Architect Archive
Thread: Harvester Power
The only types of energy that can be used in harvs are Wind, Solar and radioactive.
Inert petros and other gases are labeled as energy but cannot be used as such.
High PE radio active is your best bang for your buck.
Are you sure it's a medium?
BER does not effect maintenance or power use.
Only the fact as to whether it is a personal/medium/ or heavy does.
BoberFett wrote:Turn the harvester off and then back on. It will show the correct amount.
I will try that tonight and see
Yes there is a display bug with power balance on harvesters. Turning them off and back on will reset to the correct power amount.
The following macro will come in handy:
/harvesterDeactivate; /harvesterActivate
This is the power display bug.
Note that the bug is worse than just display, and that you will lose the power on redeed, if the display is wrong. Before redeeding, you should cycle the harv on/off, then redeed. This can be a signficant power savings, if that harv has been on a depleted resource for a couple of days, not using any power. Note, that in this case, you will need to first select a new resource (any will do), turn the harv on, then turn it off, then redeed.
I'll be happy when this bug is fixed, as was just reported it may be on TC.