Architect Archive
Thread: Collection of bugs. Updated often.
Pretty good list, although a couple is arguable and please make sure if the bug is 100% repeatable or only intermittent or randomly occuring.
I.B: In my experience There's UXP, they just trickle in slowly. watch for it sometime make sure you sold someone a house or harvester recently and that they planted it. check your current structure XP, go do a couple hunting mission/delivery mission without any factory production runing, check again in a while. Several architect I talk to see their XP slowly crepping up overtime.
I.F: input hopper been borked since near the end of beta, I have never gotten them to work in release, so it's not sometime recently as I understand it.
III.A: problem is either fixed or intermittent(but getting better?), I myself and other architect have reported successfully getting the correct number of power cores output in the past 2 days, where I had the same problem when I was crafting a PA Hall 2 weeks ago.
III.F: I don't ever recall seeing Holo made that post, in fact I recall seeing holocron clealry made post near end of beta that say they are nerfing factory to 10% XP and much slower production rate. which was implemented in beta. Beta testers were not surprise to see the slow proudction rate(same rate as innrefed factory near end of beta)in release but were shocked to see 100% XP. Even pre beta-nerf factory was not as fast as crafting by hand.
III.H: this depends on what you are crafting, my weapon smith friends have no problem using crates in weapon production for many items while SOME do require you to remove them from crate first.
IV.G(furniture): round couch(Tan semi circular one one?)bug is intermittent, I have several of this couches in my pa hall and friend house and have no problem targeting/sitting in them.
IV.Q: intermittent
1.B I tested uxp for deedsin beta the day after it supposedly wentin,which was the last or next to last day of beta. I gave away 2 small houses and an equipment factory and went with the new owners to plant them. There was absolutely NO xp given for the houses, either when they were planted or over time. When the factory was planted I got about 100 xp. I stayed logged on in the area the houses and factory were in for several hours and my xp did not budge, even when the factory owner made fireworks in the factory.
I have not seen anything different happening in live. I run 2 accounts and I have never got a drop of xp from my 2nd account planting harvester deeds.
1.F. You are probably right. I used it in beta for a while, but had not tried it again till recently.
III.A. If this was fixed, it was undocumented. I refuse to make PA halls in live, so have no personal experience with this since beta. But yours is the first report I have read on this board of this actually working.
III.F. The post I am referring to was made a few days ago when factory xp was set to 1/10th. It was in that 10+ page thread about factory xp on the discussion board, but the board monster ate quite a bit of the thread.
III.H. May be true, but they certainly do not work for structure modules, which affects architects adversely.
IV.G. Yep I have found this to be intermittent since posting the original list that much of this comes from. Still a bug.
Additional Bugs;
Crafting bugs;
1) I get a failure on a large house. After 10 minutes of crying I continue on. I re-open my pack and all of the subcomponents that I used for the Large house are in my pack, minus the resources used for the final combine. To say the least I was extremely happy. But this is a bug.
2) Same as above, but with a Medium Chem harvester. In this case it even broke out my walls into the 10 indivividual structural units.
3) Need to be able to remove credits and power from a working harvester.
4) Need to have a specific radial title for reclaiming a deed. Let's take the ambiguity out of reclaiming vs. destroying deeds.
5) Does quality of tools do anything? Just a dev confirmation would be cool.
6) Does quality of materials weigh in th eoutcome of the combine? Just a dev confirmation would be cool.
7) Do the optional parts on the crafting stations do anything? If so what? Just a dev confirmation would be cool.
8) What are the exact Lot sizes, Storage Capacity, and Maintenance for each house? I see a variety of lists that abound, most of which are incorrect. I have been giong aruond asking my customers for the lot cost for the houses that they purchase from me to confirm.
Teiwaz
Architect - Tarquinas - Naboo - Kaadala
Great list!![]()
*Broken admin options on houses prevent players from sharing a shop.*
I would really like to see this one fixed.
Bakto Coala - Bria ![]()
here's the power core thread I made a couple of days ago, at least one on the board report the same thing and so did several master arch I know in game, since the post I have not work on any other PA Hall order so I do not know if this is a undocumented fix
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=8087
1.B I can't really test this throughly anymore since I have hit master and already max out my structure crafting XP, but that was from my personal observation and another architect earlier in release
3.F, can't find the thread anymore, but I seriously doubt Holo ever said that, the entire trend since beta have been to make factory slower/less XP, never once have they mention anything about giving more XP/speed up factory.
[quote]4) Need to have a specific radial title for reclaiming a deed. Let's take the ambiguity out of reclaiming vs. destroying deeds.[/quote]
Very good idea.
"A. At times heavy harvesters use their maintenance at double the rate. This is random and does not always affect the same harvester twice."
This happens to my small and medium harvesters. What interesting is it only maintenance. Power run at the expected rate all the time.
Heard that Corellia PA Halls only use 7 lots while the others use 9 lots. Can anyone confirm?
You mentioned one that I am having trouble with lately:
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III. Factories.
G. At times items can not be removed from crates. Sometimes the count decrements by 1 and goes back up again. At other times, items can take up to an hour to appear in your pack. This seems to be tied to server or database lag, as switching sub servers or simply waiting fixes the problem. It can be a real pain however.
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I'll go you one better. The items that finally did come out of the crate could not be moved by me (identical wall units, in this case). Now they are just gone from my inventory. Bummer that.
Big-Monkey Pie
Intrepid
Stupid Architect