Architect Archive

Thread: The Pricing Debate

Protilious
Tue Feb 22, 2005 10:26 am
#27

It's been said before, but I'll repeat it: There is a lot of good info in this thread.

I'm actually impressed that most people are giving out honest, thought out explanations on their pricing.

Someone on page one of this thread came up with a list, and I think it is a very good list. I wanted to join a guild a few times, but I think it's more complicated than that... you obviously need to find the right guild. I was approached by another one 2 days ago. They wanted a guild hall and a bunch of housing ASAP. They wanted it faster than I could produce, and never offered to pay anything. They did however mention that they would dearly love it if I could outfit their new city for them.... long story short, they wanted an Ore grinder for a month and I started to see where this was going. So again, I'd mention you really need to investigate the guild. If they're pure PvP and just want an ore donkey, I'd advise against it.

Although I know there are people that swear by guilds; free stuff, free resources, vendor management, high traffic player cities, and that sort of thing could make it much easier for me.

I am getting more business than I can handle for the time being, although quite honestly I"m not sure why or how long it will last since it comes and goes without warning. I got 'desperate' and paid 3 CPU for some junk ore, now I know this will once again lead to me pricing a slight margin higher than my competition.

So it's a viscous circle. And at the end of the day, if I have to price my stuff so lower than I want because joe blow has free resources, so be it. I'll just rev up my other toon and do something easier... because let's face it, there are other avenues in this game to gaining financial freedom that are far less time consuming.

The other point on that list about hooking up with a resource person is very true. I had a guy who's since quit the game who I gave harvs to and just asked for as much ore as he could gather, and I paid 2 CPU. This gave me some breathing space (fun time) which I really miss. And is was super easy, and reliable credits for my friend.

And the other point I'm glad you bring up about lot trades, well I'm glad you did. I am desperate and was considering it, but now I'm not so sure.

Thanks for all the great feedback.




Prot Ilious
Master Fish + Master Businessman + Owner of:
**Prot Industries** Value Resources
Vendor just outside of Theed.

LadyIllyria
Tue Feb 22, 2005 12:48 pm
#28






LonelyGhost wrote:

Just curious, but why do you retrieve your stock before re-listing it? It seems easier to just use the Stockroom "Sell Item" combined with the Enter key to put stuff back on the shelf....especially since large batches of things are the same price.


Man, I would LOVE a restock button. I cant believe it would be that hard to do, either. I have started making smaller batches of everything because of this. So many of our products are saturated in the market, I only make runs of 25 or so in any furniture, and I dont use factories to make anything outside of the furniture tree.







It's a two fold reason, though the second reason didn't come into being until after the merchant update.


First, time and number of click and number of windows. I find it simply faster to restock from my inventory, than from the stockroom itself. Next time I'm in game, I'll do it both way and see if I can explain it better.


Second, now that you have to either have a sale, or put up new stock (not from the stockroom) in order for it to reset the time counter, doing it from my inventory means I never have to worry about it. The business I run has 16 vendors. I'll spend a few days on specific stocking areas, such as working on furniture and deeds. It is not uncommon for me not to put up new stock on one of those vendors in that 30 day period. Some vendors also simply do not sell items regularly (such as the droid vendor). It's a failsafe now to ensure my vendors never get deleted.


I guess there might also be a third reason, psychological. Restocking from the stockroom is a chore, something I think all merchants hate. However, putting up new items from your inventory, at least for me, is a lot more fun and satisfactory.


Mistress Kyphi Makarha

Niklesnitz
Tue Feb 22, 2005 4:44 pm
#29

It pains me to see people still charging by pure CPU alone. 30k for a factory????? Ok, that is about 3cpu or so. Is a factory that allows a crafter to make up to 1000 items by making one lousy schematic worth only 30k to you? You just saved them sooo much time not having to craft all that by hand. And, you also gave them the ability to make subcomponents with identical serial numbers which they need to make other more complex items.You also justsold themastructure which will now never crumble, even if they neglectto maintain the structure. Is this only worth 30k to them? This is what I talk about in what the value of the itemis to the customer.


While I use CPU in my calculations, I also add on a few CPU for the value factor.




Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


LadyIllyria
Tue Feb 22, 2005 9:44 pm
#30






Niklesnitz wrote:

It pains me to see people still charging by pure CPU alone. 30k for a factory????? Ok, that is about 3cpu or so. Is a factory that allows a crafter to make up to 1000 items by making one lousy schematic worth only 30k to you? You just saved them sooo much time not having to craft all that by hand. And, you also gave them the ability to make subcomponents with identical serial numbers which they need to make other more complex items.You also justsold themastructure which will now never crumble, even if they neglectto maintain the structure. Is this only worth 30k to them? This is what I talk about in what the value of the itemis to the customer.


While I use CPU in my calculations, I also add on a few CPU for the value factor.






It's a good place to start. I prefer to do market research first then adjust my prices accordingly, then find out what it equates out to in CPU so I know what my cap is on purchases resources when I'm forced to. Of course, if I hate making something, the price goes up dramatically. My husband hates crafting a specific type of droid, thus, all those up on the vendors are significantly higher than competition.


