Architect Archive
Thread: The Pricing Debate
The one thing I curse is the amount of materials we need. There are crafters of other types on my server, and I see they will literally hump the ground of a sweet resource and they can SIT on it for months.... the same resource might last me two weeks. So this means my time is money to me and I think that is the factor I have trouble with the most.
I've done quite a few crafting professions and I found Architect the most time consuming just based purely on the sheer quantity of items we use. Let's face it, we go through Ore like Jabba goes through those tasty frogs.
I've heard a lot of the arguments that go against us, no decay, etc, etc, but time is definitely a factor for me. So time is the factor I guess that I also use.... For instance, as a doc, I could sit in front of theed and pound out a 100k in profit a LOT faster than I can as an architect and that means something to me.
So either A) I've been in the wrong profession for quite a while (this is my second shot at it actually, and I enjoy building stuff), or B) I'll keep pricing my wares at their current rate, and if things become out of hand, or just plain not worth it, I become a loot bunny or something.... or as the poster above mentioned, why kill yourself? Just sell resources... I'm sure I could do that as well... with far less effort.
At the end of the day, I like being an Architect and I'll keep doing it until some patch forces me to put pricing at a level that competes with some guilded guy that gets free resources or the like of.
I don't know if this helps, as I only sell furniture, but my formula is 13 cpu. (I just copied it over from my tailor pricing system.) This gives me a range of 1k for candles to 12k for a master couch.
KyberAntillies wrote:
I don't know if this helps, as I only sell furniture, but my formula is 13 cpu. (I just copied it over from my tailor pricing system.) This gives me a range of 1k for candles to 12k for a master couch.
My god dude, do you like ripping people off? I make mine go for about 5 cpu, and if I don't think it's just, I go below that. 13? People are just getting plain greedy. I also sell small houses for 6.5k each
I don't think its about greed, I think its about time and effort and thevalue to the customer. While I believe that 13cpu is a bit high myself, I certainly don't frown upon it. However, I do frown upon your 6.5k small house price. That is what newb archi's should be selling houses for, to perhaps make a few creds while they are grinding to master.
I believe that many archi's don't see the value in our goods. If not for us, resources could not be harvested. If not for us, people would not have houses to store things in. If not for us, people could not craft things in bulk. Those that do find the value in what we sell, price accordingly. Its not all about greed!
Niklesnitz wrote:
KyberAntillies wrote:
I don't know if this helps, as I only sell furniture, but my formula is 13 cpu. (I just copied it over from my tailor pricing system.) This gives me a range of 1k for candles to 12k for a master couch.
My god dude, do you like ripping people off? I make mine go for about 5 cpu, and if I don't think it's just, I go below that. 13? People are just getting plain greedy. I also sell small houses for 6.5k each
I don't think its about greed, I think its about time and effort and thevalue to the customer........ Its not all about greed!
RationX wrote:
Ireally don't recommend lot trades as it's real easy to get ripped off.
KyberAntillies wrote:I don't know if this helps, as I only sell furniture, but my formula is 13 cpu. (I just copied it over from my tailor pricing system.) This gives me a range of 1k for candles to 12k for a master couch.My god dude, do you like ripping people off? I make mine go for about 5 cpu, and if I don't think it's just, I go below that. 13? People are just getting plain greedy. I also sell small houses for 6.5k each
Good for you. I hardly think these prices will break anyone's bankroll. If players don't want to pay at this level, they won't. Everyone is free to price their items at any level. Do you ever pay $0.85 for a Snickers bar? Better yet, $1.25 for a bottle of soda. Imagine the cpu on that one, the bottle probably costs more to make than the soda.
I don't post much here either, but was rather surprised to read in another thread that some architects think that a small house at 12K is cutting the legs out from the rest of the architects. I thought 10K was a fair price.
Small houses - 10K (and THE lowest I've seen here are people who actually sell them on the bazaar for 6000).
