Architect Archive

Thread: Bug: Existing Naboo structures can't be built on Dantooine

_-ArchAngel-_
Fri Nov 14, 2003 8:00 pm
#14

It's being looked into. We'll see whats happening.



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Neilla
Sat Nov 15, 2003 7:08 am
#15

Thanks, Arch Angel.

Here is a summary of the specific facts as I know them:

1. Newly crafted Naboo Style 2 small houses (the round ones) can be placed on Dantooine.
2. Pre-patch Naboo Style 2 houses cannot be placed on Dantooine. This includes both houses that were deeds and houses that were on the ground as of patch day.
3. I have a pre-patch Naboo medium house that was on the ground as of patch day. It can be placed on Dantooine.
4. Naboo guild halls cannot be placed on Dantooine under any circumstances.

By the way - a big 'Thank you' to the dev team for this patch. The issues in this patch so far seem to be relatively minor. This house problem is of considerable concern, of course, but its not a show-stopper. Both Mounts and Player Cities are totally awesome!



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
LizzieLasershot
Sun Nov 16, 2003 2:45 pm
#16

My PA has now tried redeeding about 6 Naboo houses, ranging from small to large, and only one was able to be used on Dantooine. We get a message saying "You cannot use that deed on this planet."
Raezer
Mon Nov 17, 2003 6:24 am
#17

I'm really concerned about Naboo style PA Hall not being able to be placed on Dantooine. Everything else in the city has naboo buildings and the generic pa I got sticks out like a sore thumb LOL. I hope this gets fix very soon, or we going to have alot of miss matched cities




Raezer
------------------------------------------
Founder of Night City Industries
Ackehece
Mon Nov 17, 2003 7:00 am
#18

Maybe i was an idiot but my PA moved to Lok from Naboo


we did realize we would have to change houses and such but when we built the city hall we had no idea until the hall was assembled which planets they would be useable on - once it is assembled it then tells you which planets it can be used on. WE have so far built 17 new houses (all tattooine and generic) for our city.


now the bigger problem was the PA hall... I had everything ready and i assumed since tattooine houses worked on Lok a Tattooine Guild Hall would. big big big mistake! Built the new guild hall and *POOF* tattooine only! so now i am scrambling to finish a new generic (ick!) guild hall and now have a Naboo and a Tattooine guild hall for sale


Please if the houses fit- allow the guild halls as well!





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




FreaknFarlo
Mon Nov 17, 2003 9:51 am
#19

As a side note, all the prepatch houses I redeeded after the patch, the deeds show buildable on Rori and Dantooine. I havent tried to actually use any of the redeeds.





$sys$ FTW!
Cafa
Mon Nov 17, 2003 10:54 am
#20

Well, as an almost master architect I'd say it sounds like job security to me!



-- Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

DOGSManiacle
Mon Nov 17, 2003 11:39 am
#21

For those of you who run 5 hours to place somethin, try examining it first. It will tell you what planets the deed can be built on.



Not meant as a flame, just trying to save people time. I myself have an issue with PA Halls being ut up, kinda stinks.



Maniacle

LizzieLasershot
Wed Nov 19, 2003 1:17 am
#22

Can we please get an answer to whether this will be fixed shortly or not (both for houses and PA halls)? This seems like a pretty big issue for a lot of folks who moved off the 3 main planets, but, day after day, we get no response.
Albjorus
Wed Nov 19, 2003 1:21 am
#23

Quick bug fix? The only thing I saw that was fixed quickly was the Limited Editions goggles trading. Priorities, man. Priorities...





Albjorus

Master Architect/Master Artisan/Teras Kasi Master
Neilla
Thu Nov 20, 2003 6:28 am
#24

The fix to this is not in today's patch. Can anyone give us guidence on when/if it might get fixed? Not being able to move our guild hall from Naboo to Dantooine is a serious problem, and people not being able to use their existing houses is also a serious problem.

Right now we're using small houses as temporary quarters, but that's not a solution that will work forever.



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
Fueller
Thu Nov 20, 2003 9:20 am
#25

If it can't be fixed, I would be pleased to ATLEAST have my excess Maintenance money returned to me instead of in my house!




.:Fueller Quayzar:.
.: Master Architect and Interior Decorator :.
.: Ruatha Hold, Dantooine (Waypoint -2962 -2085):.

Cafa
Thu Nov 20, 2003 10:41 am
#26

/agree on excess maintenance! Sheesh!


But seriously, Dantooine's a gold mine because of this!


12 small houses all types


22 medium naboo's


10 medium tat


3 large tat


2 tat pa halls. (waiting on 140,000xp more to make!)


As much as people use services and charge for services, it's nice to see that shifts actually help a profession once in a while.


Fivo Asia
Master Artisan - Architect 4/3/4/3
Tempest - Dantooine - Northern Plains




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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