Architect Archive
Thread: Ten Questions *** Submitted 2.1.04 ***
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Why is factory efficiency experimentation in the game but totally nonfunctional? I mean, is it *really* necessary to take almost 18 hours to run 1000 bricks, and then have to wait an *additional* eight hours to run 100 walls? Come on now. I have about 30 orders pending (no joke), and I've spent the last four days running bricks and walls...and I STILL dont have enough to fill my orders because I've got to wait 95 years for the factories I've got going. Is this really, really necessary? I dont expect instant karma here, but give us a break, guys...25 hours for 100 walls? Fuggedaboutit.
Factories take too dang long to manufacture items. When will factory efficiency experimentation mean something? You know it's a bad sign when you have three or four structure factories (I have three and desperately need two more) running literally day and night and you still can't keep up.
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Would just like to comment that I would pay 1 million cr for a factory to get twice as fast!
Fivo Asia
It's a good list...but...
I'mvery put offthat colored vehicles are coming this weekwhile we still have nothing in the way of colored furniture or housing- that was bad prioritizing.
Furniture and housing have been here since rollout and we've had to live with one predesignated, and often bland, hue per item. As a result, our crafting has no creativityand our houses have little uniqueness oropportunity forpersonal touches.
In my opinion, there should be truly 'buildable' structures, not just cookie cutter deeds.Housing should have custom options such aswalls, wallpapers, floors,windows, doors, etc.We should be able to design and customize/colorize furniture.
Devs,if you haven't already, go check out other games like EA's TSO to see what it means to really 'build' and decorate a structure. SWGhas littlefor players looking for a creative outlet rather than just warring. Incidentally, TSO doesnt have a lot going for it but when it's a dull time, one can spend literally days doing creativebuilding and designing ofnew houses and gardens.My 22 year old son has been playing it since it came out; he works on designing houses and gardens constantly. Even though he's a powergamer wholoves battling in other games like this one, he sticks with THAT one because of it's creativity and he plays it more than he does anything else. So would many of us be if there were such a thing here?
Sorry to the finearchs here who are liking the trade;I certainly don't want to rain on your parade and I hope you continue to like it.But me, I've looked for creativity withseveral crafts on two SWG accounts now and every day i'm finding myself playing something else instead of SWG and trying to decide if I should finally click oncancel account. Dang, wish it were different...
OdysseyArchitect wrote:
It's a good list...but...
I'mvery put offthat colored vehicles are coming this weekwhile we still have nothing in the way of colored furniture or housing- that was bad prioritizing.
Furniture and housing have been here since rollout and we've had to live with one predesignated, and often bland, hue per item. As a result, our crafting has no creativityand our houses have little uniqueness oropportunity forpersonal touches.
In my opinion, there should be truly 'buildable' structures, not just cookie cutter deeds.Housing should have custom options such aswalls, wallpapers, floors,windows, doors, etc.We should be able to design and customize/colorize furniture.
Devs,if you haven't already, go check out other games like EA's TSO to see what it means to really 'build' and decorate a structure. SWGhas littlefor players looking for a creative outlet rather than just warring. Incidentally, TSO doesnt have a lot going for it but when it's a dull time, one can spend literally days doing creativebuilding and designing ofnew houses and gardens.My 22 year old son has been playing it since it came out; he works on designing houses and gardens constantly. Even though he's a powergamer wholoves battling in other games like this one, he sticks with THAT one because of it's creativity and he plays it more than he does anything else. So would many of us be if there were such a thing here?
Sorry to the finearchs here who are liking the trade;I certainly don't want to rain on your parade and I hope you continue to like it.But me, I've looked for creativity withseveral crafts on two SWG accounts now and every day i'm finding myself playing something else instead of SWG and trying to decide if I should finally click oncancel account. Dang, wish it were different...
I would say, give it some time...
If you ask me, adding in vehicle colorization was a rather minor patch, whereas putting in the effort to give architects a revamp or the ability to change colors is much more complex. I do feel that there will be a lot of improvements down the road insofar as customization goes... look what they've done with Bio-Engineers, and now chefs........
Dvnce wrote:
6) Whenwill we get to move items Up/Down?
So you submitted the questions almost 2 weeks ago. Do we have an ETA on when we can expect an answer?
Pawlin wrote:
So you submitted the questions almost 2 weeks ago. Do we have an ETA on when we can expect an answer?
He is working on them.. He has them infront of the devs now.. Was just asked some clarifying questions about them 2 days ago.. He has 30 + sets of questions that he has in front of him. Now that the patch is live I am sure He will be able to put more time into them.... I know I know I am getting anxious for to see what he says too .. I am also waiting on approval to reports on some pretty good stuff
Implementing this would technically require the game to have a Z axis, correct?
I can't even begin to fathom how exploitable a Z axis would be, nor how many bugs it would cause. Am I alone?
You will notice that we already have a z axis. For instance, you can place items on stairs and move them around. They then have a positive z position relative to the ground of the house. We are just asking to assign the z position directly. It may cause problems when some items go through the ceiling but they already have a feature to bring lost items to your feet.
In short, I don't think there is a lot to worry about.
Perilous wrote:
Anyway, we require more storage space and more resources than any other profession by far, yet our factories take up two lots while all others only take up one. What's the deal here? And who do we have to sleep with to get some fair play? Reduce structure factory lots to one!