Architect Archive

Thread: Dvnce Top 5 issue status??

EnFERn0
Tue Mar 23, 2004 7:42 am
#27

My Issues with Architect would be:


#1: OMUs not in crates

#2: Harvester Animation

#3: Factory experimentation

#4: Solar/Fusions experimentation

#5: Boring houses, want ability to change interior color and maybe outside



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'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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Bandola
Tue Mar 23, 2004 8:00 am
#28

As long as we are thinking about a new list then I would have:


#1 GCW structures craftable by Architects
#2 OMUs not in crates
#3 Storage space in houses OR Increase in size of stacks/crate capacity
#4 Solar/Fusions experimentation (I would be willing to see the base BER drop by 1 or 2 points to accommodate this)
#5 Structure factories take 2 lots






__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Naufragus
Tue Mar 23, 2004 9:49 am
#29

MY TOP 5 ----


1) FACTION PERKS ---- furniture and building schematics should be BUYABLE by archtiects the same way that Droid schematics are sold to DE's... (the entire faction perk system need to go but thats another thread)


2) Furniture and Housing customization --- we really need to be able to color the furniture and have a little more creativity in housing options.


3) Lack of Variety in Products. -- Basically all our products are a like....a 13 is a 13 is a 13..we need to be able to not only experiment on efficiency but also maintance and power costs as well...


4) ORE UNITS not crating


5) STATUES -- really think they should be moved way way up the skill tree..if not to master...it just allows people to level very quickly and easily


6) DECAY ON LIGHTS --- this just needs to go...it does nothing for me and nothing for may customers


7) LIGHTING IN HOUSES --- The house lighting still needs twaeking...see the thread in IN LIVE...basically most of the lamps need to have light more similar to othe candles...
Naufragus
Tue Mar 23, 2004 9:55 am
#30

8) MOVE LEFT/RIGHT --- it would also be great to have a move left/right command...not rotate but move...so you dont have to pick things up move left/right yourself and redrop

9) Blunderheart's response to HIS light thread?... Kurt started a thread on lights..in classic Kurt form he posts a thread asking for input, makes one additional post in the thread on an unrelated tpoic and then vanishes...my gut feeling is that he doesnt like it when when everyone pints out how wrong and misguided SOE/Kurt are...i would be very interested to hear the Dev feedback..have they heard our concerns? what are they going to do to respond to them? if they dont comminicate back there is no point in them asking for our opinions in the first place
Pawlin
Tue Mar 23, 2004 10:23 am
#31

Well since we're apparently voting, here's my list:


1) Experimentation on fusions and solars.


2) Ore mining units not crating.


3) Long term renewable income.


4) Ability to participate in GCW by creating deeded structures. (could satisfy #3)


5) Color options for furniture items.


It now occurs to me when I did the one voting thread I had "decay" and everyone was split on that. But I think if I had "a renewable source of income" then it probably would have made the top 5.


So Bandola are you going to compile the votes this time?




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Tue Mar 23, 2004 10:24 am
#32






EnFERn0 wrote:

GCW structures craftable, would make it pointless to accumulate Faction Points.
And you would have massive fortifications that would be a major greifing issue on players accidently shuttling into that city.






They would have to make it so that Faction Points were required in some way to use the deeds.


They could add new deeds that we could build but if the buyer wanted to deploy them then they would have to use up their FP at the time of planting the deed. We could build and sell with no FP requirements but the deeds wouldn't be useable without the FP expenditure.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dvnce
Tue Mar 23, 2004 10:33 am
#33






Pawlin wrote:





EnFERn0 wrote:

GCW structures craftable, would make it pointless to accumulate Faction Points.
And you would have massive fortifications that would be a major greifing issue on players accidently shuttling into that city.






They would have to make it so that Faction Points were required in some way to use the deeds.


They could add new deeds that we could build but if the buyer wanted to deploy them then they would have to use up their FP at the time of planting the deed. We could build and sell with no FP requirements but the deeds wouldn't be useable without the FP expenditure.








Actually ... I think the apropriate push would be to use the faction points to buy the schematic



I am going to be working on a TOP 5 breakdown Today ... (hehe utilizing that valuable time at work )


I will try to get it posted by tonight if not expect to see it tomarrow..






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Pawlin
Tue Mar 23, 2004 10:53 am
#34






Dvnce wrote:

Actually ... I think the apropriate push would be to use the faction points to buy the schematic






Do you mean that the FP should go to the architect? I don't think so but just wanna check to be sure. I don't think it should work like that. I would assume you mean that the FP is used up when the deed is bought. But that might be harder to do since buying the deed is just a trade exchange or a vendor purchase. And if the FP is used when you buy it then what keeps the architect from making the deed and then planting it themself without using FP? They didn't buy it so no FP used.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Perelay
Tue Mar 23, 2004 12:37 pm
#35






Pawlin wrote:


Do you mean that the FP should go to the architect? I don't think so but just wanna check to be sure. I don't think it should work like that. I would assume you mean that the FP is used up when the deed is bought. But that might be harder to do since buying the deed is just a trade exchange or a vendor purchase. And if the FP is used when you buy it then what keeps the architect from making the deed and then planting it themself without using FP? They didn't buy it so no FP used.





Actually, from what I understand from Dvnce, is that the Schematic to actually craft the item would have to be purchased from a recruiter, 'per' GCW faction based item that you want an Architect to make. Anyone could go *buy* the schematic if they have the points, but, they would have to hand it to one of us to actually get it made. Then anyone that has the lots could place it. The faction payout would be done by purchasing the schematic. If done this way I would presume the schematic would be oneshot.


Spryte <Haven> - Haven - Corellia - Scylla


Master Artisan / Master Architect


Dabbler




Pawlin
Tue Mar 23, 2004 12:39 pm
#36






Perelay wrote:
...

Actually, from what I understand from Dvnce, is that the Schematic to actually craft the item would have to be purchased from a recruiter, 'per' GCW faction based item that you want an Architect to make. Anyone could go *buy* the schematic if they have the points, but, they would have to hand it to one of us to actually get it made. Then anyone that has the lots could place it. The faction payout would be done by purchasing the schematic. If done this way I would presume the schematic would be oneshot.


...






Oh, ok. I think that scheme would work perfectly.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Naufragus
Wed Mar 24, 2004 1:53 am
#37

yes that is it...


but the entire faction perk system is a joke all the way around


no one really bothers with it


rank means nothing and the items you can "buy" are not really worth the effort....like 20 missions for a chair?


most people seem to have really given up on that entirely...


the weapons and droids are not really any better that what you can just buy...the ST armor cost way too many points for its poor quality...only reason people buy it is vanity/


I think all the faction perk items should just be moved to the approriate masters of those professions...


if i could make that tech furniture, i would have 1000s of happy customers


we could make the tech armoire for months and the sky didnt fall and the sun kept shining


this is the point i wish dunce would make...the faction perk system just needs an entire overhaul


My suggestion is that Faction rank is all you buy with the points! The structures would have certs ---- just like not anyone can place a bar, hosital or merchant tent --- maybe corporals can place covert/mines, sargeants turret and only cols & generals the larger bases...


The GCW is so poorly done and the devs have no ideas...its time the just gave US , the players, the tools we need to improve things....its one of the last vestiges of the KOster era that remains and is holding back the game.


MasterGuiJan
Sun Mar 28, 2004 1:33 am
#38

Keep up the great work Dvnce.



_________________________________________

Gui-Jan Itor
Senate President - Avian Technology and Trade
Master Architect
Master Merchant
Master ShipWright
Dark Lord of the Quiche
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