Architect Archive

Thread: Critically Failing on Houses= Ridiculous

BigKitty99
Wed Jul 09, 2003 4:08 pm
#27

The two factories I've tried to make have both been critical failures. There is no way in hell I am ever going to try to make a Guild Hall, I know fora **edit** fact I will fail on that too.


What is the deal devs? We want an answer on this right now...we cannot continue to play a game that randomly deletes 2 weeks of resources!


Critical failures on multi-component items is CRAP. Fix it or you wont have any architects to keep the game going.




Katarina Fetialis ~ Chilastra Architect
Legends ~ www.legends-swg.org
DaveTheGeek
Wed Jul 09, 2003 6:12 pm
#28

Seems to me like +Structure Assembly shows up in the Furniture line.... maybe everyone is getting such high failure rates because we're shooting up the harvestor and house side without stopping for the +Assembly in Furniture....


Just a thought.

WICK12345
Wed Jul 09, 2003 7:38 pm
#29

opps i put an "s" on screeShot0027.jpg


theimperialorder.com/users/wick12345/screenShot0027.jpp


(add "www.")




-WICK-
----------------------
The Imperial Order
Markarian
Wed Jul 09, 2003 7:44 pm
#30

FIX THIS PROBLEM NOW!!!



It's just, as the thread title says, RIDICULOUS this fail-rate system!


Not a single Profession other than the weaponsmith and craftsman get failures - marksmen dont FAIL a shot and loose it all! ..


High maintance cost and power-trouble should be enough. Why do our houses, factories and PA-HALLS keep failing in the final step?? ..



This is a game-stopper - fix it!!





~~~
Markarian Clawlighter @ Eclipse
Creature Handler July '03 - November 15th '05 / Teras Kasi Master

Mastered CH, Pistoleer, Rifleman, Swordsman, Marksman, Entertainer,
Scout, Artisan, Medic, Doctor, Image Designer, Architect, Tailor, Chef, DE & TKA.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tempest
Wed Jul 09, 2003 9:21 pm
#31






Gizzan wrote:

I'm temped to max out my Construction skills before anything else just to see if it would conserve resources.


Itdoesnt help Ive tried it. The reaosn it doens thelp is that it only has Structure Experimentaiton in there. Correct me if Im wrong but in beta wasnt there a Structure Assembly modifier there. Myabe this is a bug and is the reason why we fail so much on the more complex items?







Actually reading this board I decided to look at the architecture tree. Guess what..


Furniture Modest has a skill bonus: Structure assembly: This skill mod determines the chance of succeeding when crafting structures.




Serena,
Bria,
Naboo,
Serena's Architecture and Interior Design -327 3124 West of Keren
Master Architect and owner of Club Nakamura
Complaints are what improves the world both real and virtual.
Rath
Wed Jul 09, 2003 10:13 pm
#32

Personally I don't have a problem with the fail rate. I think the problem is that if you do fail, because prices are so low, you're in the red.



Drase Rancor - Rodian
RETIRED Master Architect --- 8/1/03 - 9/15/03
Master Weaponsmith

DrasTek Weapons: Quality At Its Finest
Just 900 m North of Coronet in Kor Mesa! Corellia -240 -3205
Now on Talus, South of Dearic! 50 -4000
Adlerson
Thu Jul 10, 2003 12:09 am
#33

I agree, the critical failures on the main structural assembly can be a little too.. disruptive. Perhaps it's no big deal if you got a huge PA outfit going, where you can just get more resources and try again, but for the casual player this is a death blow.
And since SOE has said they're trying to cater to casual players too it would stand to reason they could lower the risk on the final assembly just a little bit.
Just yesterday I failed twice, in a row, on a

Adlerson
Thu Jul 10, 2003 12:22 am
#34

Frickin' board! Suddenly I've made two half finished posts, without hitting any buttons.. If only we could remove them. :/ Anyway, this the full thing: (Which of course didn't go through, cause the server was 'busy'.)


I agree, the critical failures on the main structural assembly can be a little too.. disruptive. Perhaps it's no big deal if you got a huge PA outfit going, where you can just get more resources and try again, but for the casual player this is a death blow.
And since SOE has said they're trying to cater to casual players too it would stand to reason they could lower the risk on the final assembly just a little bit.
Just yesterday I failed twice, in a row, on a small house. It sucks when you think you finally are in a position to save from a failure, the customer standing there waiting, and you know you /finally/ have enough ore in your backpack to recover from a failure. (That doesn't happen all that often for me.) And then the thing crit. fails a second time, and now you have to run around to the bazaar and hand mine stuff to be able to recover. It sucks.


Cheers,
Adlerson

Viccard
Thu Jul 10, 2003 12:22 am
#35

Imagine I give an Architect so many K's of resources to assemble a house for me, then - bum! sorry... no resources, no house.

Also, think of a critical failure on a PA hall :0 That will set you *several hundred thousand* credits back in one push of a button.
Gizzan
Thu Jul 10, 2003 12:46 am
#36

The sad thing is Viccard I fully expect to fail on my first PA HAll attempt tonight, I will only have enough for 2 so Im gonna be really pissed if i fail twice.



Fizzle

The Eternal Conclave
www.ebsage.com

Shop Located at 1900, 1450 SE of Keren, Naboo
Markarian
Thu Jul 10, 2003 6:52 am
#37

I fail my Equipment Factory tonight I'll go CRAZY!! ..


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Holo, Q... Any official answer on this?? It gotta be!


ÂÂ




~~~
Markarian Clawlighter @ Eclipse
Creature Handler July '03 - November 15th '05 / Teras Kasi Master

Mastered CH, Pistoleer, Rifleman, Swordsman, Marksman, Entertainer,
Scout, Artisan, Medic, Doctor, Image Designer, Architect, Tailor, Chef, DE & TKA.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Markarian
Fri Jul 11, 2003 12:45 am
#38

Heard about someone failing a PA hall.. that's actually the worst thing that can happen as a Architecht!





~~~
Markarian Clawlighter @ Eclipse
Creature Handler July '03 - November 15th '05 / Teras Kasi Master

Mastered CH, Pistoleer, Rifleman, Swordsman, Marksman, Entertainer,
Scout, Artisan, Medic, Doctor, Image Designer, Architect, Tailor, Chef, DE & TKA.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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