Architect Archive
Thread: Dvnce Top 5 issue status??
He he.. Sorry missed this thread.... Here is the state of the Top 5 .. As we all know under AA our Top 5 obviously shifted.. We spent a lot of time debating what was current issues.. Since then some of those have infact been addressed and handled.. I am supposed to submit a new Revised and Current List of Issues.. OF which I would say the majority of the work we put into the list we made last month can still be used...
Heh.. I actually started a new job that pays ... well alot more and gives me alot more time for Forum "play" So in the next couple days.. I will be spending some time Editing the Top 5 to remove addressed items and then putting them on the table again for open discussion...
Well from what I am hearing candles hardly qualify as a renewable income source anyway, sure they are supposed to decay, in fact they do it so well they apparently even decay in crates and inventory, but they appear NOT to decay once placed, or at least they DO, but they stay lit indefinitely once they reach zero, so once placed how you want them, then as long as you don't pick them up (and why would you want to if you got the placement perfect), they will still be there when the galaxy implodes on itself. What exactly is renewable about that ?
Thornstar wrote:
please dont take out renewable income issue. Candles are a welcome addition to the game but I have since has 0 orders for 0 credits since this patch went live. so i still have no renewable income. I think it needs to go in the top 5 again. I dont know what happened to all these "hundreds of interior designers" that Thunderheart talked about, they sure dont exist on infinity server.
If I got it right, then this was the list of our top 5 issues:
Issue 1). Bugs These are what we have set as bugs, we need them fixed or addressed and clarified at least if this is as intended..
Harvester Anime.. Not working when harvesters reload..
Master Armoire still is not right.
Factories are stopping before the 100 item limit in output hopper is reached.
Actually our top five issues, from stickied thread that Pawlin started, and Dvnce said he used, are/were as follows:
My comments are in red below
Ok, I think we've had enough votes on this to call it closed.
TOP 5
I - Add an /levitate command to move furniture or other items in houses up or down. (18) (ADDED in lates published)
B - We want new types of furniture and different colors. (17.5) (NOT addressed)
#1 - Lack of experimentation on fusions and solars. (16)(NOT addressed)
M - Please add experimentation to factories so that it does something. (9) (NOT addressed)
F- Ore mining units don't crate. (9)(NOT addressed)
I'm removing #2 - Display bug on harvesters for power balance which got 13 votes since it is already being fixed in test center.
TOTALS
1-16, 2-13, A-4, B-17.5, C-4, E-2.3, F-9, G-4, H-1.3, I-18 , J - 2 , K-8 , L-3.3, M-9, O - 1, P-5, R-2 X-3.5, Y , Z-2, AA, AB, AC
Decay = 4 no, 3 yes = -1(Very important issue which we are split on, so likely will never get addressed)
Newer options:
Y - Apprentiship program instead of AP to get master.
Z- more lots for master x
AA- Warehouse building
AB - Colors or designs for interiors such as wallpaper or flooring.
AC - Design a floorplan with current houses as a shell.
And here is "My" Top 5 Breakdown:
Sorry for this, just dont know how else to put it, and I feel things need separating.
Top 5 Bugs:
#1 Harvester Power Balance Display.=Addressed/Fixed
#2 Master Armoir.=Addressed/Fixed
#3 Ore Mining Units Not Crating (Feature or bug?).=Not Addressed
#4 No lamps light other than City Lamps.=Addressed/Fixed
#5 Harvs Animation.=Not Addressed
Top 5 Issues:
#1 Experimentation on Solar or Fusion Generators.=Not Addressed
#2 Experimentation on Factories.=Not Addressed
#3 Corellian Housing Suc....err.... is way behind others.=Not Addressed
#4 Mx over time decay.=Not Addressed, but they may call candles renewable source [shrugs]
#5 Lack of Vertical Axis Movement on Furniture.=Addressed
Top 5 Wishes:
#1 Allow us to Color Furniture and Housing Interiors.=Not Addressed
#2 Functional Furniture (Armoirs, Cabinets, etc.), and furniture placing on balconies/terraces/porches.=Not Addressed
#3 Let us build Combat Structures.=Not Addressed, but hinted
#4 Structures Factory 1 lot.=Not Addressed
#5 Allow Master Architect choice of Large House for two lots. Perk for going all the way and to help lots issues.=Not Addressed