Architect Archive

Thread: Bug: Existing Naboo structures can't be built on Dantooine

Alvah
Thu Nov 20, 2003 12:33 pm
#27

I would like to know if anyone else has had a problem with the Tat guild hall not deeding for anything but Tat. I built a post-patch Hall for a customer with all post-patch sub-components and it still showed up as buildable only on Tat. If anyone else has had this experience, please let me know.



J'alvah: Master Architect


-4870, 3340 Invictus Incorporated


Theed, Naboo, Gorath

TickTock
Thu Nov 20, 2003 3:52 pm
#28






Neilla wrote:
Its most acute for Guild Halls. If you say that this isn't going to be fixed for a couple of weeks, we'll grit our teeth, disband our PA, build a new guild hall, and reform. If you say that this IS going to be fixed, we'll grit our teeth and live with a PA hall that's two shuttle tickets and a long run away from home, at least for a week or so.



Why do you have to disband? My PA (for whatever odd reason) has 3 guildhalls. Just drop a new one, pull up the old, and no disbanding required.
Neilla
Thu Nov 20, 2003 10:28 pm
#29



TickTock wrote:


Neilla wrote:
Its most acute for Guild Halls. If you say that this isn't going to be fixed for a couple of weeks, we'll grit our teeth, disband our PA, build a new guild hall, and reform. If you say that this IS going to be fixed, we'll grit our teeth and live with a PA hall that's two shuttle tickets and a long run away from home, at least for a week or so.

Why do you have to disband? My PA (for whatever odd reason) has 3 guildhalls. Just drop a new one, pull up the old, and no disbanding required.




Really? How do you do that - having a guild hall with multiple guilds?
We've got two guild halls (the old hall + Baishi Mall), so this could work for us.



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Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
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