Architect Archive

Thread: Merchant Tents

Hiwrac
Sat Nov 08, 2003 1:17 pm
#27

Merchant tents are meant to hold vendors, so yes they will have them.

It requires either a master merchant or a merchatn with efficiency 4 (heard both) to place them.
Ninachuu
Sun Nov 09, 2003 12:46 am
#28

is there a cap to the number of vendors we can put in there, or is it really a smany as you can drop.

i can see some people cramming 6 vendors in to one tent just because they can. would kinda defaet the purpose i would think. but then it would also suck if you could only have 1 vendor per tent with a 1 lot cost



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Nikii_Nightstrider
Sun Nov 09, 2003 8:03 pm
#29

I saw a tent on test with 2 vendors...unfortunately neither was initialized. It was rather crowded



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MasterRulon
Sun Nov 09, 2003 11:30 pm
#30

Do we yet know what the recipe for tents is?



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Ninachuu
Mon Nov 10, 2003 4:41 am
#31

yes we do, and if you read the merchant forums you'll get all kind of info on them, plus the test center forum and the politician forums haev lots of info on city buildings and requirements.



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Pikadene Furniture and Construction
A Division of Crimson Phoenix Clan (CPC)
Vendor in the Mango Market Mall south of Theed (-5739 x 2963)
Qamarluna
Mon Nov 10, 2003 6:01 am
#32

I like this idea. I think ideally though, you should "open up" one merchant lot half way through the merchant tree and another when you hit master. These 2 merchant only lots would be above/beyond the standard 10 regular lots. Somthing like this makes more sense to me. I also hope that you can place the tent down on any planet. I would love to setup shop on Endor or Lok or anyplace in the galaxie for that matter.
Calan_LOA
Mon Nov 10, 2003 11:43 am
#33

Can you declare a Merchant tent as a primary residence? I'll give up my small house in our (future) player city if we can do that.
Faellyn
Mon Nov 10, 2003 2:24 pm
#34

I'm thinking I'm going to be very underwhelmed by these merchant tents. Renting lots from the combat classes is cheap, so sparing me the lots doesn't really mean much, and the maintenance differencr between a tent and a medium house is well worth the extra space, the extra storage, and the expanded decoration possibilities.




On another note entirely - I've never understood the reason for more than one vendor in the same shop (assuming that the same merchant owns them both, of course). Why am I seeing so many shops with 'Vendor: stims' and 'Vendor: resources' and 'Vendor: food buffs' etc.in the same shop. Wouldn't I be better off loading everything onto one vendor - paying the maintenance on only one vendor, then using my other vendor slots for expanding to other locations for increased sales? This seems like putting to 7-11s across the street from each other to me. Can someone explain what I'm missing?




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Lasalas
Mon Nov 10, 2003 3:10 pm
#35



Faellyn wrote:

I'm thinking I'm going to be very underwhelmed by these merchant tents. Renting lots from the combat classes is cheap, so sparing me the lots doesn't really mean much, and the maintenance differencr between a tent and a medium house is well worth the extra space, the extra storage, and the expanded decoration possibilities.

On another note entirely - I've never understood the reason for more than one vendor in the same shop (assuming that the same merchant owns them both, of course). Why am I seeing so many shops with 'Vendor: stims' and 'Vendor: resources' and 'Vendor: food buffs' etc. in the same shop. Wouldn't I be better off loading everything onto one vendor - paying the maintenance on only one vendor, then using my other vendor slots for expanding to other locations for increased sales? This seems like putting to 7-11s across the street from each other to me. Can someone explain what I'm missing?




You get 150xp an hour per vendor, empty or otherwise.



Sharwyn Cothe
Meplorium
Tue Nov 11, 2003 1:46 am
#36

I'm just a poor architect that will have to live out of one of those tents.



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Faellyn
Tue Nov 11, 2003 2:29 pm
#37

Well, yeah... I understand tossing up as many vendors as you have slots for to level up.


I'm talking about the guys that have multiple vendors in the same location and 'specialize' them for different types of items. I see so many people doing that, and I don't see the point.




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EdOWar
Tue Nov 11, 2003 5:09 pm
#38

Will it be possible to place merchant tents in non-player cities (such as Mos Eisley, for example)? If so, then it kind of undermines one of the advantages of player cities.


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SaarK5
Tue Nov 11, 2003 5:49 pm
#39



Faellyn wrote:

Well, yeah... I understand tossing up as many vendors as you have slots for to level up.

I'm talking about the guys that have multiple vendors in the same location and 'specialize' them for different types of items. I see so many people doing that, and I don't see the point.






I can think of two possibilities :

1) Organization freak.

2) Advertising only allows you to put one label for type of vendor. So if you lump everything together and call it 'Equipment' you are less likely to get customers than labeling it 'Pet Supplies' if you have a lot of pet supplies in your vendor. This is the main reason I have multiple vendors on TC, as I have a Food vendor and a Resources vendor which caters to two different clientel.



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