Architect Archive
Thread: Next Question Number 4... I must decide one by sunday...
Dvnce wrote:
how about ...
After you ( TH ) initiated the subject of furniture colorization a few months back.. we started a poll discussing the perfered method of colorization ... several months later and Many and Many pages of responses to that poll the unanimous response is Color by crafting process like tailor clothes... Is this an issue that we are still likely to see brought to live?
what are your thoughts and suggestions?
I agree on the question subject, but I would be a little more direct, and maybe open it up a little to ask for potted plants style 2 etc.
I think these are all examples of things working in other areas of the game - colour being added during crafting is very common. The art work and 'skins' exist for numerous items of furniture, and should be easily added to the final crafting stage as it works for the Gungan head statues or gardens.
I think you should sell this as a very cheap implementation with huge benefits to the architect profession, and from my perspective, I can only see a positive impact on the game.
I think it should be presented by us as a matter of "when" not a matter of "if".
Word.
Harvester and Factory one-time use "Repair modules" - where both factories and harvesters must be re-deeded every 5 days for repair or it stops working and takes a 25% decay rate every week
As if harvesting is not time consuming as it is. I'd be willing to meet you half way, make it so harvesters conditioning starts to deterioate which would lower the BER.
For example say you have a BER 13, for the first couple weeks of use it would run at 13, as time went on they would slowly start to drop so say in two months of use, the BER would drop to like 8, this to me as a miner would be acceptable. and would make it so we would need repair kits to get the BER back up to 13. and if condition gets to 0 then the harvester would stop to work and be unrepairable like armor. Also make it like armor when you repair, each repair would bring the harvester back to BER 13 but would lower the overall conditioning so the harvester will not last as long as it did before. Eventually the person will have to buy new harvesters.
to make it so we need to re-deed and fix our harvesters every 5 days is insane.
Harvester and Factory one-time use "Repair modules" - where both factories and harvesters must be re-deeded every 5 days for repair or it stops working and takes a 25% decay rate every week
As if harvesting is not time consuming as it is. I'd be willing to meet you half way, make it so harvesters conditioning starts to deterioate which would lower the BER.
The modules will do many things:
- reduce static/cross-server harv swapping
- give Arch's a new schematics andnew item to craft
- another (good) item for selling
Idon't think re-deeding every 5 daysis insane - as is, I'm checking them every few days and never leave them unattended for more than 2 or 3 days.
Message Edited by Fneegan on 06-21-2004 10:30 AM
Fneegan wrote:
Idon't think re-deeding every 5 daysis insane - as is, I'm checking them every few days and never leave them unattended for more than 2 or 3 days.