Architect Archive

Thread: Everything you ever wanted to know about Fusion Generators.

JaegerSf
Sun Jul 13, 2003 7:18 pm
#14

What is the 'breakdown fee', or how much must be in the maintenance pool before you can retrieve it into your pack?
Ozil
Mon Jul 14, 2003 1:15 pm
#15

Bumping due to more questions being asked about Fusion Reactors.
Daisame
Mon Jul 14, 2003 1:41 pm
#16

Maintenence Rate is per 15 min interval. Multiply the Maintenace figure by 96 to get the daily rate.





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LeafyDoom
Mon Jul 14, 2003 9:38 pm
#17

The up side to these is it's usually easier to find higher concentrations of radioactives than you can for wind or solar.

The down side is that radioactives can dry up for a planet (or even the entire galaxy I would guess if the dice rolled just right) just like any other mineral.

So if you get one, don't sell your solar or wind harvesters until you get a good stockpile to get you through the dry periods.
Eggroll
Tue Jul 15, 2003 1:01 am
#18

The formulas for maintanence, power, and harvesting are as follows:


Maintanence: Rate * 2 * 24 = Credits per day. Rate of 30 = 1440 credits a day.


Power: Rate * 24 = Power Units per day.


Harvesting: Rate * 60 * 24 = Units of Resource per day. Rate of 13 means 18720 units a day, on a 100% site.



That means a single Fusion Power Generator, on a 100% spot, can supply power to over 15 Medium Harvesters (not sure how much power a Heavy Harvester takes per day - what's their power rate, 45?).


Obviously, a lower resource % will change that.





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LVDogma
Tue Jul 15, 2003 6:38 am
#19

Someone told me the the cost rates in power/credits was sliding. The larger the maintence stockpile the slower it consumes it. Wishfull thinking?
Mocras
Tue Jul 15, 2003 4:28 pm
#20

Thanks a ton for this information. I know what I will be saving up for now.
Joshie
Tue Jul 15, 2003 5:22 pm
#21

Wishful thinking, Dogma. The maintenance cost and power costs are independent of the concentration. They are always the same for each harvester.
Griswel
Tue Jul 15, 2003 6:52 pm
#22

I appreciate the info.


FWIW there are a few different takes on maintenance. Those who say that the rate is paid every half an hour are correct.

DarthVaporware
Sun Jul 20, 2003 5:35 am
#23

What is the general consensus on the effect the energy potential of the radioactive ore has on the amount of energy the fusion reactor produces?


Logically you would think that higher energy radioactives would allow the generator to produce more energy. Does just the concentration amount of the ore determine the amount of energy produced?

BradBradley
Sun Jul 20, 2003 5:48 am
#24

What resources do they take to construct?


Have you done a matching guide to solar collectors?




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Manzeik
Sun Jul 20, 2003 2:53 pm
#25

Can anyone give me the resources (roughly) needed to build one of these? Thanks
Kriterian
Sat Aug 02, 2003 3:53 am
#26

You can go to www.swcenter.com to get schematic details but currently they don't tell you which parts need to be identical (factory made). Here it is:


Aluminum= 2500


Carbonate Ore = 1250


Chemical = 750


Copper = 1250


Inert Gas = 75


Low-Grade Ore = 11450


Metal = 4520


Non-Ferrous Metal = 950


Reactive Gas = 1000


Steel = 1420


TOTAL = 26065


***NOTE***


This is assuming you have the manufacturing schematics for the Generator Turbine, Small Structure Storage Module, Manufacturing Mechanism, Storage Module and Wall. Chances are if resources changed you'll have to extra of each to make the schematics. You're looking at a little over 30k in that case.




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