Architect Archive
Thread: Furniture Prices
Furniture doesn't make me much cash and it can be a hassle. I once agreed to a large custom order that took me a week to complete. When the order was complete and the final transaction made with the customer I thought to myself, "All that trouble and work for almost next to nothing"
Now I'm very particular to what furniture orders I accept and I inflate my prices to make it worth my while. I typically won't put anything on my vendor unless I can charge over 50k or else it's a waist of time and resources.
The Prob is that there is always someone who charges less than you do..
I have seen Cantinas and City Halls going for less than 100k..
Where is the effort in all the work when you sell a Cantina for 100k??
At that time I decided to drop Architect.
100k, lol, you need time to harvest the needed ressources, build a lot of Sub-components in your factory and you need time to craft.. And not less.. And then you are supposed to sell the stuff for that money?
No way..
I'd rather become Master TKA again and combine it with Creature Handler.. Then you can go for PvP and if you want, you can make alot more money than 100k in alot less time..
-MS
My sense is that if you approach it correctly in terms of advertising and vendors etc I think you can make a good living on furniture. It is MUCH less resource intensive than the other products we make, and because the price is low people are much less willing to "shop around". If they are at your shop and have 4 white chairs on your vendor for XXX, there is much less motivation for them to try another vendor (which may not have them) to save a few credits.
It's a different business model but can be rewarding also. I focus on the furniture in the top 2-3 furniture boxes. Other than the torch and a few others, I don't make a lot of things like the orange chairs.
I've been a master architect for about five months now and have made nothing but furniture for the past three. I enjoy making furniture and decorating people's houses, /shrug. I sell torches at 500/each, although honestly I usually just give them away - if you carry around a crate or two of GP modules, they take a grand total of 10 seconds to make and little in the way of metal (don't recall off-hand, 40? 80?).
As a side note, over the past month I've shifted my furniture pricing strategies. I used to follow a strict CPU basis with spreadsheets and all that jazz. I've since lowered my prices on almost everything and do business in person rather than through an impersonal vendor. I make furniture on the spot for people and try to provide superior service (custom naming on everything and simply being friendly). Almost as a rule, people tend to pay my asking price plus a 30-100% tip.
For example, last night I was asked for three sofa chairs. I used to sell these at 3k each, but I've lowered my price to 2k for these chairs. After hearing my quote of 6k, my customer gladly tipped me 10k. Not only do I end up making as much or more than I would have by setting prices higher, but I also build good will and a loyal customer base.
Plus, I allow my customers the opportunity to show their appreciation and generosity, thereby making them feel good about themselves to boot!
I've found this pricing strategy has enhanced my business both in terms of revenue and, surprisingly, profits. As folks gain more in-game wealth, they tend to be more generous when they think you're undercharging than when they feel they are being asked to pay a high price.
I'm not saying there's a right or wrong way, just sharing my experience and observations as an Interior Designer.
Hello all!
I usually figure the price is number of resources x's ten. This keeps it very easy to figure out in furniture wise. I am finding it difficult to keep up with the crafting, since the shop my vendor is in is beyond busy.
I also had on my last combine for Master, had to make a factory, while the guy patiently waited the few hours it took. Now I take orders, usually next day service...for anything that can not be done instantly.
Right after Master, I recieved an order for 8 houses... ran out of my stock ore, so that took 2 days...that was incredibly frustrating...running out of ore!
Be well -- Be Good
Annyria!