Architect Archive

Thread: Please welcome our first Architect-Correspondant!

Rath
Thu Jul 24, 2003 5:42 pm
#27

Actually Rooks it's not an elitist attitude at all. All I was saying, not that you were speaking directly to me, was that this job is just like a board moderator job. It requires someone to frequent the boards regularly and also helps if he posts regularly. I don't think anyone was saying that he couldn't do the job. I was just curious why the Devs didn't pick someone that was more active on the architect board.



Drase Rancor - Rodian
RETIRED Master Architect --- 8/1/03 - 9/15/03
Master Weaponsmith

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Baudouin
Fri Jul 25, 2003 6:54 am
#28

Normally I might have agreed with Drase that they should have picked someone more active on the boards. However, after seeing that Zarcath is Takenoko from SWGCraft.com he has my full support because I know from reading his posts over there that he knows what he's talking about and he's helpful on top of that. =0) I look forward to seeing what the initial 5 issues will be!


------
Staff Corporal Baudouin Gowene, Rebel Alliance
Syndicate, Architect/City Planner
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"If your principles dictate independence, then war is the only way. It has come to that."





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| Master Shipwright, 4-3-3-3 Alliance Pilot |
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"When liberty is taken away by force it can be restored by force."
Glug
Fri Jul 25, 2003 8:54 am
#29

Congrats!

IMHO, the position is not one of who can whine most often or most eloquently, but rather one for someone who can objectively read through the often heated posts, discern the real issues, summarize them in a more helpful manner for the devs, and then translate the devs comments and changes back to the community, explaining how they address each issue and why. A protocol droid, if you will. I hope everything works out well, and I'm sure you'll do a great job.

-Glug Bugalug'lug



R.I.P. Glug - April 26th 2004

Now a hero in Paragon City. A B

Huntress
Fri Jul 25, 2003 9:02 pm
#30

I agree with the issue of not being able to put the decorations on the tables, also. I do have a lovely floor, however


There is also one more little problem. I lost a Divan & a Petroleum Chem Container in the walls, lol. And they aren't visable from outside either; so they are inbetween studs or mud blocks or something, ha. Anyway, we should be able to click on the item through the wall to retrieve it, or go get it outside.


I also wish there was a side to side movement for items, not just forward, backward & rotate.


And Welcome Zarcath. Anyone they will listen to is a great benefit. Good luck!


PS--I thought we were safe in our houses? I was being shot through the walls.


Good Hunting Everyone




Fango Jett: Leader of ILM
Schwanke
Sat Jul 26, 2003 3:56 pm
#31

If you type /pickup <name> the game will do a fuzzy match on the name and pickup the nearest item.



If no one noticed you can drop starshine suprise but you cant target it to pick it up. So /pickup starshine picks it up. (but funnily enough i had a bag labeled starshine suprise sitting next to it and it picked it up first)






When you duke it out with Jesus, you wake up to this:
http://schwankeweb.net/Mural.asp

UllerVann
Sat Jul 26, 2003 9:00 pm
#32

Welcome Zarcath and let sroll those issues to the devs :-)



Uller

Chilastra Sever...... Is it up?

Best darn prices around.
wassup808
Mon Aug 04, 2003 7:08 am
#33

I would rather somebody make thoughtfull comments instead of spam comments. I would rather a correspondent who doesn't say much, but what they do say is important, and gets to the point. I'm tired of stupid post that have no real meaning. So I am thankfull that we don't have a correspondent with 500 posts. If you want 500 posts I can do 500 stupid "Lol" posts, or posts that ask the same question over and over. Or posts that are just a re-write of another post. Really is that what makes a "good" correspondent, one who posts non-meaningfull comments.
wassup808
Mon Aug 04, 2003 7:16 am
#34

My last post wasfor the comments slamming our new correspondent saying he "doesn't post a lot". So, thank you for all your great feedback, and I am really glad we have someone willing to volenteer their time to this message board, and helping others acheive in the architect profession.
LadyNightseer
Sat Aug 16, 2003 5:24 am
#35

Congratulations, Zarcath!


I don't post a lot here either, but enjoy reading everyone's posts and love the SWGcraft.com site. I am often logged into it as Lyr Starseeker for 10-16 hours daily. I only post there when someone asks a question that hasn't been answered. I learned during beta that several of my posts covered issues that I needed to explore further before posting. *grins*


If a point or issue has been stated (and rather well) by you fine folks, then why should weaddto the spam by restating it? Seeing the post counts increase doesn't suggest that one hasfirsthand knowledge of the game mechanics.


*waves*


Lyr Starseeker


Gorath, Tatooine, Mos Entha area

DeFuzion
Mon Aug 25, 2003 1:06 pm
#36

What do you mean first? How long is a term?
saintchuck
Wed Aug 27, 2003 6:34 am
#37

This has been stickied for 2 months now. Can we get rid of it already?



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
saintchuck
Wed Aug 27, 2003 6:35 am
#38

2 months,1 month. Whatever. Sentiment still stands.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
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