Architect Archive

Thread: OMU's fixed

cosno
Sat Jun 11, 2005 2:16 am
#27

Anyone know when this ig going live? I thought it was already live - oops.....



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faarsider
Sat Jun 11, 2005 4:12 am
#28

Elyssa wrote


Mmmm... crates of chocolate.

/drool






well the pizza delivery worked so what do you recon we will get if we send the devs chocs

Red-Dwarf
Sat Jun 11, 2005 8:59 am
#29

Need a corbantis architect to check but my suspicision is no, you can't merge crates of stuff even if they have the same serial no.




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Niklesnitz
Sat Jun 11, 2005 9:43 am
#30






Maasedge wrote:
Here is a question...does anyone know if OMU's already made will suddenly crate themselves or will this only apply to new OMU's?





very doubtful that existing ones will crate themselves.


And on the subject of how many per crate, Pawlin is probably right in that the light ore mining units crate to 5, so they made the regular ore mining units crate to 5 as well. Why these are different while all the others come in 10 is beyond me. But this is typical fashion of SOE, where nothing really makes sense.


You can also go with the fact that the ore mining units are named differently than the rest of its counterparts like the Fluidic Pump and Turbo Fluidic Pump, Harvesting Mechanism and Heavy Harvesting Mechanism. Why don't we have Ore Mining Unit for the smaller versioin and Heavy Mining Unit for the bigger one?


All of this just gives you some insight on how people are thinking over there.





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Kaomond
Sat Jun 11, 2005 11:53 pm
#31






ravingbantha wrote:

http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=71967



Space Mining



  • Ore mining units now come 5 to a crate, instead of 1 to a crate.



Why it's listed under space Mining I have no idea






At last, only ever produced ore units when i needed them cos of storage, now i can keep a stock




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EZDude
Wed Jun 15, 2005 9:21 am
#32


No whining here...


I am ecstatic about this!!


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