Architect Archive
Thread: Need info on what resources your class needs. Duff Brewery Inc. Mining Company
For those materials that do not have flavor like radioactive, we still look for PE and OQ.
Man, wish I had one of these companies on my server.
Lokian wild wheat(OQ and PE and UT)
Tatooine fiberplast(OQ and UT)
Talus water(OQ)
Dantooine berry fruit(OQ and PE)
Herbivore meat(OQ and PE)
Class IV liquid petrochem fuel(OQ and PE)
Dolvite Iron(OQ)
Domesticated Oats(OQ and PE)
Any Organic(OQ and PE and UTand sometimes DR)
Any Inorganic(OQ and UT and sometimes DR)
Avian Meat(OQ and PE and DR and UT)
Reactive Gas(OQ and DR and UT)
I think those are the only relavent stats
He may be tailoring his company to the medical profession if so here is what CMs need. Besides there are specific resources that we need.
Class 1 Radio Active
Tolium Reactive Gas
Eleton Reactive Gas
Yavinian Fiberplast
(and for some reason I have gone brain dead and can't remember the other 2 resources for the advanced componants)
Fungi
Non-ferrous metal (Copper or Aluminum)
Liquid Petrochem
generic high quality Radio Active
This would cover most of what we need. Arg it is really bothering me that I can't think of the other two adv materials that we need...
The 2 you missed are Class 2 liquid petrofuel and Yavinian fiberplast.
We also need the same advanced resources as the docs do, to build ranged and area stims.
in addition to the general ore and metal we are looking for, there are some Mater level pieces of furniture that require specific ore and metals, if you find these we will often pay in the 10-20 cpu for them
Kelsh Copper - Armoire- this is actually broken and not worth as much to us
Duranium Steel- Chest
Pholokite Extrusive Ore- Cafe Table
Ionite Intrusive Ore- End Table
Titanium Alum- Bookcase
Thallium Copper- Chair
as with the majority of what we need, quality does not matter