Architect Archive
Thread: BER 14 Heavies ? This is a joke SOE !
Tcornwall wrote:
Pawlin wrote:Yes its a pretty big fubar.Sorry to tell you but BER 11 mediums are possible and have been made at least on some servers.I just made a BER 11 medium mineral schematic.
Pawlin I call BS on that. I have a schematic for the extractor at 100% extraction, then I got 100% ectract rate and still only got a 10, 11's are impossible.
I made two different schems for BER11 Medium Minerals. I'll be running those soon.
Padre
MistakenIdent wrote:
Meplorium wrote:
Here is the deal, it takes 11 points of exp to get the BER 14s and 12 points of exp to get the BER 11s. If you don't have the skill tapes, you don't make these harvesters. You might might get one of these with a couple amazing successes, but even then an extra exp points goes further than two amazings.
That fact is why this crafting publish is wrong. Either you have top resources AND skill tapes, or you are SOL.
Sorry but you are not correct.
I have the craftors apron (+5 Exp), a +5 Bandolear and +3 Boots for a total of +13 Exp which gives me one more exp point. I was able to make 100% LOMU's, OMU's, Harvesting Mechs (Both), and Fluidatic Pumps (Both) with just 11 points. I was also able to make 11ber medium water and mineral, and 14 ber heavy minerals. With two amazing successes, I also once had 1 point left for the hopper, which of course crited on me and droped my harvester back to 13. (Bah!)
I used the following materials for the units:
- Amecauim Steel UT: 945, SR: 969, HR:989
- Liquid Petrochemicals. (Forget which one)
- Ofik Low Grade Ore (Stats unavialbe on SWGCraft.com)
(So this disprooves the theory that you need 1000/1000/1000 to achieve max rate as well)
I did try to get 15BER fusions but couldn't manage an amazing success on the initial roll, which I believe would be required to even come close to achieving this.
Actually I am correct. It takes 12 exp points of great successes to hit those numbers. Amazing successes do get you there though, so it isn't necessary completely, that is true. However how many times at doing heavy harvesters did people need to do to get that BER14? I needed only one try.
I feel a tear trying to get out of my left eye.....
Bandola wrote:
So after publish 7 it became 'temporarily' possible to make BER14 Heavies, great eh? No way! this is the biggest screw up so far by SOE.
Itsaddens me immensely. I was not able to get on last night so could not try things out for the 1 day it was possible, but it is not that which makes me angry. Now there are going to be batches of 14BER heavies on the market which will devalue everything we can make for a while after they pull the exp changes. So what have SOE succeeded in doing ? They have created an artificial market for unrepeatably high BER harvesters which everybody will want, those will sell for ridiculous prices until stocks of themrun out, which will take some time as the sensible architects will hoarde these and trickle them out for maximum profits, the price of resources will rocket as architects search for the specific resource required to make100% omus from already prepared schematics for these harvesters once their own stocks run out. The normal max BERs which we will return to tomorrow will probably have to drop in price if they are to compete. This is not 'sour grapes' from me, I do not normally make heavies, I have always concentrated on Mediums and have not heard of BER11 mediums being made (or BER5 units), although it just may be possible, I do not see a major effect on these mediums unless 11s were possible and have been made. But I do feel for anybody else who has not been able to take advantage of the publish in the short space of time it is 'live', especially for those who are just starting out, or early in their career as a crafter.
SOE have managed this very badly, they should have postponed the publish and taken out everything related to Experimentation changes before releasing, I am sure that the same is going to be the case for WS & AS, a flood of temporary 'nerf' items which will make it worse for those who did not or could not achieve these exceptional results.
Now instead of doing anything that improves the economy they have achieved the opposite, they have made it worse than ever. Good Luck to everybody who has succeeded with making schematics for these UBER omus, I don't begrudge you the credits you will make, I just believe that SOE have seriously screwed up again by not thinking through the consequences of their ill-planned release.
SOE - this really sucks you have really screwed up this time, what are you going to do about it ?
Meplorium wrote:
Actually I am correct. It takes 12 exp points of great successes to hit those numbers. Amazing successes do get you there though, so it isn't necessary completely, that is true. However how many times at doing heavy harvesters did people need to do to get that BER14? I needed only one try.
Not going to dispute your results, just know mine. I was able to achieve BER 14 on my first attempt, (Which I was so excited about that I made into a harvester instead of a schematic). My other attempts were done in my home (not in any city) in front of a 38.8 crafting station using a 14.70 tools. I was able to achieve BER 14 with NO amazing successes, 2 out of 4 times, and this with only 11 points IIRC. I didn't write it down but do know that I went at least once with no amazing successes.
Heres hoping that with 12 points I can stil achieve BER 14 tonight. Kinda doubt it, but you never know.
StumanKadir wrote:It should of been left as it was.
We finally get what we ask for, and they take it away owing to "we got asked to do it by the customer".
Oh well, what a wonderful economy we are going to have now
.
Yes, and it is exactly the type of economy so many were fighting *against* in trying to prevent the patch, only for other professions. (well, one of the 3 real problems - other 2 being reliance on 12pts & naturally low capped resource dooming some equipment to hell) The dev team has proven once again that while they listen they don't *hear* what we're saying. So now instead of a 4 or 5 month pre-nerf weapon market that no up and comming WSs can bust through there's now a temporary Arcitect market that noone can break through. Even for WSs (or docs, or armorsmiths) who were able to long on yesterday they now have cornered the market of the "best of both worlds" and if they had the time and used it wisely they spent the day making schematics for all the things that were better and waited for today to do the final combines or make the remaining items that are better with the system staying in.
All this mess in the name of - not nerfing gear - not balancing combat - but of in the words of the designers: "The driving force behind a change to a fundamental system of this magnitude is the current state of the game economy."
/shrug
Pawlin wrote:
Yes its a pretty big fubar.
Sorry to tell you but BER 11 mediums are possible and have been made at least on some servers.
I just made a BER 11 medium mineral schematic.
Pawlin I call BS on that. I have a schematic for the extractor at 100% extraction, then I got 100% ectract rate and still only got a 10, 11's are impossible.
Tcornwall wrote:
Pawlin wrote:
Yes its a pretty big fubar.
Sorry to tell you but BER 11 mediums are possible and have been made at least on some servers.
I just made a BER 11 medium mineral schematic.
Pawlin I call BS on that. I have a schematic for the extractor at 100% extraction, then I got 100% ectract rate and still only got a 10, 11's are impossible.