Architect Archive

Thread: Everything you ever wanted to know about Fusion Generators.

ShaddamtheIV
Sat Aug 02, 2003 4:11 am
#27

I'm currently running 1 fusion gen and have enough power on a 91% radioactive site to provide over 15k per day in power. That is enough for my 3 large harvesters, 3 medium harvesters and my factory with loads left over to sell on the market.



Shaddam Amydar - Bloodfin (Master Architect) (Master Artisan)
LordTigris
Sat Aug 02, 2003 7:48 am
#28

All power sources reset on each planet, however wind and solar always reset back immiediately since they are renewable. You may not be that lucky with radioactives.
WarHero1016
Thu Aug 28, 2003 6:00 pm
#29

So if you have a Fusion Reactor you use your mineral survey tool to find a good source of Radioactive Energy, place your fusion reactor on it, pay the maintenance fee and it will start harvesting the raw material and turn it into fusion energy whichyou usefor your harvestors the same way as you would wind or solar energy. If you want the raw material itself (for schematics) you need to use a mineral harvestor for that and not a fusion reactor.


Is this correct?





Diesel-Droid Engineer (Retired)/Master Rifleman
Proud PA member and citizen of Riverlands
WarHero1016
Fri Aug 29, 2003 12:59 am
#30

After endless searching for information on fusion reactors I finally stumbled upon this thread. Finally my questions are answered! Just wanted to thank the guy who posted it and also I am replying to get it bumped up again for others.


How much do these things usually sell for? On Tempest I just pre-ordered one and I think I got a really good price but Im curious to know the average price they usually go for?


Thanks,


WarHero<sunrunner>


Diesel<tempest>




Diesel-Droid Engineer (Retired)/Master Rifleman
Proud PA member and citizen of Riverlands
Ozil
Fri Aug 29, 2003 1:48 am
#31

I'm glad to see people are still getting use from this . Every day it seems there are questions that are easily answered in this thread (and my factory thread). I was going to continue a new EYEWTKA thread every day or so, but the speed in which they dropped just didn't seem to be worth it. If they were sticky, though... Now to figure out why it dropped to only 4 stars .
JazzmanianDevil
Fri Aug 29, 2003 5:39 am
#32



WarHero1016 wrote:

So if you have a Fusion Reactor you use your mineral survey tool to find a good source of Radioactive Energy, place your fusion reactor on it, pay the maintenance fee and it will start harvesting the raw material and turn it into fusion energy which you use for your harvestors the same way as you would wind or solar energy. If you want the raw material itself (for schematics) you need to use a mineral harvestor for that and not a fusion reactor.

Is this correct?






You are correct.

I run two fusion reactors, sometimes alternating to only one when I get way far ahead in power stockpiles. At any given time I have either sixteen or eighteen harvesters running (depending if I have my factory up at the time or not) and most of them are heavies. The fusions provide more than adequate power for those harvesters.

However, radioctive resources can and do dry up on occasion, as has been noted. So I also keep a pair of solar deeds in my backpack as insurance against the hard times. They wouldn't power all my harvesters, but they would slow the bleed rate a fair bit until a new radioactive source popped up.



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

SilofUSDA
Fri Aug 29, 2003 8:19 am
#33

good god that does not cost enough money to maintain! -.- every other heavy I've seen costs like 50 -.- and 4.5k to redeed -.-


sil




woot!
Silmaril
Ahazi server, Dantooine
Phuobar
Fri Aug 29, 2003 2:00 pm
#34

To be complete, below are the daily requirement for everything (sorry don't know how to do table in this forum):


maintainence / power / rated resource extracted / redeed


personal 720 cr / 600 pwr / 2,880 resource / 1,500 cr


medium 1,440 cr / 1,200 pwr / 5,760 resource / 3,000 cr


heavy 2,160 cr / 1,800 pwr / 10,080 resource / 4,500 cr


wind 1,440 cr / --- / 7,200 power / 3,000 cr


solar 1,440 cr/ --- / 11,520 power / 3,000 cr


fusion 1,440 cr/ --- / 18,720 power / 3,000 cr



They all use only one lot each.


The actual resource/power extracted is the rated * the efficiency (the number you get when surveying).

WarHero1016
Fri Aug 29, 2003 5:51 pm
#35

Ok I am getting incredibly confused, everything here in THIS thread makes sense to me but I have another thread almost exactly the same in the game guides forum and I am getting a totally different explanation of fusion reactors, this thread says im right the other one says im wrong. If someone could go take a look at that other thread and clear things up that would be very helpful.



Diesel-Droid Engineer (Retired)/Master Rifleman
Proud PA member and citizen of Riverlands
Griswel
Fri Aug 29, 2003 9:35 pm
#36

The drawback of fusion is that oftena planet will go days with no radioactives. It looks to me like radioactives alternate with solid fuel. So you might go nearly a week with no energy coming in if all you use is fusion and you don't want to go to more than one world for harvesters.


Solar and wind, on the other hand, seem to always be available (at least on Chilastra/Naboo).


Still, fusion will make tons of energy in a short time, take one lot, and have exactly the same maintenance as solar or wind harvesters. So even at 100k they will pay for themselves in a couple weeks of use, tops.

WarHero1016
Fri Aug 29, 2003 9:44 pm
#37

So I guess the one I put on order for 75k was a good deal then hey?



Diesel-Droid Engineer (Retired)/Master Rifleman
Proud PA member and citizen of Riverlands
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