Architect Archive

Thread: Drop furniture from architech and replace it with town specific buildings

Nic_Raine
Thu Aug 07, 2003 1:39 am
#27

Why don't we keep this simple. All this bickering and fighting about things that are easy to decide. Everyone wants to be right.


Let an artisan be the stepping stone to what it is.. Artistry. Architects are a mix of two classes anyways. More art than science, but surely both.


We know Architects as designers and builders.


We also know that Engineers are designers and builders.


Both of different value and class.


Crafters are considered people who do work with their hands(not exactly drawers of plans, but the creators of personal worth.)


If an Architect wants furniture in a house/building he either creates something that isaPART of the house/building or he has someone(who has time) to make furniture that is grand and to his/her scale.


A pilot is a pilot(not a mechanic). As with drivers of cars, they don't always build them.


An engineer might design/build major parts to a car, but who creates the modified interiors.



The original tier system is a great idea. Those of you who get on here to whine and pout about petty things... (you may never think so) need to bring about a way around your problems. It's a shady sad way to make this stuff better.



Nic_Raine
Thu Aug 07, 2003 1:42 am
#28

I just hope wisdom comes with maturity.. maturity comes withhumility.. understanding comes with patience.
Tempest
Thu Aug 07, 2003 3:25 am
#29

Good idea to replace the usless construction tree with =)



Serena,
Bria,
Naboo,
Serena's Architecture and Interior Design -327 3124 West of Keren
Master Architect and owner of Club Nakamura
Complaints are what improves the world both real and virtual.
QuiJonOz
Thu Aug 07, 2003 6:25 am
#30

Add the municipal buildings to the construction tree, but in order for the deeds to be placed, the cities would have to meet certain requirements (ie: population). Cities could also be allocated lots based on population, which means smaller cities will have to decide on a balancebetween cosmetics and function.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Kamika
Thu Aug 07, 2003 6:42 am
#31

They better hurry to do something usefull to the architect class =/. I feel that they don'T care about architect. If they did , they would have fixed the harvesting mechanism 6 months ago. There are so much stuff that other profession have that we don't (customisation stuff, experimentation.).



Kamika
Master architect who gave up
Starsider
PA - None is Thx

Tstorm
Thu Aug 07, 2003 7:14 am
#32

If this was still Beta 1 or 2, I might agree with dropping Furniture from the Architect profession. I agree with the others, however, who have pointed out that furniture is a valuable side of the profession to counter sagging structure sales along with the more expensive resource costs of structures. Also, like others, we have no idea what Player Cities may bring our profession.

I do think a lot of people have identified many missing pieces in the Furniture branch and I can see an entire profession built out of it. Something like "plants" could have 4 entire skills for it based on the variety of plants we see in some cities. Have flags/signs/banners for another skill branch, furniture colorization for another, then more styles for the last. Probably a pretty viable profession.

The downside of moving furniture (or making another advanced profession out of it) is that many people who are already Master Architects and prefer furniture now would have to surrender skillpoints and work to get it. This could cause a lot of waves as some would argue the "missing" furniture/skills should have been in the original Furniture line.

Perhaps we'll see "Elite" professions in an expansion pack. You could have an Interior Design profession that requires the Furniture branch in the Architect tree. This would require more skill points though.

It may be too late to revamp skill trees and such. People already have a lot invested in things already and any major changes would cause a lot of unhappiness!
Nic_Raine
Thu Aug 07, 2003 8:09 am
#33

Shoot.. re-organizing the skill tree can't be that bad. People may complain.. but do you think anyone would really quit playing?


Getting rid of furniture is obviously a bad idea.. I don't think anyone means that in any way. Getting it out of Architect is a good idea in my opinion. I realize many people liked to be called 'Architects', but that's not what Architects do anyways.


Give it it's own skill tree. Seperate the skill trees appropriately before it's too late, or that's what I say.

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