
miklaorm
Wed Oct 27, 2004 10:13 am
#45

Great feedback. I wish I had 1000CD copper! :-)

I'm wondering, I've noticed that others say they use 97% or higher Droid Storage Compartments, can someone point me in the right direction on BLOODFIN to a DE that sells them this high?

My current DE can only make them with 92%. I'm guessing this could be a problem as well. I upgraded the gas last night to 989oq from 969oq and I'm up to a 42.77146 now from 42.74145 or something like that.

I thought it would go higher.

Anyway, any help with a contact who sells DSC's at 97% or higher let me know.

Thanks,

Miklaorm
Pawlin
Wed Oct 27, 2004 11:15 am
#46






By_Tor wrote:



...I went from 996 cond copper to 1000 on final combine with all subcomponents the same and the rating went from 43.72 to 43.84, so I guess it's .03 per cond, at least in my case.





Ah yes I think you are right. THe rating on the base station ranges from -15 to +15. So thats a 30 point range. If you divide 30 by 1000 then its 0.03.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Wed Oct 27, 2004 11:24 am
#47






miklaorm wrote:

...My current DE can only make them with 92%. I'm guessing this could be a problem as well....




Yep that will hold you back a bit.


The DSC's contribute up to +5 to the final station rating. So if you went from 92% up to 97% then that should boost you around .5 improvement.


The DSC's use both Cond and OQ to make so usually thats a good copper. But sadly I searched SWGcraft.com for good coppers on Bloodfin and I don't see any good copper there with very high Cond and OQ. There is one called Trigepeaiam with OQ 980 / CD 916 but its about a year old. Next best is Eveiride which is OQ 911 / CD 936. That is probably what your DE used cause that would give you about 92% for the DSC.


If your peers have much higher crafting station ratings then they could be using old DSC's which only required OQ stat and were made with artisan experimentation points. I used to be able to hit 99% myself on DEs as a novice DE / master artisan before they changed it.

Message Edited by Pawlin on 10-27-2004 11:25 AM



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
miklaorm
Wed Oct 27, 2004 1:03 pm
#48

Again, great feedback. I'm feeling a little better now. The copper that I'm using is Oroe 970oq and 870cd, it's the very best I could find anywhere with oq and cd balanced.

Is anyone else on bloodfin making starship crafting stations better than 42.77?
Pawlin
Wed Oct 27, 2004 2:59 pm
#49




miklaorm wrote:
...

Is anyone else on bloodfin making starship crafting stations better than 42.77?



Here is a WTB ad and anotherin the bloodfin trade forum with some people looking for starship crafting stations and no sellers responding.


And in this ad a guy was selling +33.77 stations for 125k each and people were buying.


I think your +42's would sell pretty well.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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