Mediums - 45K (I usually see these priced a wee bit higher (60K) elsewhere)
Large Houses - 120K
Guild Halls - 260K (seen them reach 300K)
City Halls - 300K? (do not sell a lot of city stuff - am an independent - my town died a while back but I stayed on in my location.)
Gardens - so far I've made only small ones and have sold them for 12K.
Not sure if this is too low.
Factories - 37500 - am told they usually top out at 40K.
Tents - 10K (is this too low?)
I try to maintain at least 1 of each style of house guild hall, guild hall, and factory available on my vendor. Besides level and size of unit, things like wall requirements and components requirements factor in the price.
Harvestors - not really sure. I don't make really great ones to begin with (only recently found an architect's apron to help with experimentation). I've priced heavy 13BER harvestors at 100K and they never sell. Have sold some for 80K.
Crafting Stations - is 1000 per experimentation level fair? Again, I suck at the experimentation on these and wonder what the craptacular ones should be priced for. I have seen top rated crafting stations sell for well over 100K.
Furniture - the bread and butter of my sales. Don't sell anything above 6000, and the higher level pieces are up there. Architects who push out elegants on a factory run and sell them at about 1000 a piece get on my nerves. To me this is akin to a master armorsmith selling his or her pieces at novice rates. Pieces that require things that I must purchase form other players (hides, factory crates of synthetic cloth, etc.) get marked higher. And the white elegants which require specific materials also get priced at the high end.
Paintings (Bestine) - if I have extra scroll draft schemeatics to use - 4800 a piece. I know I can always make more and a mere ten make up my expenses in purchasing the scroll. If I have no more scrolls, I usually sell them for 6 to 8000. Have seen paintings sold for 15K. I guess I don't factor in the resource expenses.
BTW - I harvest mainly ore, radioactive enery, and metals for myself. I tend to buy the other materials from other players. I only run 8 harvestors but it is enough to support my architect. I know of players that somehow get tons of lots under their control. I'd get bored fooling with harvesting ALL of the time.
All pricing differences aside, what I have noticed that gets repeat business is (1) a consistently well-stocked shop, and (2) a nice looking shop. I don't have the time to stock and maintain 50 of each piece of furniture, but I can maintain a stock of 2 to four pieces of each piece of furniture out there. And that includes things like having two each of every street light in every available color. My good days are when I get players buying up stuff to decorate their entire house.
And real good days are when a group of players needs many houses to start a town. But those days have always been a rare occurance.
TrellFalco wrote:
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Crafting Stations - is 1000 per experimentation level fair? Again, I suck at the experimentation on these and wonder what the craptacular ones should be priced for. I have seen top rated crafting stations sell for well over 100K.
...
For crafting stations the market on your server will have a big impact on what you can charge. If you can hit 40+ range then you can fetch a premium. Depends a lot on who'sall making them and what they charge. If there are 2-4 other guys actively adveritising stations at +43 for 40k then that pretty much sets the price. If theres only one person making +42's and charging 100k then that might set the price. If you stations are in the 15-39 range then you might need to discount a fair amount since people usually hunt for the best and the 40 rating is the border point kinda between the best and the rest.
Paintings (Bestine) - if I have extra scroll draft schemeatics to use - 4800 a piece. I know I can always make more and a mere ten make up my expenses in purchasing the scroll. If I have no more scrolls, I usually sell them for 6 to 8000. Have seen paintings sold for 15K. I guess I don't factor in the resource expenses.
How many paintings do you sell? Just curious. I've been selling for 16k and have lowered to 12k recently. I don't sell many at those prices but I quickly recoup the cost of the schematic.
I just wish the factories would put them in containers of 100 each - it would save on a lot of storage space.
One thing - are these Bestine schematics supposed to repeat? On Wanderhome, the 'residential house' schematic recently became available - AGAIN. I thought once a schematic was no longer avaliable, that was it.
TrellFalco wrote:
...I am surprised that you can sell them for 16K epsecially when people do sell them on the bazaar for substantially less. ...