Architect Archive
Thread: Merchant Tents
It requires either a master merchant or a merchatn with efficiency 4 (heard both) to place them.
i can see some people cramming 6 vendors in to one tent just because they can. would kinda defaet the purpose i would think. but then it would also suck if you could only have 1 vendor per tent with a 1 lot cost
I'm thinking I'm going to be very underwhelmed by these merchant tents. Renting lots from the combat classes is cheap, so sparing me the lots doesn't really mean much, and the maintenance differencr between a tent and a medium house is well worth the extra space, the extra storage, and the expanded decoration possibilities.
On another note entirely - I've never understood the reason for more than one vendor in the same shop (assuming that the same merchant owns them both, of course). Why am I seeing so many shops with 'Vendor: stims' and 'Vendor: resources' and 'Vendor: food buffs' etc.in the same shop. Wouldn't I be better off loading everything onto one vendor - paying the maintenance on only one vendor, then using my other vendor slots for expanding to other locations for increased sales? This seems like putting to 7-11s across the street from each other to me. Can someone explain what I'm missing?
Faellyn wrote:I'm thinking I'm going to be very underwhelmed by these merchant tents. Renting lots from the combat classes is cheap, so sparing me the lots doesn't really mean much, and the maintenance differencr between a tent and a medium house is well worth the extra space, the extra storage, and the expanded decoration possibilities.
On another note entirely - I've never understood the reason for more than one vendor in the same shop (assuming that the same merchant owns them both, of course). Why am I seeing so many shops with 'Vendor: stims' and 'Vendor: resources' and 'Vendor: food buffs' etc. in the same shop. Wouldn't I be better off loading everything onto one vendor - paying the maintenance on only one vendor, then using my other vendor slots for expanding to other locations for increased sales? This seems like putting to 7-11s across the street from each other to me. Can someone explain what I'm missing?
You get 150xp an hour per vendor, empty or otherwise.
Well, yeah... I understand tossing up as many vendors as you have slots for to level up.
I'm talking about the guys that have multiple vendors in the same location and 'specialize' them for different types of items. I see so many people doing that, and I don't see the point.
Will it be possible to place merchant tents in non-player cities (such as Mos Eisley, for example)? If so, then it kind of undermines one of the advantages of player cities.
Slim Vargo, Corbantis
Faellyn wrote:Well, yeah... I understand tossing up as many vendors as you have slots for to level up.
I'm talking about the guys that have multiple vendors in the same location and 'specialize' them for different types of items. I see so many people doing that, and I don't see the point.
I can think of two possibilities :
1) Organization freak.
2) Advertising only allows you to put one label for type of vendor. So if you lump everything together and call it 'Equipment' you are less likely to get customers than labeling it 'Pet Supplies' if you have a lot of pet supplies in your vendor. This is the main reason I have multiple vendors on TC, as I have a Food vendor and a Resources vendor which caters to two different clientel.