Architect Archive

Thread: /Sign for New Structures!!!

Fokker9202
Wed Apr 14, 2004 5:42 am
#27

/sign


More structures = more people staying architects


--Fokker



Adlerson
Wed Apr 14, 2004 7:48 am
#28

/Sign


Morlok


JediMasterLarge
Wed Apr 14, 2004 9:41 am
#29

/sign



...:Blitz Bondara:...

...: Proud member of Oasis :...

"Only through me can you achieve a power greater than any jedi nerf!"


(gggggggggggggggggWnn[[[DJK]]]nnXgggggggggggggggg)


Ledeanna
Wed Apr 14, 2004 11:53 am
#30

/sign


I agree with that as a master architect also I think it would be nice to have a real nice master architect boost like extra lots :-)
Calibos
Wed Apr 14, 2004 1:06 pm
#31

/sign


I always like the idea of new things to make





Asho Loki
Master Architect/Master Artisan
Proprietor, Loki Vehicles and Architecture (housing - deeds - furniture - vehicles - tools)
Located on west Main Street. Helios, Tatooine, Scylla Galaxy

Eko Loki
Rifleman/Ranger/Surveyor
TealcJaffa
Thu Apr 15, 2004 6:08 am
#32

/sign

PLEASE add something new. On our server prices for ORE are going up & orders are going down please add a super store or shopping mall or something



IGN -Tealc Jaffa
THE NEXT GLOWING DILDO HOLDER
IGN - Samantha' Carter
Master Riflewoman & TKM

The Founding Father Of PIMP - People Imperial Movement Party
torgo23
Thu Apr 15, 2004 10:21 am
#33

/sign


How about some new PA hall designs... or some new Corellian small and medium mutli floor houses...





Stoked Taco <DFP> ___ Master Architech * Master Artisan * Master Merchant
Deridex <DFP> ______ Imp Tech. Expert * Master Smuggler * Master Commando
Apextorgo <DFP> Master Doctor * Novie Politician
Skara Brae, Naboo, Research Center
Dark Force Protectors<DFP>

dhcpSilicon
Thu Apr 15, 2004 4:24 pm
#34






Lord_Melvin wrote:




As for Architects in the GCW, we should be able to make something unavailable elsewhere, maybe some sort of vehicles or being able to create recruitment centers and have Mayors be able to place them in their cities.





Personally, I think they should REQUIRE an Architect to make faction bases. You purchase a schematic with FP, then bring it to your Architect. Bam, recurring revenue. They could even allow for a component to be experimentable to improve defense, reduce costs, etc.
ChewieFodder
Thu Apr 15, 2004 8:09 pm
#35

/sign


I
ChewieFodder
Thu Apr 15, 2004 8:16 pm
#36


/sign


I am an architect and it is not going good. Sales are down to nothing hardly. Unfortunately, i started my character a little later after everything had already been made and bought, i just barley caught the tale end of player cities. The only thing i can make money on is selling resources practically. It seems there's some sort of monopoly out there and i just could never get ahead in the game unless i would have started my character when the game first started. There needs to be new "something, anything" just that this profession needs a major overhaul. I wish i would have know about the BER 14 Harvestors. It was really lame to make that a one day thing. Now i couldn't even get ahead there. Oh well.


A struggling architect
ChewieFodder
Thu Apr 15, 2004 8:18 pm
#37



/sign


I am an architect and it is not going good. Sales are down to nothing hardly. Unfortunately, i started my character a little later after everything had already been made and bought, i just barley caught the tale end of player cities. The only thing i can make money on is selling resources practically. It seems there's some sort of monopoly out there and i just could never get ahead in the game unless i would have started my character when the game first started. There needs to be new "something, anything" just that this profession needs a major overhaul. I wish i would have know about the BER 14 Harvestors. It was really lame to make that a one day thing. Now i couldn't even get ahead there. Oh well.


A struggling architect
SimplyADreamer
Fri Apr 16, 2004 12:41 pm
#38

/sign


All faction buildings should be made by architects. Buildings should have to be repaired over time by replacing generators, power cores, etc... We need some renewable business.


Targetam
Fri Apr 16, 2004 5:54 pm
#39

/sign




Arget Cotusa <Sanct>
a.k.a. Vock Opib <Sanct> Retired 2004-12-19 (12-point Master WS) (11-point Master Architect)
d/b/a Zaracorp Weapons and Architecture
Please contact Palo for Weaponsmith, Carra for Architect orders.

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