Architect Archive
Thread: Please voice your support for increased resource stacks and crate sizes.
SithDoctor
Wed May 26, 2004 1:25 pm
#27
I believe I just read in Thunderhearts 19 questions, that there will be NO change to the resource stack size. So though I agree with the goal in this thread, I guess our efforts have been in vain.
Cafa
Wed May 26, 2004 2:11 pm
#28
Yep, we can all go burn in hell for what they care. Yeah crafters! Now you be good kids and go sell 1 heavy a week!
Depressed.
Dvnce
Wed May 26, 2004 3:36 pm
#29
SithDoctor wrote:
I believe I just read in Thunderhearts 19 questions, that there will be NO change to the resource stack size. So though I agree with the goal in this thread, I guess our efforts have been in vain.
Never in vain
Stargzrrag
Wed May 26, 2004 3:45 pm
#30
Dvnce wrote:
SithDoctor wrote:
I believe I just read in Thunderhearts 19 questions, that there will be NO change to the resource stack size. So though I agree with the goal in this thread, I guess our efforts have been in vain.
Never in vainNow it is even more important to speak....
Really Dvnce? cause it really sounded like "piss off you have to much already"
Dvnce
Wed May 26, 2004 4:20 pm
#31
Really Really ...
Stargzrrag wrote:
Dvnce wrote:
SithDoctor wrote:
I believe I just read in Thunderhearts 19 questions, that there will be NO change to the resource stack size. So though I agree with the goal in this thread, I guess our efforts have been in vain.
Never in vainNow it is even more important to speak....
Really Dvnce? cause it really sounded like "piss off you have to much already"
Pawlin
Wed May 26, 2004 4:40 pm
#32
I'm not giving up.
Ok, so they said "no". They didn't cite a reason.
What we need to do now is tell them that 'no' is not an answer we are going to accept.
They probably have some reasonthey don't want to do it. I'm going to assume it is some BS about "power gamers" or something. I think this is one of those situations where they don't want to solve one problem cause they think it will cause another one. We just have to make sure they know the current problem isbiggerand outweighs whatever their other concern is.
One way or another we NEED an improvement to the storage situation. Right now its just a big inconvenient pain for way too many people.
So PLEASE, respond to the threads AGAIN and voice your further support on this. If it doesn't go away then SOE can't ignore it.
The only way they can ignore it is if we start flaming them. Then they get their "get out of jail free" card of saying they won't talk to us if we dont' keep it civil. So please keep the discussion civil.
Message Edited by Pawlin on 05-26-2004 04:42 PM
Stargzrrag
Wed May 26, 2004 4:54 pm
#33
Ok Pawlin, so how do we get through that this issue isn't going to die, without the devs(or their representatives)getting fed up with us?
Just about every crafting board has threads about this right now.
There are 30+ pages in the core systems forum on this and related topics.
We have a correspondent that is actually willing to speak up on our behalf.
How do we go from not even being considered to something actually happening?
Pawlin
Wed May 26, 2004 5:07 pm
#34
The only way we can keep the issue from dying is to not let the issue die.
Up until now all our noise got nothing. They finally said "no". Now we need to make yet more noise so they reconsider that "no".
RotorofCorRng
Fri May 28, 2004 7:59 am
#35
Pawlin was right:
RotorofCorRng wrote:
Okay, you said No.
Why not?
Would the database not benefit from this?
It would actually, but the economy would suffer. Don't think of it in terms of how many items you can make as a player, but rather, how many items all players can make. With only a few thousand players per server, any player can manufacture enough several thousand items, thus making enough items for eveyone on a server. This creates a situation where the players who are part of the most efficient crafting PA's can saturate a market all by themselves and completely squeeze out most other crafters. If you couple this with that same crafter's ability to get the best possible resources at any given time, it is very easy for a a clever crafter to get the best materials and saturate the market with the best items and make it too difficult for anyone else to try and sell their goods.
Kurt "Thunderheart" Stangl
Assistant Community Manager
RotorofCorRng wrote:
Okay, you said No.
Why not?
Would the database not benefit from this?
It would actually, but the economy would suffer. Don't think of it in terms of how many items you can make as a player, but rather, how many items all players can make. With only a few thousand players per server, any player can manufacture enough several thousand items, thus making enough items for eveyone on a server. This creates a situation where the players who are part of the most efficient crafting PA's can saturate a market all by themselves and completely squeeze out most other crafters. If you couple this with that same crafter's ability to get the best possible resources at any given time, it is very easy for a a clever crafter to get the best materials and saturate the market with the best items and make it too difficult for anyone else to try and sell their goods.
Kurt "Thunderheart" Stangl
Assistant Community Manager
Irer
Fri May 28, 2004 8:03 am
#36
Why does it really matter. I added a vendor in the back of my shop and store all my minerals and some crates of components on it at a price of 99,999,999. If anyone finds my vendor and is willing to spend 99mil on a 100k lot of ore they can have it. Hehe.......Irer
Chickenlad
Fri May 28, 2004 9:20 pm
#39
I agree with the D-man. In fact, I would respectfully submit to my architect brothers and sisters that we re-submit the question about stack sizes/schematic sizes and ask WHY they won't be increased (like to see that answered with "wait til after the combat rebalance" or "after JTL!"
-snift