Architect Archive

Thread: Ten Questions *** Submitted 2.1.04 ***

Naufragus
Tue Feb 17, 2004 8:44 pm
#27








Dvnce wrote:





1) Can you please verify and explain the Function of Higher effectiveness ratings on Crafting tools and Crafting Stations?


my experiments show that the best tools only give you more goods moderates and failures


2) Are Solar and Fusion working as intended by not having ability to experiment on effectiveness on final assembly?


this worked at one time...i have 23% Fusions but it appears that they freak out at those ratings and squashed it....i tell people to use use heavies instead as fusions arent worth using and really a waste of resources to build


3) When will we get new Furniture and Color Palets for all Furniture (or at least most)?


this would appear to be just a matter of getting someone to spend the time to work on it....a year out seems a bit long to have to wait


4) What is Architect's future in the GCW?


i really dont think they have a coherant plan...not trying to flame them but this team doesnt seem to really get team based WAR...they are having a hard enough time getting PVP worked out...i doubt they will get past the combat roles before the end of the year


5) Is there going to be More Housing styles and why do Generic and Corelian Houses(some) share floorplans?


or in leiu of new styles at least let us choose the layouts or color the outsides...even a 5 color palette would be better than what we have now


6) Whenwill we get to move items Up/Down?


i will take this a step further, maybe you can become this issues champion, WHEN WILL COLLISION BE TURNED BACK ON...i for one just dont like walking thru everything...be it in my house at the starport or in a cantina


7) When will storage type Furniture(chests, armoires)ever get to be used for storage(like backpacks are currently being used for)?




8) When will we ever be able to drop furniture outside ?(like crafting stations in Player Cities and patio furniture on balconies)


i remeber reading before that this was virtually impossible


9) Why cant ALLfactory created items be crateable and stack in higher amounts( like structure modules @100)?


it seems that would help the database....but it actually makes sense that a large object would take more crates


10) Can we Please get harvester animation and Status Display bugs(i know that display bug fix is on test center but heardthat the bug has shifted in a way ..I am testing it now..)Fixed?


the animations i can suffer with for as long as it takes...the power bug is annoying...but what i would much rather see is an improved interface....I would like to click on the factory and get a QUICK display without using the radial menu... ie


Status: ON

Maintaince: 25,000

Power: 10,000

Resource: Yabbadabbadoo

Hooper: 15,000 units


I have to go to too many damn screens (much of the game does...i could get crafting down to 1 window, no need for 6 different screens). It tells me the hopper is at 30% but i have to open it to get a real number...the hopper also doenst have a choice to retrieve all.


When you pay maintence it never tells you the total maintance like when you deposit power.




Lliraa
Tue Feb 24, 2004 8:59 pm
#28

Other questions:


When will they fix the armoires? Currently, the second one we get highly resembles the rebel furniture and the master matches the remaining second tier furniture and ... is there a master cabinet?


I agree that I would like to be able to view my harvesters status from a central location ... maybe even make one of those data terminals useful!


Customizing houses would be great! The "sitting furniture outside" issue could be solved by allowing us to put a fence on a house and considering the entire thing part of the house. More plants (type and color)and a person could have a veritable garden thus making a glorified bank into a home. Add to the plants request the desire to have rugs, paintings and some house hold statues/nicknacks





Master Musician
Master Artisan
Master Architect
Masen
Mon Mar 01, 2004 2:49 am
#29

Hellleluyah Brother! hehe. Personally..I think we'll be waiting for the Architect Theme Publish. Remember, they doing them in themes, and (yes I AM an Architect..AND a DE..and master artisan) there are many classes MUCH mroe broken than ours. I'm willing to wait my turn, let them fix the poor Rangers, who have ONE reasonably useful tree...or Bounty hunters who are about as feared as a MSE with a CDef on it's roof...or Smugglers with their broken skills. We got it easy here...At least we can make items folks will pay for, though I would like more as much as the next guy/gal here.


But I have customers lining up, asking for a blue sofa..or a black leather couch...and I can't make ANY of it.


and my friend, a master tailor, is rather disgusted he can't make black, glossy leather. Come on...they been dying leather black since the stone age man, rubbing ashes into it! I'd THINK if we can make a droid..or a laser rifle..or a shuttleport, it would be possible to dye leather black, or white.


Masters should have ONE palette, with all the colors, for any item. Plain and simple. Whether they be Architects or Tailors or Armorsmiths (Another note..Why can't we color the bone parts on Bone armor? again...Stone age man dyed bone often for decoration...it's not that hard.)


as for making the chest and such store items..the code is in game..Mark the chest, dresser, etc as an unequipable backpack. Changes done.If it's picked up by accident, items would stay, it would basically act as a satchel or unlocked container does now. It's not a serious coding issue, because the code is there. Not exactly a simple change, nothing in programming something this complex is, but much less challenging than many things, and something people have been wanting since launch. It just clears up clutter around the house..that's all it's for, and I don't expect any more from it. Just to keep my 20 outfits off the floor in my bedroom



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Rikilii
Tue Mar 02, 2004 7:07 pm
#30






Georb79 wrote:


10. Animation is being left out fora reason it uses too much server power, so I think they added a math code that proccess the information once someone gets within range. I personally would like the stat bug fixed but if it comes down to a nicer running server then me just shutting power on and off I will pick the smoother server operation.


Georb




How does animation have anything to do with server power. All the server has to do is tell you the thing is on, and your computer will do the rest.




---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
AlphaMaldorian
Fri Mar 05, 2004 9:32 am
#31



Dvnce wrote:


Pawlin wrote:

So you submitted the questions almost 2 weeks ago. Do we have an ETA on when we can expect an answer?




