Architect Archive
Thread: Getting to know you and your profession
Message Edited by Tenfo on 09-10-2004 03:16 PM
Hi, Tiggs -- welcome.
I'm Flatfingers. You'll be seeing me in the Core Systems forum.
Boy, will you ever be seeing me in the Core Systems forum. ![]()
Meanwhile, let's talk about the Architect profession. The #1 problem for Architects is the one that's been around since Day One: making houses is boring andhas a low return on investment.
It's a Good Thing that there are several sizes and styles of house to choose from. But other than the few combinations made available, there's zero room for artistic creatitivity (one of the innate personality traits of the real Architect). Furthermore, because once you've sold a houseit willlast forever (with maintenance), and because there's only three or four variations on that house on that planet, players have little to no reason to ever do any repeat business with an Architect. And those are serious Bad Things.
Fortunately, I have the answer for you: Modular Architecture. Instead of picking from a developer-defined house style, let Architect choose from a large selection of developer-defined "modules" that can be attached to each other to create a building plan, and let building plans be filled with resources to create actual house deeds.
This would allow Architects to indulge their creative abilities (and if you've seen some of the past entries in GarVa's Home Show, you've learned just how creative SWG players can be), and would also create a far more dynamic home resale market. That's better for consumers (who get lots more interesting choices better reflecting their tastes), and better for Architects (who get to do a lot more business).
Everybody wins!
For more specific details,please seemy initial thread on this subject: Modular Architecture: A Redesign Proposal, but you've got the idea now.
Thanks for your consideration of this ideaand the great ideas fromother folks in this forum.
--Flatfingers
Message Edited by Flatfingers on 09-10-2004 05:34 PM
Okay, on topic - a "real" decay system to promote a steady revenue stream, and more non-Civic building types. We need more variety of homes n this game. There are 3, count 'em 3! different home styles (and I lump the Corellian and Generic types together becuase they *are* the same thing). Virtually everyone I ask hates the Corellian and generic homes. Its partly why Talus is so devoid of life. Corellain only buildings. The Civic stuff is cool, but the personal homes suck!
Okay, now a little bit off-topic.....
Tiggs wrote:
Rurry wrote:
Hi Tiggs,
Please refer to the top 5 issue threads. The communities created them to help TH and the DEVS with our issues
But since you askedVariety/color of houses/furniture
Reposted from another thread: I am well aware of the sticky issues threads and the excel sheets that ThunderHeart has. The reason(s) I am doing this is 1. to get to know you, 2. get a better feel about your posting styles and 3. Gather fresh feedback from the community. If you feel like you are repeating yourself then please feel free to opt out of posting in this thread.