Architect Archive
Thread: Droid Storage Compartments
Any word from Devs yet on this change to Droid Storage Compartments? This is a major issue... I have been slowly gathering the resources necessary to build high quality crafting stations for MONTHS. And just this week, I am finally ready to build some very nice ones (just over 43) and POOF! I can no longer accomplish this since nobody seems to have any very high OQ/very high CD metal.
Devs, can you please take a moment to answer these two little questions:
a) Was this intentional?
b) Is this going to be fixed SOON?
Good info.
Now my question, did you experiment one point at a time? Or did you put all your experimentation points in all at once? Just curious.
are you sure your an architect?
crafting stations are about the only "fun" thing toplay around with atm ![]()
and yah.. they take DSC's
Err, I posted this here to see if 95% is worthy of putting into Craft Stations now and what Architects are seeing now as far as good DSC's go. Most DE's could care less what rating they get because it doesn't matter for a droid.
Thanks, was thinking of 7500 per crate, which is a little more than I previously charged. I was afraid 7500 was going to be too much.
LadyLeala wrote:
Gribnitz... With this recent change, I think the chances of an architect finding Droid Storage Compartments that are as nice as the ones you made are pretty low. Well, at least on Chilastra, I haven't seen any high OQ/high CD copper spawn in ages. 95% will give pretty decent craft stations, and we should be able to still break 42 with that, but I doubt if they would break 43. If I needed them right now, and I was on your server, I'd probably be willing to spend up to about 10k per crate of these. Hope this helps.![]()
Gribnitz wrote:
I used to be able to make 97%/98% pretty easily, but that isimpossible to do now without copper with 990 conductivity and OQ for both stats. I managed to get some copper with 953 Cond and 963 OQ and these are what came out of it.
Droid Storage Compartments
Experimental Properties: (Change)
Experimental Durability:
Decay Rate: Decay Resistance 100%
Experimental Effectiveness:
Use Modifier: Overall Quality: 100%
23 unitsof Metal
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AthorLiDimo wrote:
Gribnitz wrote:
I used to be able to make 97%/98% pretty easily, but that isimpossible to do now without copper with 990 conductivity and OQ for both stats. I managed to get some copper with 953 Cond and 963 OQ and these are what came out of it.
Droid Storage Compartments
Experimental Properties: (Change)
Experimental Durability:
Decay Rate: Decay Resistance 100%
Experimental Effectiveness:
Use Modifier: Overall Quality: 100%
23 unitsof Metal
____________________________________________________________________________
I guess I am a bit confused. Does this now take Copper or just any metal now?? Did I miss something?
No, but it does require Overall Quality AND Conductivity now, which is usually best found in copper (polysteel IMHO usually has the best range for these 2 stats). It has been very hard to find metals with high stats in both these qualities. The copper that recently spawned on Kauri is the highest I have seen on copper for both stats.
Before the "nerf" they went for about 500cr each (less in extreme quantity).
Now, with the architects scrambling for anything better than 75%? My guess is you could get a lot more.
What's that high OQ and CO metal going for on your server? That would be a good starting place.
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