Mistress Kyphi Makarha




bluejanus
Tue Feb 22, 2005 11:33 pm
#31



CPA wrote:
I'm surprised no one is using the bait model. Example:
You have 10 BER 13's you want to sell, and normally sell for 120K. You put 2 on for 120K, and the other 8 on for 140K. People will see that 20K off on the 2 and be COMPELLED to buy one because they think they are ripping you off or getting an item from a price list that is expired but the Merchant overlooked the repricing.
It's an odd tactic, but it definitely works.
As far as my pricing goes, I never pay more than 2-3 cpu for resources, so I just mark all items up 1 cpu and get my base price from there. 25-33% markup is decent, then I keep an eye on what sells and mark it up a bit more, maybe 1 cpu more on hot items. I use the bait model on cold items to keep them moving.
And before you call me unethical or and undercutter, I also have a vendor of nothing but stuff for 1 credit. Mostly looted stuff, but things new players can use like mid-level weapons that you only use for one skill box, clothing, travel packs, +1 volley fire AAs (who the hell uses those?), etc.





I have seen that effect happen, but it usually happens when I decide to change a price and don't feel like going back and relisting all the previous items.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Elyssa
Tue Feb 22, 2005 11:54 pm
#32

Yeah, that usually happens to me when I decide to lower a price on something and I just wait for all the other ones to cycle off sale before I put them back on sale at the new price.

You'd be amazed at how many people will buy the higher priced ones first.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Pawlin
Wed Feb 23, 2005 12:43 am
#33

If the higher priced items in question happened to fall one one of the first pages of the vendor listings then people might just buy it simply because they came to it first and not have any reason to check the additional pages of inventory.


I know if I'm at a vendor and see what I want, I don't assume that I'll find the exact same thing cheaper on the next page of stock. So I'd be apt to just buy the item and leave without looking further.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Elyssa
Wed Feb 23, 2005 12:49 am
#34

Good point.

I guess I'm just a frugal shopper.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

LadyIllyria
Wed Feb 23, 2005 1:37 am
#35

Alright, it is definitely faster for me to restock from inventory rather than stockroom, by about 50%.


From the stockroom, you click on the item, move the mouse to click sell item, new screen opens up (on the first item), move the mouse, click sell item. Go back to the stockroom, click the next item, and repeat. Three mouseclicks per item to sell, plus having to move the mouse.


From the stockroom to inventory back to sale: A click to organize the items by name or type. A click to highlight the first item, a shift-click to highlight the last item of a group, a click to retrieve all into the inventory. A click on sell items. From there, one hand on the mouse, one hand on the enter key. Click, enter, click, enter. No mouse movement, no switching between screens except to retrieve the next batch.


Yes, I have to be standing at the specific vendor I'm restocking, but I do that anyway for a variety of reasons.


Mistress Kyphi Makarha
KirikaYumura
Wed Feb 23, 2005 5:00 pm
#36

Since my guild works as a resources company, get resources for me is pretty easy and cheap. Have a good amount of scouts/rangers. And well can use most of the people in town slots for harvies.

So my prices for furniture is 3cpu for the normal stuff and 5cpu for the white furniture (or furniture with special resources). Small houses 10k (except the naboo small 7k), Med House 60k, and Large House 100k (In housing I have applied the median in prices comparing to the other archs). Personal Harvies (BER 3) 1k and 160k for the heavies (BER 13) (mediums I still dont know since I haven't craft any yet).

This is it so far.



Artica Kitty
Master Architect
Quadranium Hills " Tatooine
Vendor is in The Mall, just in front of the shuttle.
In the far end right side, beside the Cute Wookiee Vendor (Mae's Curiosities) which you must visit as well.
Piechucker
Thu Feb 24, 2005 1:42 am
#37



Niklesnitz wrote:
It pains me to see people still charging by pure CPU alone. 30k for a factory????? Ok, that is about 3cpu or so. Is a factory that allows a crafter to make up to 1000 items by making one lousy schematic worth only 30k to you? You just saved them sooo much time not having to craft all that by hand. And, you also gave them the ability to make subcomponents with identical serial numbers which they need to make other more complex items. You also just sold them a structure which will now never crumble, even if they neglect to maintain the structure. Is this only worth 30k to them? This is what I talk about in what the value of the item is to the customer.
While I use CPU in my calculations, I also add on a few CPU for the value factor.





Apart from the Bestine Paintings.... can u name me some loot schematics that allow u to make factory runs ???

Frank



Mariette' Loony
Proud Member of STAR
Niklesnitz
Thu Feb 24, 2005 5:18 pm
#38






Piechucker wrote:

Apart from the Bestine Paintings.... can u name me some loot schematics that allow u to make factory runs ???

Frank




I was not talking about the value to architects, but for those other crafting professions. They wouldn't be able to make large runs ofschematics withouta factory. So, isn't the value to them a lot more than just pure CPU that some architects charge?



Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


Anthemion
Thu Feb 24, 2005 8:01 pm
#39


Niklesnitz wrote:

I was not talking about the value to architects, but for those other crafting professions. They wouldn't be able to make large runs of schematics without a factory. So, isn't the value to them a lot more than just pure CPU that some architects charge?


Yes, yes it is, but we have to compete with people who charge 3-4 CPU for them. If we were somehow able to bring the price up, the demand would never go away. Our products are critical.




If you seek the truth, you will find it.

If you let someone tell you the truth, you will never know it.
An amusing game called ZeldereX
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