He is working on them.. He has them infront of the devs now.. Was just asked some clarifying questions about them 2 days ago.. He has 30 + sets of questions that he has in front of him. Now that the patch is live I am sure He will be able to put more time into them.... I know I know I am getting anxious for to see what he says too .. I am also waiting on approval to reports on some pretty good stuff




OK, it's been over a month.
What's the answers to the "Ten Questions"??
Or has it been nixed?



Potsilosk Thrashak
"Queer Eye for the Jedi" (R) Interior Design Service

Master Architect, Master Artisian, Master Merchant,
among other support professions.


_________________________________________________
TroThorns
Fri Mar 05, 2004 10:55 am
#32






Lecivius wrote:






This is just a parody/joke.










In what way? This is exactly, and word for word, what I would be expecting.






Exactly, except in the devs version they will also have some specifics that show they have no clue what they are talking about



Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
For All Your Vehicles, Weapons, Architecture, and Smuggler Needs
Waypoint 3156, 2779

Salporin_Wookie
Tue Mar 09, 2004 8:17 am
#33

ok, since the "up" command question is obsolete since they are adding that in pub 7, maybe you could sustitute this question...


WHEN WILL WE GET MORE ITEM STORAGE IN HOUSES?


back when housing was first implemented and house item counts were established, everyone complained they needed more item counts. The devs told us "these counts are temporary". Lets examine what we have...

small house-1 lot = 75 items; less than a backpack

small house-2 lot = 150 items; ok, a bit better, but still less than you can carry with a pack equiped.

medium house-2 lots = 150 item; WHAT? medium house takes 5 times the resources and holds the same as a small house?

large house-6 lots = 250 items; what kind of math is this? 6 x 75 = 450, not 250! We are short changed on the large house. I've never seen on fully decorated.


What this causes is a glut of houses as everyong struggles to find storage space for crafting materials and such. I own a large and 4 mediums. How do I do harvesters with 10 lots used? all but one of the houses are on friend's lots. So, I have 10 lots used for houses for storage space. 10 x 75 = 750 items of storage right? wrong! only 850 since im screwed on the large house.


possible solutions...


increase item count to 100 per lot

increase lots for medium house to 3 - medium houses = 225 items

decrease large house lots to 4 - large houses = 300 items

give large house the item count based on lots used = 6 lots x 75 items = 450 items



Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
dustymoon
Tue Mar 09, 2004 8:59 pm
#34

Regarding the vehicle color customizations. I have a second account with a fighting prof for hunting and pvp with my friends, and this is why I was glad to see the vehicle customizations. You're hunting in a large group, you get to the lair, everybody hops off their bikes and kills the mobs, then you have to either have made a wp on your bike when you got off or try to mount each one 'till you found yours. So IMHO the vehicle colors had an actual practical app for fighting profs, and you should all know by now that they are more import than crafters =). I'm not saying one is worth more than the other I'm just guessing that that's where the dev's were coming from
GhauntsGhosts
Thu Mar 11, 2004 6:05 am
#35

My structure modules were in crates of 100



Rocodi
Master Chef/Tailor
Check out my shop on Corellia at -2119, 2040

Bandola
Thu Mar 11, 2004 6:15 am
#36






GhauntsGhosts wrote:
My structure modules were in crates of 100





errr, yeah. Have been as long as I can remember, they are high turnaround, anything less would be plain stupid. Devs got something right




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

GogoDodo
Thu Mar 11, 2004 8:30 am
#37

The devs sure are confusing, they want us to be able to build these large businesses but are constantly cutting into our production abilities with these storage issues.


1 solution would be to make all crates hold up to 1000 units and resources stack to a million. People may say that its unrealisitic to have 1000 ore mining modules in one crate, but no more unrealisitic than walking around with 3 million units of steel, 20 droids, or 40 rifles in your backpack.


Another idea is something similiar to politicians. As a politician i can place a city hall without using any structure lots. Why not give master crafters a similar ability. A master tailor could place (without the use of any lots) a Distribution Center (warehouse) and a Haberdasherie (sp?). A master weaponsmith could place a Weapon Depot (warehouse) and a Weapon Range (a shop that also has an area to 'practice' with the weapon and get temporary skill buffs). A master architect could place a Storage Yard and an Office.AMaster Armorsmith could place Armories. And a Master Droid Engineer would


These would give the master crafter a place to store the excessive equipment of their craft as well as provide them with a shop related to their craft to work out of.


G



Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
GogoDodo
Thu Mar 11, 2004 11:08 am
#38

got cut off there, A master Droid Engineer could place a Droid Field (warehouse) and a Droidworks (shop)



Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
ekloploah
Tue Mar 16, 2004 5:54 am
#39

I like having not to experiment on solar and fusion. Please don't change I wish the other harvesters did that. After making ber 14's you know what to do to get them no guess work and praying. I have a few questions I wouldn't mind thrown into the pile.


1. Why can we only make solar ber 8's ? What is the point?


2. Would be nice to be able to make other furniture like the ones the readymade cities have.


3. Would be nice if our profession was revamped so structure attachment were worth something instead of decoration. Can we??


4. Would be nice to be able to have room to make higher ber harvesters and to have a more customizable profession like armorsmiths and weaponsmiths do. Right now every architect is the same from the other. There are a few high ber harvesters roaming around servers and they are sold at very high prices. Would be nice to have a few out and lower that down a little. I mean a ber 25 worth 25 mill is a little sad. Just a thought.


5. why did they change the ability to maker ber 15 fusions? I have had many people think I have cheated them with ber 14's. Can they change it back and would begging help?





**Smugglers Run** -Druggin a galaxy of pure bliss
coronet 444,-5684
Ekloploa's Architect Deeds,Master Artisan goods
Page 3 of 5