Architect Archive

Thread: Criticals:Sony's punishment for architects

Jasek
Wed Sep 03, 2003 6:17 pm
#27

As has been pointed out about a million times, Architects only get +55 to assembly at Master, as opposed to +100 for most (if not all) other crafter classes. Since the complexity of our items is similar, this means that we WILL fail more often. I honestly think that its an oversight rather than intention, and if this were fixed or simply stated as intended I'd be satisfied to let the issue die.
Dayln
Thu Sep 04, 2003 12:00 am
#28

Best laugh I had all day! ( my employees arecruisingthe internet instead of working ) ( like I have room to talk )


Loved your first macro...


I will try the second and tell you how it goes.

Stwe
Thu Sep 04, 2003 12:44 am
#29

I just got heavy harvesters and was going to make 3 fusion generators. I already had all the sub-components already built. I FAILED all 3 of them .... One right after the next. Since then I have made 4-5 heavy mineral harvesters and 1 heavy gas but have yet to go back and try the fusion's again.


Gallbearer
Thu Sep 04, 2003 12:45 am
#30

"One thing that I did notice was that crits very, very rarely happen twice in a row, so if I built 10 structural compents and had no failures, I would build a couple of small things (like stim-pack a's), until I failed and then would build the wall component. I never failed a final build after I started doing that, but I know it will happen eventually "



HAHA... Alloe me to introduce myself. I have had 4 failures in a row on wall modules before.



______________________________

ETO - Retired: Master Artisan, Master Architect, Master Medic
JazzmanianDevil
Thu Sep 04, 2003 4:01 am
#31

I used that macro and critted on the very first combine. It was a wall unit, so no big deal. Made a bunch of stuff after that just fine, pretty much a normal night. That does speed up the process if you are doing things that you don't plan to experiment on at all, so even if it doesnt' really eliminate crits, it's still a helpful piece of information. I'm keeping the macro button up just for that reason. Thanks!



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

outtacontrol
Thu Sep 04, 2003 4:15 am
#32

I am no genius on the subject but i share your frustration i am still crafting my way thru the novice protion of architect and criticals are killing me. i dont feel so bad ater reading about your dilemma, while crafting for xp i am using 3 generic crafting tools and i think the best one is a (-11) and still manage to get thru 7-10 assemblies without a critical....
Deoka
Thu Sep 04, 2003 4:35 am
#33

I'm going to go out on a limb here and agree with Dayln


If we were raised to +100 assembly at master I think that's all we need. We don't deserve any special treatment because of our resource requirements compared to other crafts.


Crits tend to happen several times in a row (up to 5x in a row in my experience). For the love of god people, don't continue trying to combine those heavy harvesters or whatever once you've failed one. Make furniture for a while instead. Get the fails out of your system, then go back to whatever you were doing.


If your pricing reflects the chance of failure, you will be fine. Yes it is frustrating, but if you are selling so low you can't afford to fail then you are in the wrong profession.




**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
PogoPoga
Thu Sep 04, 2003 5:29 am
#34

Sorry in advance for being cryptic, but...



THERE IS A WAY AROUND CRITICAL FAILURES IF ANYONE TAKES THE TIME TO FIGURE IT OUT.



OK now that that has been said I'll go away and leave you this...


If you figure it out keep it to yourself so they dont nerf the hell out of it.


It's foolproof and simple, and doesnt happen by clicking OK or accept.


Don't ask I wont tell

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