Architect Archive

Thread: Next Question Number 4... I must decide one by sunday...

Inamalcus
Wed Jun 23, 2004 12:46 am
#27

Agreed, I'd be fine with that as described.



-I think ribbons are pretty.
Fneegan
Fri Jun 25, 2004 6:02 am
#28






Dude, just because you don't do something, doesn't mean no one else does. Minerals, chemicals, and gassescan last 8 days before vanishing. Harvester grown organicscan last 16 to 18






5 days is just an example, could be 7 or even 10 - the point is - to make it more difficult and a hastle tothose that havestatic and crossserver lots and to force harvesters/factories to be REDEEDed....


Don't forget, you'll be making a little money too selling these modules.
GogoDodo
Mon Jun 28, 2004 10:50 am
#29



5 days is just an example, could be 7 or even 10 - the point is - to make it more difficult and a hastle tothose that havestatic and crossserver lots and to force harvesters/factories to be REDEEDed....


This would be catastrophic for all crafting professions, yea it would elminate lot swaps and old lots from gone players, but it would also waste the lots and time of people who rent lots. My guildmates who rent me their lots are certainly not going to want to re-deed and re-place a harvestor every 2 weeks, they've got far better things to do with their time and so do i.



That said, some questions we could ask TH


Miner profession: With the recent crackdown on orphaned harvestors and more in the future what are the chances of more lots being available to masters of crafting professions and/or the return of the Miner Profession.


In this galaxy of faster than light ships, intelligent machines, and jedi why is it that i can't build a Tatooine house on Talus?


The game is a year old, a majority of the players have filled their lots with various structures, and we now see the true life of an architect. Any plans on showing the Architect community some real love?



G



Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
Fneegan
Mon Jun 28, 2004 11:46 am
#30






Manaman wrote: You will make squat.

redeeds will do is put everyone on on equally crappy footing




That's the point - everyone should be on an equal footing. But no, some what to own a LARGE house, a gazillion harvesters and factories and claim they can't make money otherwise......I think it's designed to make money - just not a gazillion dollars overnight either.


If every harvester needed to be redeeded - yes - it would get rid of those who find it too hot in the kitchen.

If every singleharvester needed a repair module every 5, 7 or 10 day period, that would as well add to sales.

Hey, maybe we'd even have more Architects who are in the profession other than just for making BIG bucks.


It's more fair having everyone making 10 dollars thensome making pennies and others burning 20's

Just how many 'virtual' millions does one need after all ?

IntoTheGarbage
Mon Jun 28, 2004 1:39 pm
#31


Here is an issue I would like to see raised in the weekly questions at some point (although i am good with the furniture question this time around):


Are the solar generators working as intended? There are currently 3 types of generators, Wind, Solar, and Fusion, which appear to roughly correlate with light, medium, and heavy harvesters. Solar harvesters however, harvest with a lower BER than wind generators, and solar power consistently has a PE of less than 500, making it of equal value to wind energy. As a result solar generators are completely useless.


There are several easy ways to fix this, either raise the BER of solar generators or raise the PE of solar power. Possibly the PE of solar power could have a very wide variance. Some shifts it would be below 500, others it would be over 900. This could create an interesting in game experience as players have to decide which is their best power option from one shift to another.




___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
GogoDodo
Tue Jun 29, 2004 12:30 am
#32



That's the point - everyone should be on an equal footing


Everyone should be on equal footing, but only for the first 30 seconds of the game. Everyone has different playing styles, everyone has different educations and personal skills. Just cause someone figured out that they could use the system to their advantage doesn't mean they should be punished. Thats like making rich people pay more taxes, your punishing them for being successful.


Everyone on equal footing is just a little too Orwellian for me.



G



Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
Whist34
Tue Jun 29, 2004 9:21 pm
#33

I really want to know when they intend to fix the ore mining unit crating bug.


Denier Whist

Starsider
GogoDodo
Wed Jun 30, 2004 1:06 pm
#34

whist has a point.



heres another



New piece of furniture for Archs, 'Storage Container'. It is an Architect (furn 4 or MA) piece that takes up a set amount of house space and also has its own internal space that is seperate from the house.


Example: I craft this Container using good resources and thru experimentation this Container will take up 8 units of space in a house, and has 40 units of storage space that is seperate from the house.


The amount of house space and internal space would be determined by resources used and experimentation of the arch building it.

Since the unit takes up house space a house can only contain so many (make them unremovable like a vendor if you like).


This would reduce the number ofstorage structuresin the game, reducing some of the loading lag, and offer all players a way to better organize and store their items as well as a new item for Architects to offer.


G



Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
Crimsonsplat
Wed Jun 30, 2004 2:40 pm
#35

For this week, I agree to the furniture colorization question. I really would like to make my wares different in SOME way other than coming up with weird names like "Nubian wall lamp w/24 karat gold trim"


For our next question, I stronglysuggest a question regarding the upcoming lot re-balance, since access to raw materials is just a bit important to us.

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