Architect Archive

Thread: Furniture Prices

Ukelele
Wed Jan 28, 2004 5:59 pm
#27

I think your perfectly in your right to set the price as high as you want. As a Master Arch you deserve it.
Furniture doesn't make me much cash and it can be a hassle. I once agreed to a large custom order that took me a week to complete. When the order was complete and the final transaction made with the customer I thought to myself, "All that trouble and work for almost next to nothing"

Now I'm very particular to what furniture orders I accept and I inflate my prices to make it worth my while. I typically won't put anything on my vendor unless I can charge over 50k or else it's a waist of time and resources.




Kill them all with the utmost prejudice!
-Ukelele-
Manslaughter
Thu Jan 29, 2004 5:16 am
#28

The Prob is that there is always someone who charges less than you do..


I have seen Cantinas and City Halls going for less than 100k..


Where is the effort in all the work when you sell a Cantina for 100k??


At that time I decided to drop Architect.


100k, lol, you need time to harvest the needed ressources, build a lot of Sub-components in your factory and you need time to craft.. And not less.. And then you are supposed to sell the stuff for that money?


No way..


I'd rather become Master TKA again and combine it with Creature Handler.. Then you can go for PvP and if you want, you can make alot more money than 100k in alot less time..



-MS





ZenDragonMLS
Thu Jan 29, 2004 10:45 am
#29

I price furniture from 6-7 cpu and on up. I try to make as much in a factory as possible, to minimize the fuss. I keep the vendor stocked and well-advertised. I get a steady stream of people buying it. I'm compiling sales numbers now so in a few weeks I'll be able to see some statistics.

My sense is that if you approach it correctly in terms of advertising and vendors etc I think you can make a good living on furniture. It is MUCH less resource intensive than the other products we make, and because the price is low people are much less willing to "shop around". If they are at your shop and have 4 white chairs on your vendor for XXX, there is much less motivation for them to try another vendor (which may not have them) to save a few credits.

It's a different business model but can be rewarding also. I focus on the furniture in the top 2-3 furniture boxes. Other than the torch and a few others, I don't make a lot of things like the orange chairs.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

zappaz
Thu Jan 29, 2004 11:54 am
#30

Hmm, maybe I will feel differently when I am Master, but for right now the money doesn't mater to me. Getting XP is my main goal. I just made a cantina for someone. I charged him130k., he paid me 160k for fast service (got it done for him inside of a day or two). Basically that is what I figured it would cost me in resouces weather I buy them or harvest them.

Yeah make walls for XP, but what the hell do you do with all the walls? You have to build / assemblesomething with them? Without Merchant XP how do you sell stuff unless you advertise and make at or below cost? Making the sub-components is the only pain in the butt thing I have found. Right now I am trying to make things in the factory unless I have to. I'm traying to get all the XP I can.


-=RC=-
LadyLeala
Thu Jan 29, 2004 3:23 pm
#31

I had a customer come into my shop about a week ago. Within minutes, I had received four tells from this person, telling me how my prices were too high, and that she could get the same things elsewhere for less.


My response was simple:


"Why didn't you buy it there, then?"


Okay. Let me talk business for a second here.... I'll share a little secret. No matter what you do, somebody somewhere will always be selling something for less. End of story! If it can't get any cheaper, believe me there is SOMEONE out there who will GIVE the item away. But it's not about competitive PRICING that makes you a successful merchant. It is about competitive SERVICE. I tend to be available all the time, and I think my customers have come to rely on this and enjoy this. I get an order, I fill it. Simple as that. When I'm not filling orders, I'm stocking my vendors to make it easier. When I'm not doing that, I'm working on my next profession (droid engineer ).


So, here's my thing. I base my prices on a few factors.


A) Resources. How much material did it actually take? How much did I pay for those resources? And how many potentially wasted materials are there? (wasted materials come about by making schematics, critical failures, and of course, accidentally clicking FINISH while in practice mode )


B) What do other people USUALLY seem to sell these things for?


C) Is this customer a regular customer, or just a random shopper? (Yes, I offer discounts typically to my regulars... because they are regulars. I like them. They like me. I still make money, so who's counting?)


D) Was this a rush emergency type order? (Believe it or not, I FREQUENTLY get rush/emergency orders... either for purposes of harvesting a bunch of a good resource, or for starting a PA really quick)


E) How many factory components are there? Sure, these are RELATIVELY easy to make since I'm also a master artisan... but the point is how much effort goes into making this thing? Believe it or not, it is kind of a pain to make PA halls, and a much bigger pain to make Shuttleports. They both require sub components from factory crates made by OTHER professions. There's gotta be an extra fee in there somewhere.


