Architect Archive
Thread: Criticals:Sony's punishment for architects
Best laugh I had all day! ( my employees arecruisingthe internet instead of working )
( like I have room to talk )
Loved your first macro...
I will try the second and tell you how it goes.
I just got heavy harvesters and was going to make 3 fusion generators. I already had all the sub-components already built. I FAILED all 3 of them .... One right after the next. Since then I have made 4-5 heavy mineral harvesters and 1 heavy gas but have yet to go back and try the fusion's again.
HAHA... Alloe me to introduce myself. I have had 4 failures in a row on wall modules before.
I'm going to go out on a limb here and agree with Dayln ![]()
If we were raised to +100 assembly at master I think that's all we need. We don't deserve any special treatment because of our resource requirements compared to other crafts.
Crits tend to happen several times in a row (up to 5x in a row in my experience). For the love of god people, don't continue trying to combine those heavy harvesters or whatever once you've failed one. Make furniture for a while instead. Get the fails out of your system, then go back to whatever you were doing.
If your pricing reflects the chance of failure, you will be fine. Yes it is frustrating, but if you are selling so low you can't afford to fail then you are in the wrong profession.
Sorry in advance for being cryptic, but...
THERE IS A WAY AROUND CRITICAL FAILURES IF ANYONE TAKES THE TIME TO FIGURE IT OUT.
OK now that that has been said I'll go away and leave you this...
If you figure it out keep it to yourself so they dont nerf the hell out of it.
It's foolproof and simple, and doesnt happen by clicking OK or accept.
Don't ask I wont tell