Architect Archive
Thread: Next question?
Zurck wrote:
Not sure what you are asking for Jfang but if you are looking for the formula's used to determine this then TH has already stated that "I will never reveal formulas or report on numbers,".He said this in last weeks 19 questions post in response to the Tailors question. If you are not looking for the formula maybe you could elaborate on your question. At any rate we do need to come up with our next question. Since we seem to be getting a good response from these questions maybe we start asking some of the questions from our Top 5 list.
My question basically is "what poisons and what diseases stack on top of each other". I'm not necessarily asking how they stack (although that would be nice information to have), but what does and doesn't stack. Acknowledgement that it is as designed or a bug would be nice too. We already know how combat medic items stack, I'm curious as to how weapon poisons play into it. The "is this a bug or not" would be good to know, but not that important.
As for asking questions from out top5 list, I took a look through it and none of them seem appropriate to me. Most of them are on the order of "when would this be fixed" (which will be answered by "soon"), rather than "real" questions. There were a few ones which would be potentially interesting to ask, most have already been answered:
1) Crafting interdependacy: based on the latest DE question, all professions will hopefully have more interdependecy soon so hopefully that will help us
5) Faction points: based on the latest medic question, medics are out of luck. *cough* I mean there are many alternative ways to get faction points besides killing others (like what, TH?
).
Asking about (4) mindheal, especially in the context of the combat revamp might be interesting. However, because it is very combat revamp related, it is dangerous to ask.
I would also be interesting in asking "are poisons and diseases working as intended? Please subdivide the answer in terms PvP and PvE, pre-combat rebalanceand post-combat rebalance." This is also very combat revamp related, so is also dangerous to ask.
Texxie, I haven't seen an official thread about the 19 answers. Is there something going on (or not going on as the case may be) that we should know about?
What's going on with this weeks question is mainly that I was considering throwing the Poison+Disease=Incap question at the devs.
Instead of going with the more robust, open ended, 'vision' type questions I thought it'd be best to settle back down to the nitty gritty.
Most of our other Top 5 have either been answered in one form or another by other Profession questions, or will get a 'Combat Rebalance' answer.
The incap dance question would, most likely, get a definitive answer with a definitive outcome. Either we get Dev blessing to continue using it or we get Dev confirmation that it's a bug. Little in the way of 'in-between' answers they can give.
If no one has an issue with this, I'll write up the question when I get home.
As for the 'specials' bar, I'm not sure the devs will even make that targetable as that would simply bring us back to the current issues we face with the Mind Pool. It's a 'specials' bar, so to speak, but it is targetable. However, it isn't healable(I believe the new 'specials' bar won't be healable either).
Best thing to do, in regards to the specials bar, is to simply make it untargetable and unhealable. Allow a player to 'buff' it, perhaps, using foods. But otherwise leave it untouchable.
No need to repeat the Mind Pool mistake.
vortexala wrote:
The incap dance question would, most likely, get a definitive answer with a definitive outcome. Either we get Dev blessing to continue using it or we get Dev confirmation that it's a bug. Little in the way of 'in-between' answers they can give.