All those points considered, I arrive at a price. When it comes to furniture, I tend to price almost everything minimally at 1k, and maximally at 3k (except terminals, which I believe I still charge 3.5k due to the silly requirement of 5 or 6 fatory crated Electronics GP mods). Makes it easy. If someone scoffs politely at my pricing for furniture, I'll typically cut them a deal. I don't sell furniture for profit. I sell furniture to increase my customer base. THAT will bring profit.


Hope this helps.


Oh, and just to answer your original question... I do not think 2k is unreasonable for a torch. You may consider lowering the price to 1k once you have an easy stock of them (like a crate of 50 or so). But in the meantime, you gotta stay in business or people won't have you to buy stuff from anyway.


I remember my first PA hall order... it came within about 30 minutes of achieving Master Architect. I panicked! I didn't even have a factory up yet! Lol. So the guy waited patiently while I tried to figure out a price... and I finally arrived at 600k. 600k!!!!!!!!! That is insane!!! I told him that and he seemed to turn a little blue in the face. He said he had to check around and would get back to me...


One hour later, he sends me a tell and says, "Okay, you're the only one who will make this for me. So I'll take it. "


And I responded:


"Yay!! Well, I am selling it for 300k to you now.. I reevaluated my pricing and decided I could do it for that price."


It took me a few hours to get everything together, and to make what was needed in my factory, but he was very ecstatic when I delivered it to him, and he overtipped me by 100k.


Hope this helps!



Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


Athenis
Thu Jan 29, 2004 6:03 pm
#32

sigh....why cant i deal with the kind of people that u deal with....



Scylla Server
Athenys Stormblood
Fencer

"I remember the first war, the way the sky burned...
The faces of angels destroyed...
I saw a third of Heaven's legion banished...
And the creation of Hell...
I stood with my brother and watched Lucifer fall...
But now, my brothers aren't my brothers..."
-Zao-"Ravage Ritual"
Moxxinal
Fri Jan 30, 2004 1:51 am
#33



I've been a master architect for about five months now and have made nothing but furniture for the past three. I enjoy making furniture and decorating people's houses, /shrug. I sell torches at 500/each, although honestly I usually just give them away - if you carry around a crate or two of GP modules, they take a grand total of 10 seconds to make and little in the way of metal (don't recall off-hand, 40? 80?).


As a side note, over the past month I've shifted my furniture pricing strategies. I used to follow a strict CPU basis with spreadsheets and all that jazz. I've since lowered my prices on almost everything and do business in person rather than through an impersonal vendor. I make furniture on the spot for people and try to provide superior service (custom naming on everything and simply being friendly). Almost as a rule, people tend to pay my asking price plus a 30-100% tip.


For example, last night I was asked for three sofa chairs. I used to sell these at 3k each, but I've lowered my price to 2k for these chairs. After hearing my quote of 6k, my customer gladly tipped me 10k. Not only do I end up making as much or more than I would have by setting prices higher, but I also build good will and a loyal customer base. Plus, I allow my customers the opportunity to show their appreciation and generosity, thereby making them feel good about themselves to boot!


I've found this pricing strategy has enhanced my business both in terms of revenue and, surprisingly, profits. As folks gain more in-game wealth, they tend to be more generous when they think you're undercharging than when they feel they are being asked to pay a high price.


I'm not saying there's a right or wrong way, just sharing my experience and observations as an Interior Designer.




Moxxinal
Retired Master Interior Designer
Current Wanderer of Radiant Galaxy
Pootian
Fri Jan 30, 2004 2:51 am
#34

I hate people that place orders with you and if you dont complete it in a day or two (even if you tell them a week and they agree) they will cancel. I need to start having people pay in advance.



"All your base are belong to us!"~ Old Phalanx Proverb
FullofCynn
Fri Jan 30, 2004 5:27 pm
#35

Hello all!


I usually figure the price is number of resources x's ten. This keeps it very easy to figure out in furniture wise. I am finding it difficult to keep up with the crafting, since the shop my vendor is in is beyond busy.


I also had on my last combine for Master, had to make a factory, while the guy patiently waited the few hours it took. Now I take orders, usually next day service...for anything that can not be done instantly.


Right after Master, I recieved an order for 8 houses... ran out of my stock ore, so that took 2 days...that was incredibly frustrating...running out of ore!


Be well -- Be Good


Annyria!





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